Remove idle animations

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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Remove idle animations

Post by Conman51 »

personally these 3rd person idle animations look stupid, unrealistic, and just a waste of space

and some of them are really stupid..like the British officer sneezing and random **** like that

do you think they should be removed?
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: Remove idle animations

Post by FuzzySquirrel »

I think you should get on xfire before I beat you with a hose.

Topic:Yea their pretty useless, I dont mind them but It wouldn't hurt my feelings if they were removed.
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Antonious_Bloc
Posts: 348
Joined: 2007-11-20 05:57

Re: Remove idle animations

Post by Antonious_Bloc »

I kind of like them. The only one that was exceptionally stupid was the knife-balancing.
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Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Remove idle animations

Post by Rissien »

The ninjalook with the knife is awesome though.
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MA3-USN Former

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nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Remove idle animations

Post by nick20404 »

So, what would be the benefit of removing them anyways?
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: Remove idle animations

Post by FuzzySquirrel »

nick20404 wrote:So, what would be the benefit of removing them anyways?
What's the benefit of having them now?
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E4$Y
Posts: 136
Joined: 2008-08-08 07:38

Re: Remove idle animations

Post by E4$Y »

Well it's kinda more realistic this way? IRL soldiers don't stand still like statues you know.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Remove idle animations

Post by Rudd »

could som1 state how much space they take up in the installer?

If its significant, remove them to give a little helping hand to those lads with slow internetz/dowload limits (I'm the first one)
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Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: Remove idle animations

Post by Rangu »

E4$Y wrote:Well it's kinda more realistic this way? IRL soldiers don't stand still like statues you know.
Idd, some useless eye-candy never hurts.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
E4$Y
Posts: 136
Joined: 2008-08-08 07:38

Re: Remove idle animations

Post by E4$Y »

Oh and i forgot to mention that they look 1337 :grin: Anyway, these anims shouldn't take much space i think, so theres really no need to remove them.
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: Remove idle animations

Post by FuzzySquirrel »

E4$Y wrote:Well it's kinda more realistic this way? IRL soldiers don't stand still like statues you know.
You're absolutely right, They Balance Knifes on their finger tips :rolleyes:
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E4$Y
Posts: 136
Joined: 2008-08-08 07:38

Re: Remove idle animations

Post by E4$Y »

FuzzySquirrel wrote:You're absolutely right, They Balance Knifes on their finger tips :rolleyes:
What about sneezing, looking around, checking theyre weapons? These are not realisitc too i guess? :-?
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Remove idle animations

Post by Conman51 »

nick20404 wrote:So, what would be the benefit of removing them anyways?
less file space = a tiiinnnyy bit less lag

its like how come some people have to play PR on lower settings every patch release? because long animations and stuff increase file size
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: Remove idle animations

Post by WilsonPL »

Knife balancing was removed, and other anims are ok, i think its just few megabytes of data.. And if you have lags the solution is upgarding your system not removing stuff from the mod.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Remove idle animations

Post by Outlawz7 »

Removing animations won't add anything to 'less lag' in game or 'less space' on the installer.

It's not like you lag seeing players idling or need to download 10 Gb worth of animations right now. :rolleyes:
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Remove idle animations

Post by Conman51 »

WilsonPL wrote:Knife balancing was removed, and other anims are ok, i think its just few megabytes of data.. And if you have lags the solution is upgarding your system not removing stuff from the mod.
its not too much for me, just for other people who have really slow DL rates, but its not just the random animations that have to be removed,to reduce file size, there are other things that need to be cleaned out of PR too
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Remove idle animations

Post by Cheditor »

Ok these animations were added in for a reason obviously to give the soldiers more life. Its always cool to see a MEC soldier check his G3 on the troop truck to muttrah docks. It just adds that extra bit of realism, which i personally (and i think others aswell) really like.
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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: Remove idle animations

Post by Spaz »

Conman51=US= wrote:its not too much for me, just for other people who have really slow DL rates, but its not just the random animations that have to be removed,to reduce file size, there are other things that need to be cleaned out of PR too
It would be interesting to see how much space they take up, I think removing them won't really make a big difference in the size of the files you have to download.

From xfire.
Spaz: How big are the files for the "idle" animations?
[R-DEV]Rhino: dunno, probaly not big at all
Spaz: A couple of kbs?
[R-DEV]Rhino: a few kbs, looks like around 5kb each
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Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Remove idle animations

Post by Dunehunter »

Indeed, it's just nice to see your fellow soldiers check their weapons, that kind of stuff.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Remove idle animations

Post by Chuc »

Errr.. no. More trouble than its worth especially if we're dealing wih third person stuff.
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