Vehicle Damage addition in regards to running over people
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drs79
- Posts: 401
- Joined: 2008-07-07 15:40
Vehicle Damage addition in regards to running over people
Not sure if this belongs in the .85 feedback or here in the suggestion thread, however I have seen lately with the release of .85 a larger influx of players running over people just to do so, and in many cases to the who are not a tactical thread. This mainly occurs when players are in control of in Logi/Transport trucks, hummvw's, fav's, engineer cars, and even the lone recklass helicopter pilot. I was curious to know if there have been any talks in regards to adding damage points to light vehicles/Hummvw's, Logi/transport trucks, engineer cars, fav's, and other light vehicles when a player is run over?
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roob
- Posts: 43
- Joined: 2008-08-31 18:12
Re: Vehicle Damage addition in regards to running over people
I doubt a truck/hmvw will get more than a dent in reality, so I don't see the point there.
Also with the choppers, that rarely happen... I tend to try doing it when I have the opportunity, but like I said. It's rare
Also with the choppers, that rarely happen... I tend to try doing it when I have the opportunity, but like I said. It's rare
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jbgeezer
- Posts: 908
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Re: Vehicle Damage addition in regards to running over people
An armored Humwee would probably not take any damage of running over people
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amazing_retard
- Posts: 376
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Re: Vehicle Damage addition in regards to running over people
What about a logie truck? I hate how people waste a 10 ticket truck trying to run over 1 guy.jbgeezer wrote:An armored Humwee would probably not take any damage of running over people
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Orthas
- Posts: 72
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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: Vehicle Damage addition in regards to running over people
Logistic trucks are huge, I don't see why armored truck would take damage from a fleshly blob. I do see how a insurgent vehicle can take damage from running people over due to the lack of armor but really I don't think this is that big of an Issue since you can simply walk 2 feet to the left and get out of the way.amazing_retard wrote:What about a logie truck? I hate how people waste a 10 ticket truck trying to run over 1 guy.
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Arnoldio
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Re: Vehicle Damage addition in regards to running over people
5+ tonnes of metal vs a 110 kg guy...dude thats gonna wreck and flip the truck.

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Human_001
- Posts: 357
- Joined: 2008-08-02 10:26
Re: Vehicle Damage addition in regards to running over people
The thing about car taking damage is very complex.
Whether vehicle take what kind of damage is dependent to speed of vehicle/ type of vehicle/ object being hit.
So just because Humvee is armored or Truck looks big should not prejudge this what kind of damage vehicle takes from running over a human simulation.
Truck can be huge. But just because vehicle is big does not mean the outer body of truck or grill is any thicker/harder compare to Ford Escort. Or just because it's a sedan does not mean the outer body of sedan is weak. Such as heavy vehicle like Ford Lincoln.
My idea for solution is to add a system where Driver or passanger of vehicle takes damage from crashing into wall/telephone poll/ditch/ or when vehicle jumps around alot due to rough terrain.
Whether vehicle take what kind of damage is dependent to speed of vehicle/ type of vehicle/ object being hit.
So just because Humvee is armored or Truck looks big should not prejudge this what kind of damage vehicle takes from running over a human simulation.
Truck can be huge. But just because vehicle is big does not mean the outer body of truck or grill is any thicker/harder compare to Ford Escort. Or just because it's a sedan does not mean the outer body of sedan is weak. Such as heavy vehicle like Ford Lincoln.
My idea for solution is to add a system where Driver or passanger of vehicle takes damage from crashing into wall/telephone poll/ditch/ or when vehicle jumps around alot due to rough terrain.
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: Vehicle Damage addition in regards to running over people
Well as I was hit by a truck IRL and lost a arm it gos like this.
Truck kills human and only puts a dent in the frame & truck keeps going you don't stand a chance if its moving at hight sppeds its like taking a red hot knife to butter ):
Insurgents cars not trucks maybe take a very very small amount of dmg but why add it ?
