Remove idle animations

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: Remove idle animations

Post by Tarantula »

I like em, the only one that gets a bit on my nerves is the one where they spin the shovel, its a bit invasive. Otherwise they're fine dont take em out.
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: Remove idle animations

Post by ChiefRyza »

While we're at it, why don't we replace all voices with the Microsoft Sam's, and THEN, replace all soldier models with lifeless models than no longer require to breath or blink, and have them move in a robotic fashion. Have you got nothing better to complain about? Did you just have some odd thought to remove all the hard work the Animators (especially Chuc) put into all of these - and for no particular reason other than you wanting a game with no visual extras?


Current project: Operation Tempest
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Remove idle animations

Post by Oddsodz »

lol. I Seem to remember an old saying,

"If you've got time to lean, Then you've got time clean."

Meaning don't stand about doing northing. Get out and do a flag or something. lol You should not have the time to watch the animations in a good game. lol

Oh and I say leave them in. They are needed I think.
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Re: Remove idle animations

Post by CareBear »

[R-DEV]Chuc wrote:Errr.. no. More trouble than its worth especially if we're dealing wih third person stuff.
hijack/

what about getting some more new ones? :D
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Remove idle animations

Post by rampo »

I think the animations are cool and make the characters look more human, and they barely take any space so they pretty much have no effect AT ALL
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Remove idle animations

Post by Smegburt_funkledink »

CareBear wrote:hijack/

what about getting some more new ones? :D
Yeah Chuc, give us the pelvic thrust!
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: Remove idle animations

Post by jbgeezer »

Those animations are nice IMO, but look what a real soldier does while he is idle in the field, and implement it in the game. What about the taking a zig?
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Remove idle animations

Post by Rudd »

Sgt.Smeg wrote:Yeah Chuc, give us the pelvic thrust!
buy him dinner first mate...jeez the nerve of some people :wink:
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Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Remove idle animations

Post by Oddsodz »

Combat Jack anyone?????
Zoddom
Posts: 1029
Joined: 2008-02-11 15:29

Re: Remove idle animations

Post by Zoddom »

I would say dont remove the animations but replace them with one animation:
after not moving for ~10 secs the soldier should lower his weapon, like you can manually do in ArmA, thats fasr more realistic as the existing ones.
Jay
Posts: 281
Joined: 2006-07-03 19:39

Re: Remove idle animations

Post by Jay »

ChiefRyza wrote:While we're at it, why don't we replace all voices with the Microsoft Sam's, and THEN, replace all soldier models with lifeless models than no longer require to breath or blink, and have them move in a robotic fashion. Have you got nothing better to complain about? Did you just have some odd thought to remove all the hard work the Animators (especially Chuc) put into all of these - and for no particular reason other than you wanting a game with no visual extras?
Wow someone needs to calm down. And not jump to conclusions. And not be a general all-round-*********.
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Remove idle animations

Post by rampo »

Jay wrote:Wow someone needs to calm down. And not jump to conclusions. And not be a general all-round-*********.
Agree :mr-t:
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