Bring Back the Spawncar!
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Bring Back the Spawncar!
I say, remove rallies for coalition, give to insurgents.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Bring Back the Spawncar!
This suggestion = Shot down
Last edited by rampo on 2009-05-27 20:46, edited 1 time in total.
Reason: pic problem
Reason: pic problem

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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: Bring Back the Spawncar!
Keep it on topic people.

You miss 100% of the shots you don't take.- Wayne Gretzky
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00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
Re: Bring Back the Spawncar!
gazzthompson wrote:updated insurgency to only have 2 caches available at a time instead of the current 3.
Not sure if this is going to be a good thing or not. It may unite the US/UK squads more often since they have only 2 objectives, but it could also backfire by putting the entire insurgent team on 1 cache, meaning a bunch of US/UK deaths.
"Push the Envelope, Watch It Bend"
Tool ~ Lateralus
Tool ~ Lateralus
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: Bring Back the Spawncar!
I say, we make a bus and make that a Spawncar...Like a SpawnBUS :O
Like this..

seems a litle more realistic to me. But yeah wait til the Awesome Brand Spankin new .86 and its super awesome new codes
. Can't wait. But I do agree. Insurgents need many many many more spawnpoints throughout a city
Like this..

seems a litle more realistic to me. But yeah wait til the Awesome Brand Spankin new .86 and its super awesome new codes
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Gu^n3r
- Posts: 248
- Joined: 2008-08-15 01:12
Re: Bring Back the Spawncar!
i can already see the bus being used as a ramming tool lol

Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
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sickly
- Posts: 96
- Joined: 2009-01-29 20:06
Re: Bring Back the Spawncar!
Definitely no to spawncars for what should be obvious reasons (it was removed for a reason) but the idea of a temporary spawn location that's usable by all players has potential IMO. Maybe airdrop it in or something; lets some players spawn and then kaput.
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alexaus
- Posts: 150
- Joined: 2009-05-09 06:51
Re: Bring Back the Spawncar!
and say the Spawn Car has to "hull down" before it is effective as spawn point. so that you cant all spawn out side there base then drive away
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Albatross
- Posts: 114
- Joined: 2008-06-27 23:15
Re: Bring Back the Spawncar!
No spawn car , Thanks ..
Can't visually see that i a player "pops" out of a boot and is magically in a vehicle
I dunno maybe it is me?
Can't visually see that i a player "pops" out of a boot and is magically in a vehicle
I dunno maybe it is me?

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alexaus
- Posts: 150
- Joined: 2009-05-09 06:51
Re: Bring Back the Spawncar!
Can you see american soliders Popping out of a pile of bags on the floor that transmit a radio sound ?Albatross wrote:No spawn car , Thanks ..
Can't visually see that i a player "pops" out of a boot and is magically in a vehicle
I dunno maybe it is me?
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Bring Back the Spawncar!
SPAWNCAR = Unrealistic clown car Not a good idea :L


