Big Suggestion (Actually Several)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Royal_marine_machine
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Big Suggestion (Actually Several)

Post by Royal_marine_machine »

Now, some of these suggestions have probably been suggested, but the main idea behind this Thread is a very big one, and imho demands a big discussion, which I do not see on the forums, there are no Current discussions about it, and so I don't care if these suggestions are resuggestions, theres no harm in a resuggestions and a new thread every now and again.

Now, the way I see it, is that Project Reality is a realistic mod, and a very good one, however, it seems to have delusions of grandeur (excuse my spelling), thinking that it is Portraying utterly massive battles when it's not. 32 people on each side roughly equals one platoon and a few supporting vehicles.

I'm also not sure if these suggestions are possible, but I think most of them are.

So, here are my suggestions:
1. Commander should be given a commander Vehicle, which can only be driven by him. This will be an armoured Land Rover/Humvee/Jeep/Technical with no arnament. He may only accsess the command screen from here.
2. Officers should have a part of their weaponary which is a Radio, this Radio must be out for them to use the commander VoiP (Default V)
3. The Bigger maps (Kashan Desert, Battle for Qinling etc.) Should be removed completely.
4. The Number of assets should go down greatly on some maps, I think the Al BAsrah map has the right amount of Assets, 1 Heavy Armour, 1 IFV, 1(or is it 2?) APCs and 1 Heli, and a few Landi and logistics trucks, Muttrah City for Eg. Has waaay too many Helicopters on the American side, there should be no more than around 3 including attack helicopters for maps with Helicopters.
5. Only 1 Sniper per team at any one time.
6. A few training maps with areas for everything from Urban fighting to a bombing range, all similar in design with each of the different Factions on (This is to make up for losing the larger maps).
7. More Emphasis on Tactical play, rather than just "Rush the Flag" like it generally is atm. Maybe Removing flags all together or something.


The Ones in Italics are the ones I'm not sure about.

The Majority of these changes would make the mod into a more realisic show of Platoon vs Platoon Skirmishes, which emphasises tactical play, while still keeping to the main core of Project Reality. I think. :D
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BroCop
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Re: Big Suggestion (Actually Several)

Post by BroCop »

1. Not sure how you could implement this correctly...
2. NO...just NO NO and NO (well VoIP is hardcoded AFAIK)
3. Read the 2nd part of No.2
4. Thats why there are multiple map loadouts
5. Its fine as it is now
6. Dont really care but would be a good addition
7. The only way of making Flags much more useful is to make em Ticket based...(capturing team receives tickets or the opposite team loses tickets or something in those lines..and a huge cap radius with most prolly a single flag to take)
Last edited by BroCop on 2009-05-29 13:52, edited 1 time in total.
Reason: Added some stuff at point 7
AnimalMother.
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Re: Big Suggestion (Actually Several)

Post by AnimalMother. »

prepare for a possible flaming, especially the removing big maps, iirc the DEVs are striving for more 4km^2 maps, so removing the only current 2 isn't going to happen.
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Rudd
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Re: Big Suggestion (Actually Several)

Post by Rudd »

Royal_marine_machine wrote: So, here are my suggestions:
1. Commander should be given a commander Vehicle, which can only be driven by him. This will be an armoured Land Rover/Humvee/Jeep/Technical with no arnament. He may only accsess the command screen from here.
Needs something to make coming out of main worth it, a recon vehicle with a periscope like the Dutch fennek or something otherwise you are swapping tin can for tin can with wheels, maybe a supply vehicle? This is a resuggestion though, as you say.
2. Officers should have a part of their weaponary which is a Radio, this Radio must be out for them to use the commander VoiP (Default V)
voip = hardcoded, I've heard some interesting discussions regarding other voip applications though. Resuggestion, but as I said new programs may have new capabilities
3. The Bigger maps (Kashan Desert, Battle for Qinling etc.) Should be removed completely.
why....? if you don't like those maps you don't have to play them
4. The Number of assets should go down greatly on some maps, I think the Al BAsrah map has the right amount of Assets, 1 Heavy Armour, 1 IFV, 1(or is it 2?) APCs and 1 Heli, and a few Landi and logistics trucks, Muttrah City for Eg. Has waaay too many Helicopters on the American side, there should be no more than around 3 including attack helicopters for maps with Helicopters.
Check out the patch changelog there are some changes you'll like for some of the maps, otherwise the 16 player layers will appeal to you. They are good fun but never played on public servers
5. Only 1 Sniper per team at any one time.
I agree, but a smaller respawn time for it.
6. A few training maps with areas for everything from Urban fighting to a bombing range, all similar in design with each of the different Factions on (This is to make up for losing the larger maps).
There are 2 community projects for this afaik
7. More Emphasis on Tactical play, rather than just "Rush the Flag" like it generally is atm. Maybe Removing flags all together or something.
CnC mode needs to be polished off e.g. fewer tickets (but I guess a server can do that themselves)
My comments
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Royal_marine_machine
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Re: Big Suggestion (Actually Several)

