Bring Back the Spawncar!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Bring Back the Spawncar!

Post by Alex6714 »

I say, remove rallies for coalition, give to insurgents.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Bring Back the Spawncar!

Post by rampo »

This suggestion = Shot down
Last edited by rampo on 2009-05-27 20:46, edited 1 time in total.
Reason: pic problem
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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Bring Back the Spawncar!

Post by crazy11 »

Keep it on topic people.
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You miss 100% of the shots you don't take.- Wayne Gretzky
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Bring Back the Spawncar!

Post by 00SoldierofFortune00 »

gazzthompson wrote:updated insurgency to only have 2 caches available at a time instead of the current 3.

Not sure if this is going to be a good thing or not. It may unite the US/UK squads more often since they have only 2 objectives, but it could also backfire by putting the entire insurgent team on 1 cache, meaning a bunch of US/UK deaths.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Bring Back the Spawncar!

Post by Wilkinson »

I say, we make a bus and make that a Spawncar...Like a SpawnBUS :O
Like this..
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seems a litle more realistic to me. But yeah wait til the Awesome Brand Spankin new .86 and its super awesome new codes :D . Can't wait. But I do agree. Insurgents need many many many more spawnpoints throughout a city
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Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Re: Bring Back the Spawncar!

Post by Gu^n3r »

i can already see the bus being used as a ramming tool lol
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Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
sickly
Posts: 96
Joined: 2009-01-29 20:06

Re: Bring Back the Spawncar!

Post by sickly »

Definitely no to spawncars for what should be obvious reasons (it was removed for a reason) but the idea of a temporary spawn location that's usable by all players has potential IMO. Maybe airdrop it in or something; lets some players spawn and then kaput.
alexaus
Posts: 150
Joined: 2009-05-09 06:51

Re: Bring Back the Spawncar!

Post by alexaus »

and say the Spawn Car has to "hull down" before it is effective as spawn point. so that you cant all spawn out side there base then drive away
Albatross
Posts: 114
Joined: 2008-06-27 23:15

Re: Bring Back the Spawncar!

Post by Albatross »

No spawn car , Thanks ..

Can't visually see that i a player "pops" out of a boot and is magically in a vehicle


I dunno maybe it is me?
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alexaus
Posts: 150
Joined: 2009-05-09 06:51

Re: Bring Back the Spawncar!

Post by alexaus »

Albatross wrote:No spawn car , Thanks ..

Can't visually see that i a player "pops" out of a boot and is magically in a vehicle


I dunno maybe it is me?
Can you see american soliders Popping out of a pile of bags on the floor that transmit a radio sound ?
sickly
Posts: 96
Joined: 2009-01-29 20:06

Re: Bring Back the Spawncar!

Post by sickly »

lol Good point.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Bring Back the Spawncar!

Post by Redamare »

SPAWNCAR = Unrealistic clown car Not a good idea :L
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