Vehicle Damage addition in regards to running over people

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drs79
Posts: 401
Joined: 2008-07-07 15:40

Vehicle Damage addition in regards to running over people

Post by drs79 »

Not sure if this belongs in the .85 feedback or here in the suggestion thread, however I have seen lately with the release of .85 a larger influx of players running over people just to do so, and in many cases to the who are not a tactical thread. This mainly occurs when players are in control of in Logi/Transport trucks, hummvw's, fav's, engineer cars, and even the lone recklass helicopter pilot. I was curious to know if there have been any talks in regards to adding damage points to light vehicles/Hummvw's, Logi/transport trucks, engineer cars, fav's, and other light vehicles when a player is run over?
roob
Posts: 43
Joined: 2008-08-31 18:12

Re: Vehicle Damage addition in regards to running over people

Post by roob »

I doubt a truck/hmvw will get more than a dent in reality, so I don't see the point there.
Also with the choppers, that rarely happen... I tend to try doing it when I have the opportunity, but like I said. It's rare :)
jbgeezer
Posts: 908
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Re: Vehicle Damage addition in regards to running over people

Post by jbgeezer »

An armored Humwee would probably not take any damage of running over people
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amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: Vehicle Damage addition in regards to running over people

Post by amazing_retard »

jbgeezer wrote:An armored Humwee would probably not take any damage of running over people
What about a logie truck? I hate how people waste a 10 ticket truck trying to run over 1 guy.
Orthas
Posts: 72
Joined: 2006-09-16 08:02

Re: Vehicle Damage addition in regards to running over people

Post by Orthas »

Logi truck is 2 tickets...
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nick20404
Posts: 1746
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Re: Vehicle Damage addition in regards to running over people

Post by nick20404 »

amazing_retard wrote:What about a logie truck? I hate how people waste a 10 ticket truck trying to run over 1 guy.
Logistic trucks are huge, I don't see why armored truck would take damage from a fleshly blob. I do see how a insurgent vehicle can take damage from running people over due to the lack of armor but really I don't think this is that big of an Issue since you can simply walk 2 feet to the left and get out of the way.
Arnoldio
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Re: Vehicle Damage addition in regards to running over people

Post by Arnoldio »

5+ tonnes of metal vs a 110 kg guy...dude thats gonna wreck and flip the truck.
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Human_001
Posts: 357
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Re: Vehicle Damage addition in regards to running over people

Post by Human_001 »

The thing about car taking damage is very complex.

Whether vehicle take what kind of damage is dependent to speed of vehicle/ type of vehicle/ object being hit.

So just because Humvee is armored or Truck looks big should not prejudge this what kind of damage vehicle takes from running over a human simulation.

Truck can be huge. But just because vehicle is big does not mean the outer body of truck or grill is any thicker/harder compare to Ford Escort. Or just because it's a sedan does not mean the outer body of sedan is weak. Such as heavy vehicle like Ford Lincoln.

My idea for solution is to add a system where Driver or passanger of vehicle takes damage from crashing into wall/telephone poll/ditch/ or when vehicle jumps around alot due to rough terrain.
R.J.Travis
Posts: 707
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Re: Vehicle Damage addition in regards to running over people

Post by R.J.Travis »

Well as I was hit by a truck IRL and lost a arm it gos like this.

Truck kills human and only puts a dent in the frame & truck keeps going you don't stand a chance if its moving at hight sppeds its like taking a red hot knife to butter ):

Insurgents cars not trucks maybe take a very very small amount of dmg but why add it ?
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WildBill1337
Posts: 317
Joined: 2008-08-02 21:47

Re: Vehicle Damage addition in regards to running over people

Post by WildBill1337 »

ChizNizzle wrote:5+ tonnes of metal vs a 110 kg guy...dude thats gonna wreck and flip the truck.

110 kilos? that is one fat dude! or hes overloaded with gear coming out the wazoo!
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Rudd
Retired PR Developer
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Re: Vehicle Damage addition in regards to running over people

Post by Rudd »

Insurgents cars not trucks maybe take a very very small amount of dmg but why add it ?
to help stop road rage attacks cuz they are dumbzors
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ozliam41
Posts: 52
Joined: 2009-05-15 09:21

Re: Vehicle Damage addition in regards to running over people

Post by ozliam41 »

most people weigh about 70 to 90 so why would u have a 110 kg in pr when he wouldent be able to run
nick20404
Posts: 1746
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Re: Vehicle Damage addition in regards to running over people

