Chopper Flying: Game v. Reality

General discussion of the Project Reality: BF2 modification.
TF6049
Posts: 584
Joined: 2007-03-29 03:24

Chopper Flying: Game v. Reality

Post by TF6049 »

Anyone ever noticed that to avoid SAMs, you fly low in PR?

It just dawned on me, the same thing is done in real life.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
Rhino
Retired PR Developer
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Re: Chopper Flying: Game v. Reality

Post by Rhino »

You only just realized? why do you think all of the good pilot ingame fly low? :p

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TF6049
Posts: 584
Joined: 2007-03-29 03:24

Re: Chopper Flying: Game v. Reality

Post by TF6049 »

I have flown low for awhile, and flare on attack runs.

I just put 2 and 2 together pretty much.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Chopper Flying: Game v. Reality

Post by CAS_117 »

*ding ding ding we have a winrar.
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Chopper Flying: Game v. Reality

Post by TheLean »

Actually, when i fly low on muttra with the cobra i get shot down, its the cold ******** that hover extremely far away and high that racks up kills with the hellfire and cannons.
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: Chopper Flying: Game v. Reality

Post by Rhino »

muttrah is probably the best map to fly low on (thou the hardest), other than Qinling (which is very easy to fly though the valleys).

If you fly low on muttrah, you have loads and loads of buildings etc to cover you.
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Spaz
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Joined: 2006-06-01 15:57

Re: Chopper Flying: Game v. Reality

Post by Spaz »

[R-DEV]Rhino wrote:muttrah is probably the best map to fly low on (thou the hardest)
Not for the cobra, the cobra should stay far away behind the hills.
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[MPN]Slouch2
Posts: 139
Joined: 2009-04-15 06:03

Re: Chopper Flying: Game v. Reality

Post by [MPN]Slouch2 »

Transport choppers do well to fly low on Muttrah though.
[img]http://img87.imageshack.us/img87/2084/medalbar.png[/img]
Pedz
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Joined: 2009-05-07 20:05

Re: Chopper Flying: Game v. Reality

Post by Pedz »

If you fly high on Muttrah or most other maps and stay stationary, the most deadly thing to you is either HAT kits or tanks/apcs. Its always fun to shoot down a heli with an anti tank rocket :P
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Chopper Flying: Game v. Reality

Post by Alex6714 »

Yeah, flying high on muttrah is just asking for it.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
roob
Posts: 43
Joined: 2008-08-31 18:12

Re: Chopper Flying: Game v. Reality

Post by roob »

People don't realize that flying low is the best way (maybe not on such a open map like kashan). Unfortunately, it's not as effective as it could be since the groundtroops almost NEVER gives any kind of support (as simple as letting the pilots know theres targets at xx coords) to the chopper.

There's always some people whining off about "keep it steady so I can aim *sob*"... If someone has a problem aiming while flying he/she should consider going back to training.... Simple as pie :)
Last edited by roob on 2009-05-25 11:53, edited 1 time in total.
Snowno
Posts: 154
Joined: 2007-08-10 14:32

Re: Chopper Flying: Game v. Reality

Post by Snowno »

Flying low on Muttrah is definitly the best tactic for me and my gunners.
When you fly low we're talking about flying through the streets, rarely going above roofs, also you have to constantly move, if you stay and hover in the streets you'll be shot down pretty quickly.
Flying low gives many advantages, it's a lot easier to provide coverage and support for squads, AA will not expect you and will have a very hard time finding a good firing position when you're so mobile, escape routes will be a lot more safe because when you fly high, the AA will still have a clear view on you when you're escaping, when you're flying low there will just about always be a building to break the lock. The chopper will have a better reaction time when moving into the combat zone since the pilot won't have to perfectly stabilize before the gunner is able to provide decently accurate fire, instead the chopper can move at quite a good speed and you'll gunner will be able to hit right on target.
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Kruder
Posts: 803
Joined: 2007-04-05 10:26

Re: Chopper Flying: Game v. Reality

Post by Kruder »

There is no best tactic even on mutrah,it all depends on situation.IF you are provided with proper intel the best thing is diving fast on a marked position with flares then getting out.

If noone is giving you any kind of intel(most of the time),i think, best thing to do is to stay high ,behind your attackable flag,without the AA interference,you can defend it relatively easy,with smooth movement you can avoid HAt and APCs.

Flying low is an option,not best thing to do...

But if you are TS chopper,yes,flying as low as possible is the best thing.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Chopper Flying: Game v. Reality

Post by cyberzomby »

Spaz wrote:Not for the cobra, the cobra should stay far away behind the hills.
and get hatted :P
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Chopper Flying: Game v. Reality

Post by Mora »

There is never a save position high or low there are always unexpected threads.
Durandal
Posts: 112
Joined: 2008-09-01 08:49

Re: Chopper Flying: Game v. Reality

Post by Durandal »

Sorry, but the main threat in Muttrah is not flying around the city, its going anywhere over the water. And altitude doesn't help you there.
Last edited by Durandal on 2009-05-25 17:47, edited 1 time in total.
amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: Chopper Flying: Game v. Reality

Post by amazing_retard »

Funny nobody mentions how important a CO is for CAS. You can't fly low and go blindly into combat. This is what your suppose to do.
1. Put marker on target not just shitty coordinates.
2. Tell CO
3. Inform CO of obstacles such as AA.
4. CO decides if CAS should be sent in.
5. CO puts EXACT marker on target.
6. CAS rapes it.
Here is a revolutionary idea for pubbers. Go CO is you want the cobra. In the end of the day, flying low or high, CAS will work a lot better with a CO. I wish the devs can make it so that if you don't have a CO, you don't get any air support.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Chopper Flying: Game v. Reality

Post by rampo »

My edvice for barracuda pilots is to go as high as they can over the island and then storm right down to the LZ fast and furious, that way the AA wont have time to lock untill ur below the tre line
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Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: Chopper Flying: Game v. Reality

Post by Spartan0189 »

Flying low on Muttrah is the best, Its like flying through the Death Star in Star Wars :P

Just stay low, and the AA won't be able to hit you, Because you got buildings to cover you
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TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Chopper Flying: Game v. Reality

Post by TheLean »

I want to clarify my previous post, the transport hueys should go low, but the cobra should not. It is hard to hit anything for the gunner when moving fast at low level and if you happen to get an apc behind you are probably dead. And if you move slowly through the streets you are an easy targets for almost everything. Howering high and as far away from the front as the view distance allows can be a great way to rack up kills. The HAT kit is a danger though, preferrably you should always be sliding to the side.

Edit: Target aquisition is also much harder from a ground perspective, the top down view makes it easy to find enemies on rooftops also.
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