Truck kills human and only puts a dent in the frame & truck keeps going you don't stand a chance if its moving at hight sppeds its like taking a red hot knife to butter ):
Insurgents cars not trucks maybe take a very very small amount of dmg but why add it ?
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WildBill1337
- Posts: 317
- Joined: 2008-08-02 21:47
Re: Vehicle Damage addition in regards to running over people
ChizNizzle wrote:5+ tonnes of metal vs a 110 kg guy...dude thats gonna wreck and flip the truck.
110 kilos? that is one fat dude! or hes overloaded with gear coming out the wazoo!

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Rudd
- Retired PR Developer
- Posts: 21225
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Re: Vehicle Damage addition in regards to running over people
to help stop road rage attacks cuz they are dumbzorsInsurgents cars not trucks maybe take a very very small amount of dmg but why add it ?
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ozliam41
- Posts: 52
- Joined: 2009-05-15 09:21
Re: Vehicle Damage addition in regards to running over people
most people weigh about 70 to 90 so why would u have a 110 kg in pr when he wouldent be able to run
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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: Vehicle Damage addition in regards to running over people
Military kits vary in weight, varying from job to job, an army kit could weigh anywhere from 40 to 150 pounds.ozliam41 wrote:most people weigh about 70 to 90 so why would u have a 110 kg in pr when he wouldent be able to run
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Cheesygoodness
- Posts: 226
- Joined: 2007-05-03 23:06
Re: Vehicle Damage addition in regards to running over people
Some of the pictures can be considered a bit graphic, Not to bad but dead animals are present in some. Consider this a warning.
http://www.thebadge.us/st_clair_county_ ... _thumb.jpg
http://johnboy.smugmug.com/photos/188115660_QrxRA-S.jpg
http://www.truckfleetpainting.com/images/p1010015.jpg
All of those are examples of hitting a deer. Granted a deer isn't the same as a human but its pretty close size-wise to some, including gear and body-weight.
Now those are some bad-case ones and even a semi can take a good chunk of body damage and likely wheeled damage from those.
Personally? I don't think its a big deal, Doesn't matter to me that hitting someone ingame doesn't cause damage, but I can see why this kind of suggestion is made.
http://www.thebadge.us/st_clair_county_ ... _thumb.jpg
http://johnboy.smugmug.com/photos/188115660_QrxRA-S.jpg
http://www.truckfleetpainting.com/images/p1010015.jpg
All of those are examples of hitting a deer. Granted a deer isn't the same as a human but its pretty close size-wise to some, including gear and body-weight.
Now those are some bad-case ones and even a semi can take a good chunk of body damage and likely wheeled damage from those.
Personally? I don't think its a big deal, Doesn't matter to me that hitting someone ingame doesn't cause damage, but I can see why this kind of suggestion is made.
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: Vehicle Damage addition in regards to running over people
I agree that the lighter, unarmoured vehicles should take damage from "road Killing".
The biggest culprit has to be the Technical and the Civi cars on insurgency. Being fast, manoeuvrable, small and of no cost to their team, these vehicles are spent mostly running down the coalition forces in what can be described as "A-whole-load'a-BS-and-it-aint-realistic-at-all".
We can agree that hitting a person in a civilian car (Techies are modded civi vehicles) would likely do a fair amount of damage to the car, if at speed. So hitting a soldier should do perhaps 25% damage to a vehicle as such, to deter people from running folk over.
Also, where possible, it may be advisable to remove the billet proof properties of certain vehicles and their glass parts.
If a Civi car drove at a fire team, the driver would be dead in just a few seconds. No trying to slot him through the wind-shield. The rounds would pass through the flimsy metal of the vehicle and into its occupants. The same could be said for the glass of many unarmoured vehicles.
This would greatly revolutionise the way plays handle their vehicles for a more realistic, and more enjoyable gameplay.
...mongol...