Post by Royal_marine_machine »

How can you say NONONONO?project Reality is a Realism Mod yes? How do peopel communicate in Real life? WITH A RADIO

To be Hoenst if they implement more 4km^ Maps they are being stupid, like I said, delusions of grandeur.

32 v 32 = a SKIRMISH.

32 v 32 is not A Brigade vs Brigade affair, there are way too many Assets as there are.

Multiple Map loadouts, that doesn't matter! THERE ARE TOO MANY ASSETS FOR A PLATOON vs PLATOON ENGAGEMENT!!!!!!

Think about it, would a single platoon have about 6 Helicopters supporting it? NO would a Platoon have 3 or 4 tanks and armorued vehicles supporting it? NO.

Edit: Havn't read yours yet Rudd xD
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BroCop
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Re: Big Suggestion (Actually Several)

Post by BroCop »

Think of it...if you and your group want PLATOON battles then edit them to look like PLATOON maps. Combined arms is one of the main reasons why this mod is here at all and thats why they want more heavy asset maps

as for the Radio...its hardcoded...
Smegburt_funkledink
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Re: Big Suggestion (Actually Several)

Post by Smegburt_funkledink »

Royal_marine_machine wrote:Now, some of these suggestions have probably been suggested, but the main idea behind this Thread is a very big one, and imho demands a big discussion, which I do not see on the forums, there are no Current discussions about it, and so I don't care if these suggestions are resuggestions, theres no harm in a resuggestions and a new thread every now and again.
Lets see...

Royal_marine_machine wrote:I'm also not sure if these suggestions are possible, but I think most of them are.
A quick search through the forums could answer that for you.

Royal_marine_machine wrote: 1. Commander should be given a commander Vehicle, which can only be driven by him. This will be an armoured Land Rover/Humvee/Jeep/Technical with no arnament. He may only accsess the command screen from here.
Regardless what your standings are on resuggestion threads, this is one of them.

Royal_marine_machine wrote:2. Officers should have a part of their weaponary which is a Radio, this Radio must be out for them to use the commander VoiP (Default V)[/I]
Another resuggestion and it's not possible. vBF2 VOIP is hardcoded into the game. (from what I've read on these forums)

Royal_marine_machine wrote:. The Bigger maps (Kashan Desert, Battle for Qinling etc.) Should be removed completely.
Completely disagree, maps like these bring aspects of gameplay that no other shooter does.
Royal_marine_machine wrote:4. The Number of assets should go down greatly on some maps, I think the Al BAsrah map has the right amount of Assets, 1 Heavy Armour, 1 IFV, 1(or is it 2?) APCs and 1 Heli, and a few Landi and logistics trucks, Muttrah City for Eg. Has waaay too many Helicopters on the American side, there should be no more than around 3 including attack helicopters for maps with Helicopters.
True, Muttrah may have too many but this is being discussed in the feedback section, no need for that here.

Royal_marine_machine wrote:5. Only 1 Sniper per team at any one time.
Why? so the only sniper kit your team has will be lost by a noob?
Royal_marine_machine wrote:6. A few training maps with areas for everything from Urban fighting to a bombing range, all similar in design with each of the different Factions on (This is to make up for losing the larger maps).
How will that make up for loosing the large maps?

