six7 wrote:Ok my idea on car drops:
EA has given us the ability to air-drop vehicles, so why not use it? Currently, after a vehicle is destroyed, it goes on a spawn time. After that spawn times is up, the vehicle magically respawns at the base.
What if when the vehicle's spawn time was exhausted, the commander had the choice to air drop it?
He wouldn't be able to air drop it anywhere, only on flags that your team controlled. So instead of vehicles respawning at flags, they airdrop to flags.
Now the commander has more control of where he puts his assets on the battlefield. If there is a base under heavy attack, why not call in a low-flying c-130 (LAPES drop) To fly in and drop an APC. Much more realistic than instantly spawning vehicles.
The commander can only drop these vehicles at certain areas specified by the maker of the map. Maybe at all flags, maybe only at the rear flag, or how about somewhere completely away from the flag? It's up to the mapmaker to decide what drop sites suit his/her needs best.
When the commander selects and area to drop a vehicle, maybe it could be similar to selecting spawn points when one is dead. This would prevent the commander from either on purpose or accident dropping vehicles on buildings.
Of course tanks can't be deployed this way, so maybe any vehicle that cannot be airdropped on the battlefield could only spawn at main bases. Why should tanks spawn in the middle of nowhere anyway? They should only spawn at main depots, barracks, airfields, etc.
I know this may not be possible but it might be a really cool addition for future releases
~edited in light of Eddie's supreme military knowledge![]()
Thats actually a pretty good idea instead of the spawning. Never thought about it like that. Maybe have more tanks, and they just dont spawn.
Although starting a post with " EA has given us ______ , so why not use it? " kind of makes me want to stop reading as they have given us all kinds of cool things like instaprone and cone of fire.

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