The biggest culprit has to be the Technical and the Civi cars on insurgency. Being fast, manoeuvrable, small and of no cost to their team, these vehicles are spent mostly running down the coalition forces in what can be described as "A-whole-load'a-BS-and-it-aint-realistic-at-all".
We can agree that hitting a person in a civilian car (Techies are modded civi vehicles) would likely do a fair amount of damage to the car, if at speed. So hitting a soldier should do perhaps 25% damage to a vehicle as such, to deter people from running folk over.
Also, where possible, it may be advisable to remove the billet proof properties of certain vehicles and their glass parts.
If a Civi car drove at a fire team, the driver would be dead in just a few seconds. No trying to slot him through the wind-shield. The rounds would pass through the flimsy metal of the vehicle and into its occupants. The same could be said for the glass of many unarmoured vehicles.
This would greatly revolutionise the way plays handle their vehicles for a more realistic, and more enjoyable gameplay.
...mongol...
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Cheditor
- Posts: 2331
- Joined: 2009-03-01 14:35
Re: Vehicle Damage addition in regards to running over people
That first image is just .. wah, right through the wind screen. Though i have noticed how cleant the break is.
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AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: Vehicle Damage addition in regards to running over people
I think a better alternative is to make the normal cars and technicals similar to the transport choppers, and make them more damaged by small arms fire. Because in RL bullets rip right through cars and are bound to damage something vital (be it engine block or the guy inside) . From my experience in PR you can often have an entire squad unloading onto a car and the car will take barely any damage.
So cars should be disabled at 50% damage and take 50% more damage from normal fire.
So cars should be disabled at 50% damage and take 50% more damage from normal fire.
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M4sherman
- Posts: 313
- Joined: 2008-03-11 16:01
Re: Vehicle Damage addition in regards to running over people
Have you seen the bumper on the double duce? that thing is at least 1/2 thick and could hit a house with out notice (small exaggeration)

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sickly
- Posts: 96
- Joined: 2009-01-29 20:06
Re: Vehicle Damage addition in regards to running over people
I think this is nit-picking: damage to military vehicles from hitting people is minimal in RL.
What I think is more relevant is the BF2 issue of not being able to run someone down just because you don't have enough speed: just the other day I'm driving an APC and try to squash an AT guy who's knocked out my turret and he just kept sliding across my bumper to the side, forcing me to back up again and so on until I finally had to get out and shoot him (lol my gunner got out early and was just trying not to get run over himself).
In RL, a tap of the accelerator would have turned that guy into a pancake.
So I would suggest increasing the lethality of vehicle impact on characters. When a large vehicle is right in front of you heading your way, you shouldn't be able to just slide along in front of him like you're on a bloody skating rink.
What I think is more relevant is the BF2 issue of not being able to run someone down just because you don't have enough speed: just the other day I'm driving an APC and try to squash an AT guy who's knocked out my turret and he just kept sliding across my bumper to the side, forcing me to back up again and so on until I finally had to get out and shoot him (lol my gunner got out early and was just trying not to get run over himself).
In RL, a tap of the accelerator would have turned that guy into a pancake.
So I would suggest increasing the lethality of vehicle impact on characters. When a large vehicle is right in front of you heading your way, you shouldn't be able to just slide along in front of him like you're on a bloody skating rink.
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Vehicle Damage addition in regards to running over people
depends on situation, these are turkish reporters in s.ossetia, you can see they were under pretty intense fire, but only 2 wounded, no killedIf a Civi car drove at a fire team, the driver would be dead in just a few seconds.
what he said. and this goes not only to trucks, but to small vehicles too. Some car accidents happened in my sight, when car hits man at ~100km\h... well, he is not 1 piece anymoreTruck kills human and only puts a dent in the frame & truck keeps going you don't stand a chance if its moving at hight sppeds its like taking a red hot knife to butter ):
)here is a video where car hits 3 people at once and continues its way(car driven by 13 years old boy)
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