Royal_marine_machine wrote:7. More Emphasis on Tactical play, rather than just "Rush the Flag" like it generally is atm. Maybe Removing flags all together or something.[/B]
Objective mode, CnC and more are being worked on, this suggestion needs more input, have you thought about what kind of game mode you're thinking of?
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Tarantula
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Re: Big Suggestion (Actually Several)

Post by Tarantula »

Regarding combined arms maps.

On paper, no they dont work.
32 people shouldnt be able to fully man armour, jets, IVF's, helicopters and infantry.

In game, it does.

2 inf squads common on Kashan
1 tank squad
1 jet squad
1 BHWK trans squad
1 either logistics or sniper tends to crop up.

It just works IVF's support Infantry, tanks hunt other tanks, when they're dead support infantry, jets bomb targets and BHWKs ferry troops to the frontline. Get in an organised game on Kahsan or Quinling and you will know what i'm talking about when i say that these should not go.

What your saying is that becasue there are only 32 people on each team there shouldnt be these assets becasue IRL all of those people would be infantry. but what you want is to turn PR into some kind of Platoon sized fighting game. We might aswell make all maps exactly like Mestia or other Infantry squads and force people to play Infantry. But this is the BF2 engine, and with it comes the opportunity to use these heavy assets like tanks and jets, there is no good reason to take these out
Sgt. Ostrander
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Re: Big Suggestion (Actually Several)

Post by Sgt. Ostrander »

Some maybe nice if everyone was a team player with no noobs at all...

But TBH i think you need to rethink and search the forums before posting

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Royal_marine_machine
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Re: Big Suggestion (Actually Several)

Post by Royal_marine_machine »

Please Read mroe than the bit in bold, I have searched the Forums, I know half of them are resuggestions, but I think they deserve to be discussed instead being some little dead thread that no one cares about.
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DankE_SPB
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Re: Big Suggestion (Actually Several)

Post by DankE_SPB »

start playing at skirmish only servers and you will solve all your problems
about size of maps, here is fuzzhead's post https://www.realitymod.com/forum/f10-pr ... ost1025000
Total Maps in Development:
17

Map Sizes in Development:
1KM - 2
2KM - 4
4KM - 11
the only thing i would agree is removing of qinling(but NOT Kashan), as for me that map is full of fail, dont know why, but i just dont like, dont like how it plays, there is something wrong with it
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Tarantula
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Re: Big Suggestion (Actually Several)

Post by Tarantula »

Commander suggestion

When im commanding a long round i like to ask the chopper squad to take me for a flyover in a particularly contested area, E.G south bridge of JABAL. This allows me to see exaclty where the enemy FB is and seen troops, ApC's or a JDAM in to deal with the problem. I would like a commander vehicle but for the moment this will suffice.
TheLean
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Re: Big Suggestion (Actually Several)

Post by TheLean »

Royal_marine_machine wrote:How can you say NONONONO?project Reality is a Realism Mod yes? How do peopel communicate in Real life? WITH A RADIO

To be Hoenst if they implement more 4km^ Maps they are being stupid, like I said, delusions of grandeur.

32 v 32 = a SKIRMISH.

32 v 32 is not A Brigade vs Brigade affair, there are way too many Assets as there are.

Multiple Map loadouts, that doesn't matter! THERE ARE TOO MANY ASSETS FOR A PLATOON vs PLATOON ENGAGEMENT!!!!!!

Think about it, would a single platoon have about 6 Helicopters supporting it? NO would a Platoon have 3 or 4 tanks and armorued vehicles supporting it? NO.

Edit: Havn't read yours yet Rudd xD
Considering players die in average 5-10 times each map it is more like battalion vs battalion. When you die and respawn that is considered a spawn wave remember.
Royal_marine_machine
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Re: Big Suggestion (Actually Several)

Post by Royal_marine_machine »

At anyone time tis still a skirmish, the only reason you respawn is because it's just a game.

