yep looking good
Interesting how the smoke launcher (not grenade launchers, that's the Mk19

) are on the rear of the turret and fire over it, quite a unique design
Normally the smoke launchers would have modelled caps over them on most vehicles but after checking a few images I noticed that there caps are really small (look almost like cloth or something?) and as such, think you have done them in the best way and the skinner can do them with a bump map
Also for making the Mk19 and the 50cal, this is quite an interesting one since you can either model it yourself and have it UVed onto the main thing, or you can use parts of the existing models (and textures on there own sheet) to do them. The only problem is there are vast differences between the weapon on its own and what is showing on the AAVP7A1 since the barrel of the 50cal is the only bit really showing, with a casing near the rear and on the Mk19, again really on the barrel again but with a interesting casing and ammo feed around it, so wouldn't be that bad to model it yourself and use its own unique texture since the only things really the same between the 2 (that are visible on the AAVP71) is the barrels hehe. That and we dont really have a Mk19 yet, just one modelled by a community member, _Henke_ that we *might* use and needs UVing and texturing, you can see more on it here:
https://www.realitymod.com/forum/f66-pr ... 9-wip.html
And ye the M2HB is what is already ingame.
Ohhh and ye, found a really good reference for the turret that you might not have here:
http://img.epochtimes.com/i6/603280906581535.jpg
Keep up the good work
