Project Reality: Combined Arms Ver .96

General discussion of the Project Reality: BF2 modification.
thebeanie
Posts: 119
Joined: 2009-01-18 05:39

Re: Project Reality: Combined Arms Ver .96

Post by thebeanie »

For me, When i click Training, Create local. I have no maps.
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Project Reality: Combined Arms Ver .96

Post by nick20404 »

[R-DEV]fuzzhead wrote:yea CTD for me when i go to multiplayer... also it uses the vbf2 menu/movies... im assuming something did not get copied over right.
You need to make a new Shortcut its not like the older versions were you can just use the pr folder swap technique. Now you can play both games without constantly switching the folder names.
Kenny
Posts: 261
Joined: 2006-11-18 03:30

Re: Project Reality: Combined Arms Ver .96

Post by Kenny »

ok looks interesting a few questions:
1. How big is it when it's installed? < limeted c drive space left :( and I lost my CD code so I cant realy reinstall on other drive.
2. Are their many severs?
3. Are their any australian severs?
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Comrade
Posts: 4
Joined: 2009-03-22 07:29

Re: Project Reality: Combined Arms Ver .96

Post by Comrade »

I can start the game now but I when I join the server I CTD after less than a minute, any idea what's going on?
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Project Reality: Combined Arms Ver .96

Post by CAS_117 »

Don't bother starting or downloading the game till tomorrow morning. About 8 or 9 hours I think.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: Project Reality: Combined Arms Ver .96

Post by fuzzhead »

yeap was the problem of pr_ca_

had an extra underscore on the shortcut.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Project Reality: Combined Arms Ver .96

Post by BloodyDeed »

Nice one, cant wait to download it.
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Project Reality: Combined Arms Ver .96

Post by CAS_117 »

Kenny wrote:ok looks interesting a few questions:
1. How big is it when it's installed? < limeted c drive space left :( and I lost my CD code so I cant realy reinstall on other drive.
2. Are their many severs?
3. Are their any australian severs?
1. About 250 Mb.

2. lol we have 2 test servers. Probably more when its officially released.

3. Zip. (see above).
Antonious_Bloc
Posts: 348
Joined: 2007-11-20 05:57

Re: Project Reality: Combined Arms Ver .96

Post by Antonious_Bloc »

I too have no maps listed- did I do something wrong?
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Stiller_001
Posts: 101
Joined: 2008-10-14 07:22

Re: Project Reality: Combined Arms Ver .96

Post by Stiller_001 »

Um i can't find were to download it, can someone post a link plz?
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Project Reality: Combined Arms Ver .96

Post by CAS_117 »

Expect it tomorrow. Had a typo in the installer, and a few smaller things.
Stiller_001
Posts: 101
Joined: 2008-10-14 07:22

Re: Project Reality: Combined Arms Ver .96

Post by Stiller_001 »

Thanks, the carrier would be cool to see in normal PR. 8)
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John-117
Posts: 1253
Joined: 2009-04-15 18:45

Re: Project Reality: Combined Arms Ver .96

Post by John-117 »

what is combined arms
Sniperdog
Retired PR Developer
Posts: 1177
Joined: 2009-02-27 00:06

Re: Project Reality: Combined Arms Ver .96

Post by Sniperdog »

godofurmum2 wrote:what is combined arms
It helps to actually read the original post.
Sniper_dog14 wrote: So what is Combined Arms Anyway?
Combined Arms is an add-on to Project Reality. You could think of it like an expansion pack just like Special Forces etc… The goal of Combined Arms is to emphasize the Combined Arms aspect of Project Reality (duh) where infantry, armor, and air assets all coordinate their efforts to form a more effective fighting force; doing so in an environment that implements another level of realism. In addition to serving as a place for players to enjoy such an environment it will also serve as a location to do large scale tests on vehicles, weapons, and game play concepts that may be implemented into the regular PR mod in the future to see if they function as intended and to observe how they affect game play.
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Will Stahl aka "Merlin" in the Squad community
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Project Reality: Combined Arms Ver .96

Post by Alex6714 »

If you have no maps on local, navigate to my documents/bf2/profiles. Go into your profile folder and open general.con with notepad. Look for the line with "setusebots 1" change 1 to 0.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: Project Reality: Combined Arms Ver .96

Post by NyteMyre »

The thing with Combined Arms is that it's taking things way to far....
CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: Project Reality: Combined Arms Ver .96

Post by CanuckCommander »

NyteMyre wrote:The thing with Combined Arms is that it's taking things way to far....
2 interpretations of your post.

First, Combined Arms is taking things? way too far? Taking [what] way too far?

Second, Combined Arms is taking things way too far...[from what?] from PR? from reality? from teamwork?

I value your opinion, but I wish you were a little less ambiguous.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Project Reality: Combined Arms Ver .96

Post by Alex6714 »

NyteMyre wrote:The thing with Combined Arms is that it's taking things way to far....
May I inquire as to what "too far" is?
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Project Reality: Combined Arms Ver .96

Post by 503 »

NyteMyre wrote:The thing with Combined Arms is that it's taking things way to far....
I would have to agree. Laser targets on every vehicle kind of makes things way too easy.
OldGoat5
Posts: 150
Joined: 2007-08-24 02:54

Re: Project Reality: Combined Arms Ver .96

Post by OldGoat5 »

this is great i wish they would add all of this to pr. the sights, walking, vehicles, infared vision, flight physics, everything.
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