The best games I've ever played with 64 v 64 have bene on smaller maps with less assets eg. Al Basrah, Tad Sae, Bi Ming, n even Medium ones like Operation Archer as it has less Assets.
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Tarantula
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Re: Big Suggestion (Actually Several)

Post by Tarantula »

Obviously becasue you like to play infantry.

Would you prefer we deny so many people tanks and jets and helicopters? Probably losing many players
Spartan0189
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Re: Big Suggestion (Actually Several)

Post by Spartan0189 »

Royal_marine_machine wrote:How can you say NONONONO?project Reality is a Realism Mod yes? How do peopel communicate in Real life? WITH A RADIO

To be Hoenst if they implement more 4km^ Maps they are being stupid, like I said, delusions of grandeur.

32 v 32 = a SKIRMISH.

32 v 32 is not A Brigade vs Brigade affair, there are way too many Assets as there are.

Multiple Map loadouts, that doesn't matter! THERE ARE TOO MANY ASSETS FOR A PLATOON vs PLATOON ENGAGEMENT!!!!!!

Think about it, would a single platoon have about 6 Helicopters supporting it? NO would a Platoon have 3 or 4 tanks and armorued vehicles supporting it? NO.

Edit: Havn't read yours yet Rudd xD
IIRC: I thought most soldiers have a radio in their helmet, If not, it should be on their chest some where...

And wasting the Big Big maps like Kashan would ruin the game, Big maps are for big wars, I would not like small maps for every round I play.
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Albatross
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Re: Big Suggestion (Actually Several)

Post by Albatross »

Royal_marine_machine wrote: 2. Officers should have a part of their weaponary which is a Radio, this Radio must be out for them to use the commander VoiP (Default V)
Interesting thought .. Will not even pretend if i know the answer if it can happen but i think your creativeness is good and it would bring a new element to the game
Last edited by Albatross on 2009-05-29 14:44, edited 1 time in total.
Reason: spelling as usual
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Grim1316
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Re: Big Suggestion (Actually Several)

Post by Grim1316 »

I don't know why you would want to get rid of those maps. I like them the most as generally they do not play out the same way every time, which some of the maps seem to do. Second of all if those maps are lost, you will loose lots of players as stated before. Many people, including myself, would rather go fly a jet or drive a tank which happen to be mostly on those two maps. Also, n my experience no other maps show the team play involved in PR. On both Kashan and Qin Ling if one side is lacking on the teamwork it shows, just as it dose if both teams are using great teamwork.

As for the rest they are either hardcoded or have been discussed many times over, sometimes both.
Last edited by Grim1316 on 2009-05-29 14:45, edited 1 time in total.
Reason: some minor grammatical corrections.
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jbgeezer
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Re: Big Suggestion (Actually Several)

Post by jbgeezer »

DankE_SPB wrote:start playing at skirmish only servers and you will solve all

the only thing i would agree is removing of qinling(but NOT Kashan), as for me that map is full of fail, dont know why, but i just dont like, dont like how it plays, there is something wrong with it
Agree, I dont like qinling, but kashan is a dream come true
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R.J.Travis
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Re: Big Suggestion (Actually Several)

Post by R.J.Travis »

Royal_marine_machine wrote:At anyone time tis still a skirmish, the only reason you respawn is because it's just a game.

The best games I've ever played with 64 v 64 have bene on smaller maps with less assets eg. Al Basrah, Tad Sae, Bi Ming, n even Medium ones like Operation Archer as it has less Assets.
I mean no disrespect what so ever but.....

Come on this has to be the worst suggestion thread in the last 24 hours.

This is Project reality NOT Project Actuality.

If you want Project Actuality this is not the mod for you.

This mod is all about team work.

Team Work first. Reality 2nd player suggestions no clue (:

Removing the map's would drop PR player base by 65% then we won't have enough player to fill more then 4 servers.

The Sniper Kit is not the OMFG I', 1337 LEET kit you people post it as it is a great tool for killing Ieders rpgs SL and any insurgent with a coalition kit! ;-) also great tool for recon if your good at it.

or in AAS its best for sniping medics and LAts / hats / snipers / sl etc you should not be trying to kill reg kits let the inf deal with them.
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