A few gameplay questions...

General discussion of the Project Reality: BF2 modification.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

A few gameplay questions...

Post by goguapsy »

So, whats the bullet drop in the m16?
How long is its steady time? i usually w8 8 secs...

can an Incendiary nade blow an APC?
me and my squad (i wusnt SL) were trying to take down an apc overlooking our rally point (which was in a hole, therefore the apc couldnt blow it off)
I managed to get behind the enemy APC (with firing support from my squad) and no one of us knew if a incendiary nade would kill an APC, and if it should be thrown on top of it or at the bottom... so how do I do that, how do I kill it?


cheers
GoGuapsy


Oh and a quick question bout the forum... i just uploaded my sign pick, 2 hours ago, and it didnt show up.. when will it?

thanks!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: A few gameplay questions...

Post by goguapsy »

alright, thanks
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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shribey22
Posts: 103
Joined: 2009-03-24 23:05

Re: A few gameplay questions...

Post by shribey22 »

you left out bullet drop. For all normal situations that you will run across in PR, the m16 bullet drop is minimal. Correct me if i'm wrong, but i think it starts significantly dropping at something life 500m? Anyway, the deviation system should discourage you from engaging at that distance let alone the bullet drop.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: A few gameplay questions...

Post by Rudd »

bullet drop is neglibible in PR

Realistic ballistics had the problem that tracers were treated as heavier than bullets ingame, and thus fell faster. but afaik a PR minimod Combined Arms has overcome this, so it might make its way ingame.
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Zi8
Posts: 401
Joined: 2007-12-19 20:43

Re: A few gameplay questions...

Post by Zi8 »

And you can take out an APC or a tank if you enough incendier grenades. I've destroyed them many times with my squad when 5-6 guys ambush them and throw at the same time. Usually it works when the crew is too stupid to move the vehicle and they stay still.
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Curry2
Posts: 4
Joined: 2009-06-09 13:11

Re: A few gameplay questions...

Post by Curry2 »

I dont think an incendiary damages it if it is thrown under the vehicle. Am I right?
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: A few gameplay questions...

Post by MadTommy »

addaco wrote: <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/fwZ1rUFZF5E&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/fwZ1rUFZF5E&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
Hey great vid mate.. really helpful to new players and some old alike.
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