Post by nick20404 »

ozliam41 wrote:most people weigh about 70 to 90 so why would u have a 110 kg in pr when he wouldent be able to run
Military kits vary in weight, varying from job to job, an army kit could weigh anywhere from 40 to 150 pounds.
Cheesygoodness
Posts: 226
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Re: Vehicle Damage addition in regards to running over people

Post by Cheesygoodness »

Some of the pictures can be considered a bit graphic, Not to bad but dead animals are present in some. Consider this a warning.

http://www.thebadge.us/st_clair_county_ ... _thumb.jpg

http://johnboy.smugmug.com/photos/188115660_QrxRA-S.jpg

http://www.truckfleetpainting.com/images/p1010015.jpg

All of those are examples of hitting a deer. Granted a deer isn't the same as a human but its pretty close size-wise to some, including gear and body-weight.

Now those are some bad-case ones and even a semi can take a good chunk of body damage and likely wheeled damage from those.

Personally? I don't think its a big deal, Doesn't matter to me that hitting someone ingame doesn't cause damage, but I can see why this kind of suggestion is made.
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Mongolian_dude
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Re: Vehicle Damage addition in regards to running over people

Post by Mongolian_dude »

I agree that the lighter, unarmoured vehicles should take damage from "road Killing".

The biggest culprit has to be the Technical and the Civi cars on insurgency. Being fast, manoeuvrable, small and of no cost to their team, these vehicles are spent mostly running down the coalition forces in what can be described as "A-whole-load'a-BS-and-it-aint-realistic-at-all".

We can agree that hitting a person in a civilian car (Techies are modded civi vehicles) would likely do a fair amount of damage to the car, if at speed. So hitting a soldier should do perhaps 25% damage to a vehicle as such, to deter people from running folk over.

Also, where possible, it may be advisable to remove the billet proof properties of certain vehicles and their glass parts.
If a Civi car drove at a fire team, the driver would be dead in just a few seconds. No trying to slot him through the wind-shield. The rounds would pass through the flimsy metal of the vehicle and into its occupants. The same could be said for the glass of many unarmoured vehicles.
This would greatly revolutionise the way plays handle their vehicles for a more realistic, and more enjoyable gameplay.


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Cheditor
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Re: Vehicle Damage addition in regards to running over people

Post by Cheditor »

That first image is just .. wah, right through the wind screen. Though i have noticed how cleant the break is.
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AquaticPenguin
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Re: Vehicle Damage addition in regards to running over people

Post by AquaticPenguin »

I think a better alternative is to make the normal cars and technicals similar to the transport choppers, and make them more damaged by small arms fire. Because in RL bullets rip right through cars and are bound to damage something vital (be it engine block or the guy inside) . From my experience in PR you can often have an entire squad unloading onto a car and the car will take barely any damage.

So cars should be disabled at 50% damage and take 50% more damage from normal fire.
M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: Vehicle Damage addition in regards to running over people

Post by M4sherman »

Have you seen the bumper on the double duce? that thing is at least 1/2 thick and could hit a house with out notice (small exaggeration)
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sickly
Posts: 96
Joined: 2009-01-29 20:06

Re: Vehicle Damage addition in regards to running over people

Post by sickly »

I think this is nit-picking: damage to military vehicles from hitting people is minimal in RL.

What I think is more relevant is the BF2 issue of not being able to run someone down just because you don't have enough speed: just the other day I'm driving an APC and try to squash an AT guy who's knocked out my turret and he just kept sliding across my bumper to the side, forcing me to back up again and so on until I finally had to get out and shoot him (lol my gunner got out early and was just trying not to get run over himself).

In RL, a tap of the accelerator would have turned that guy into a pancake.

So I would suggest increasing the lethality of vehicle impact on characters. When a large vehicle is right in front of you heading your way, you shouldn't be able to just slide along in front of him like you're on a bloody skating rink.
DankE_SPB
Retired PR Developer
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Re: Vehicle Damage addition in regards to running over people

Post by DankE_SPB »

If a Civi car drove at a fire team, the driver would be dead in just a few seconds.
depends on situation, these are turkish reporters in s.ossetia, you can see they were under pretty intense fire, but only 2 wounded, no killed

Truck kills human and only puts a dent in the frame & truck keeps going you don't stand a chance if its moving at hight sppeds its like taking a red hot knife to butter ):
what he said. and this goes not only to trucks, but to small vehicles too. Some car accidents happened in my sight, when car hits man at ~100km\h... well, he is not 1 piece anymore :sad: and car continues its way, only problem is the glass, you cant see shit through it(like here, this car hit 2 students at high speed Image)

here is a video where car hits 3 people at once and continues its way(car driven by 13 years old boy)
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