Looking much much better! Glad we have proper roads now!
I think the trees in the back yards of people's houses is weird, even if most people in china dont do that (usually it'd be a thing just outside of one's house) the gardens are too small to practically have a tree there. I would instead cover them with a misture of dirt/broken paving. Which is far more realistic. If you want to have wildlife near, I saw have a greenery/small copse of trees just behind the outermost houses.
So in effect :
TOWN
Houses
TREES
This is going from this screenie :
http://img33.imageshack.us/img33/6686/bf22009052716071446.jpg
I would suggest losing the road and adding the trees to be a lot more dense going up to the edges of the house, even if it give INF a chance to get into the village. Plus, to the left of the image, the road looks very unatural curving around the house.
http://img37.imageshack.us/img37/5633/bf22009052716002389.jpg
I guess this is a starting point for the PLA. I would possibly add tank traps and other defences to the beach? Given that if they are going to stop people getting there by land - they may as well cover their asses from sea as well.
The wooded areas you have put:
http://img7.imageshack.us/img7/4517/bf22009052716011244.jpg
Are far too sparse to be wooded, I know you have the paddies there and the area is supposed to be vehicle friendly, but at the moment it looks like a bit of a park to me. Also, realistically there would be a sort of network of connecting paddy tributaries between the fields. Also, this is a great oppertunity to add in lots of human debris to the area, muddy tracks leading from houses to their fields, left baskets, dumped waste etc...
I still campaign for you to extend the city into the "horn" of the map. I know variation is hard to come by in statics after a while, but the city looks far too small. Especially to have 3 flags that are to be contested AND air support. Anything in the city would be raped as there is no large area to hide in and no particular surrounding cover. (Both gameplay and realism appeal there!)
If people are getting lag problems whilst flying, I would suggest limiting air power to US only, and decrease visibility to either morning/sea fog. This way, american spotters can still take down chinese assets when teamworking, and people are generally happier about lag issues. If you want to simulate american air power, 10/15 min JDAM spawn time would be appropriate for the US side, with a more limited JDAM timer on the PLA side. Not that I've got anything against pilots, but the main action will be on the ground with this urban map. Planes need a bigger Kashan style low asset map to really shine IMO.
You've done a lot of excellent work and I hope you could take on at least a couple more (please?

) of my suggestions. We could have a kickass map here!