[Vehicle] Lockheed C-130 Hercules

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ice_killer
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Re: Lockheed C-130 Hercules

Post by ice_killer »

[R-DEV]Hitperson wrote:well the engines will need a change but overall yes.
o kthanks,

if you have soem where some l33t picture's of them feel free to send them to me over a PM :p
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Hitperson
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Re: Lockheed C-130 Hercules

Post by Hitperson »

haha i'm lacking in photos (at the mo) but i'm a Herc nut really.

i'll see what i can rustle up though.
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ice_killer
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Re: Lockheed C-130 Hercules

Post by ice_killer »

ok thanks m8
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Hitperson
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Re: Lockheed C-130 Hercules

Post by Hitperson »

might be a while though, depends on what airshows i can get to this year (RIAT usually has a large selection of hercy birds)
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
ice_killer
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Joined: 2007-02-15 16:20

Re: Lockheed C-130 Hercules

Post by ice_killer »

nps :) , these project always eat a lut of time :)
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ice_killer
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Re: Lockheed C-130 Hercules

Post by ice_killer »

first post updatet.
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flickflackingfligger
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Re: Lockheed C-130 Hercules

Post by flickflackingfligger »

omfg this is becoming more epic! :mrgreen:

"My gosh, zee germans'r coming!"Image
AfterDune
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Re: Lockheed C-130 Hercules

Post by AfterDune »

Ice, why don't you finish a model first, before starting up new projects? Of course the C-130 is awesome, but I won't be surprised if you start another project when you get "bored" with this one.



Edit: and I believe RAD had top priority, why not focus on your current tasking?
Last edited by AfterDune on 2009-06-02 07:59, edited 2 times in total.
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cyberzomby
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Re: Lockheed C-130 Hercules

Post by cyberzomby »

Its great that you want to improve your skills on a huge 4ss project like this. But if its only going to be used as a static because it wont be implemented as a vehicle, why not build something that can be used as vehicle?

Seems a bit like a waste of time to me, seeing as theres probably loads of things that community factions and even pr itself needs modeling, that will be used by players in game. Will also be a lot cooler for yourself as well I'd say.
ice_killer
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Re: Lockheed C-130 Hercules

Post by ice_killer »

[R-DEV]AfterDune wrote:Ice, why don't you finish a model first, before starting up new projects? Of course the C-130 is awesome, but I won't be surprised if you start another project when you get "bored" with this one.



Edit: and I believe RAD had top priority, why not focus on your current tasking?

am doing but whit 1 arm :( and knowing the editor eats a lot of time witch gos slow by, and glimmerdude askd me if it was ok if Smee would do the round about,


was that kamp holland sign ok ?
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AfterDune
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Re: Lockheed C-130 Hercules

Post by AfterDune »

ice_killer wrote:am doing but whit 1 arm
I'm sorry you had that car-accident and I know you have to do your thing with one arm for a while now, but what I said is not something new...
ice_killer wrote:and glimmerdude askd me if it was ok if Smee would do the round about
...because you either start all over again all the time (which is fine if the end result gets better), or get interested in something else. I can understand you want to be able to do as much as you can, but you shouldn't promise you're gonna make us a model, if you never finish it.
ice_killer wrote:was that kamp holland sign ok ?
This one is finished though, woo! Unfortunately, I haven't been able to check it out yet.
But you can map also, so you can see for yourself if it's working fine or not..?
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Glimmerman
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Re: Lockheed C-130 Hercules

Post by Glimmerman »

Were talking about finalizing Raid at dawn Ice, not the kamp Holland statics, those are done by Smee.
ice_killer
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Re: Lockheed C-130 Hercules

Post by ice_killer »

i know Glimmerman, i was wonder if it was ok by After but he did not check * afterduen i just checkd quikly in the editor not ingame and it has no tweak file etc :) *dont know that stuff
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AfterDune
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Re: Lockheed C-130 Hercules

Post by AfterDune »

Perhaps you should look at other statics, so you can see how it's done. And/or ask help from other modellers, so they can guide you on this?

And once you know, send us the full package, as I'm not going to make a tweak file or w/e for it, that's your job ;) .
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ice_killer
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Re: Lockheed C-130 Hercules

Post by ice_killer »

[R-DEV]AfterDune wrote:Perhaps you should look at other statics, so you can see how it's done. And/or ask help from other modellers, so they can guide you on this?

And once you know, send us the full package, as I'm not going to make a tweak file or w/e for it, that's your job ;) .


lol i dont know **** of tweaks that ectuly belongs to the coder i can give a go, but **** i suck whit that stuff :lol:
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AfterDune
Retired PR Developer
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Re: Lockheed C-130 Hercules

Post by AfterDune »

Just give it a try. Not knowing about it doesn't mean you shouldn't at least try. Ask around, it might be easier than you know?

http://bfeditor.org/forums/index.php

And perhaps this, I don't know: http://bfeditor.org/forums/index.php?sh ... entry70235
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ice_killer
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Re: Lockheed C-130 Hercules

Post by ice_killer »

always can do :) ,

any wayz back ontopic :)
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cyberzomby
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Re: Lockheed C-130 Hercules

Post by cyberzomby »

Well if you want to go back on topic please answer my question on the previous page. Im curious to see what your motives are to invest a lot of time in something that probably wont be used anyway. Especially when theres loads of stuff that can be used and still needs modeling.
K3V1N=US=
Posts: 29
Joined: 2009-01-02 16:00

Re: Lockheed C-130 Hercules

Post by K3V1N=US= »

To the topic of the c-130 have it drop crates at kashan for example or quinling

AC-130 would be awesome to at kashan instead of the attack lb and apache or even taking out the a-10
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Maxfragg
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Re: Lockheed C-130 Hercules

Post by Maxfragg »

and ofcause a C-130 as static would be cool on every US map with airport
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