Royal_marine_machine wrote:Falklands campaign, SAS team using stinger 1/6 shots hit.
The SAS are definatley skilles soldiers... trying to hit a jet with a stinger is hard!
Not sure about Helis though.
AA doesn't seem to force anyone to fly unrealisticly, attack helicopters when giving CAS Do generally fly miles above the gorund, out of AA range, hovering so the gunner can have a good shot.
At the moment AA has the effect of making helicopters "hug" the ground,i.e keep as low as possible and go into valleys, ditches behind hills etc. to minimize the effect, much like heli's in reality.
I think that AA shouldn't be so harmful, it should just bash the Heli/Jet so much that it isdiffcult to keep under control, almost impossible. So that skilled pilots could return to base and get themselves fixed up, but, this has denied ground forces CAS/Infantry support for a while. If the pilot isn't skilled they will simply loose control and come crashing down to earth.
Flying high out of reach of aa? That doesnt make sense at all... you cant fly out of reach of aa and see the ground on any map!
My main point of of this thread is that you cant fly the attack choppers like in RL.
You cant hover, dont say you can because you cant. Ofc there is a diff between testing your luck vs AA and, a better appoach, staying alive.
Thats why I want the aa more of a air blocker like mines are used some of the time. When you deploy a mine you are blocking a route for veh. Usually th emine is seen easily. (I think Rhino said the mine should be used more as a blocker).
So the AA blocks air craft from the area around it. The cobra will hover slowly forward and then get locked and must retreat. Rather than slowly forward, lock dead.
This is how I think it would better gameplay.
Alex made a perfect point that the AA requaires no teamwork at all. I think this is a big problem.
Also someone was commenting on teh thread name? I made it because I thought more people would be intrested on whats inside.