So, whats the bullet drop in the m16?
How long is its steady time? i usually w8 8 secs...
can an Incendiary nade blow an APC?
me and my squad (i wusnt SL) were trying to take down an apc overlooking our rally point (which was in a hole, therefore the apc couldnt blow it off)
I managed to get behind the enemy APC (with firing support from my squad) and no one of us knew if a incendiary nade would kill an APC, and if it should be thrown on top of it or at the bottom... so how do I do that, how do I kill it?
cheers
GoGuapsy
Oh and a quick question bout the forum... i just uploaded my sign pick, 2 hours ago, and it didnt show up.. when will it?
thanks!
A few gameplay questions...
-
goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
-
goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: A few gameplay questions...
alright, thanks
-
shribey22
- Posts: 103
- Joined: 2009-03-24 23:05
Re: A few gameplay questions...
you left out bullet drop. For all normal situations that you will run across in PR, the m16 bullet drop is minimal. Correct me if i'm wrong, but i think it starts significantly dropping at something life 500m? Anyway, the deviation system should discourage you from engaging at that distance let alone the bullet drop.
-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: A few gameplay questions...
bullet drop is neglibible in PR
Realistic ballistics had the problem that tracers were treated as heavier than bullets ingame, and thus fell faster. but afaik a PR minimod Combined Arms has overcome this, so it might make its way ingame.
Realistic ballistics had the problem that tracers were treated as heavier than bullets ingame, and thus fell faster. but afaik a PR minimod Combined Arms has overcome this, so it might make its way ingame.
-
Zi8
- Posts: 401
- Joined: 2007-12-19 20:43
Re: A few gameplay questions...
And you can take out an APC or a tank if you enough incendier grenades. I've destroyed them many times with my squad when 5-6 guys ambush them and throw at the same time. Usually it works when the crew is too stupid to move the vehicle and they stay still.
-
Curry2
- Posts: 4
- Joined: 2009-06-09 13:11
Re: A few gameplay questions...
I dont think an incendiary damages it if it is thrown under the vehicle. Am I right?
-
MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Re: A few gameplay questions...
Hey great vid mate.. really helpful to new players and some old alike.addaco wrote: <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/fwZ1rUFZF5E&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/fwZ1rUFZF5E&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]



