Indirect fire, what went wrong here?

General discussion of the Project Reality: BF2 modification.
Rudd
Retired PR Developer
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Indirect fire, what went wrong here?

Post by Rudd »

Here are 2 scenarios that I was involved with in the last week.


1)

Al Basrah, NW village. My squad is at the largest 2 story building. 2-3 enemy squads are spawning on what we discovered later was a bugged spawnpoint to the NE of the building approx 50m.

We were engaged. Fortunately a friendly APC arrives.

But it doesn't fire. It can't see over the wall and therfore didn't open fire.

I deploy green smoke on the enemy compount and type "APC, ENGAGE COMPOUND WITH GREEN SMOKE, NO CIVIS PRESENT"

the APC does nothing.

I repeat my request.

My squad gets overrun around 5minutes later. We were trapped in that building, the APC could have saved us if he had actually started shooting.

2)

Kashan, South Bunker flag, Eastern Bunker.

My squad has held the flag long enough for SV to be capped (and another squad sucessfully held North Bunker)

We were about to move out when we were engaged aggressively by an enemy squad from the south. They were using the G3 to their advantage, and had a very good marksman.

We called CAS, and an apache turned up. I lased target, requesting cannon fire to saturate the area around the lase.

The apache fires once, maybe 10 rounds. stays stationary in the air for around 3 more minutes and buggers off. I repeat my requests for fire on the lase over and over.

My squad ends up running for our lives through the trenches before getting a buggered up extract from a blackhawk. (he had 2 gunners so my squad couldn't bloody fit in, fortunately some LOCO boys turned up with a Bradley)




What went wrong in these situations?
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Scot
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Re: Indirect fire, what went wrong here?

Post by Scot »

You had retarded people in your server. It happens. I feel your pain.
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HunterMed
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Re: Indirect fire, what went wrong here?

Post by HunterMed »

1)
probably too complicated for most players. They dont read teamchat and if they do they think "I am sure it is another APC" or of course they dont want to do what other tell them.

2)
Could be an AA lock or something that scared the apache off... Or of course a situation as posted ^
Rudd
Retired PR Developer
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Re: Indirect fire, what went wrong here?

Post by Rudd »

Could be an AA lock or something that scared the apache off... Or of course a situation as posted ^
Yeah could be I think, which is strange considering we were capping Outpost by the time I got my extract. (We capped the MEC out at around 340-0)
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burghUK
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Re: Indirect fire, what went wrong here?

Post by burghUK »

People in PR can't grasp the concept on indirect fire.

Only chuck Norris can
ralfidude
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Re: Indirect fire, what went wrong here?

Post by ralfidude »

It is much easier to do CAS in jets than in apache, apache has so many enemies on the ground that it gets shot out very easily. so who knows.

As for the APC, they probably didnt read your text, happens all too often, they must have thought, Oh smoke, must be friendlies in there, lets look someplace else.
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Alex6714
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Re: Indirect fire, what went wrong here?

Post by Alex6714 »

You can only see a lase in visual anyway iirc.

Tbh best answer is go in rockets hot on the lase, since you want maximum damage, spread and speed.
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spawncaptain
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Re: Indirect fire, what went wrong here?

Post by spawncaptain »

Get a commander. If the APC squad uses VOIP and isn't full of tards, it should work. It's the best thing you can get when it comes to inter-squad comms.
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burghUK
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Re: Indirect fire, what went wrong here?

Post by burghUK »

Go on the reality teamwrok server , use mumble and talk to other squad leaders.
NyteMyre
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Re: Indirect fire, what went wrong here?

Post by NyteMyre »

1. Players involved don't read teamchat.
2. Players don't want to waste ammo on invisible targets.
3. Players think: "Someone else will do it"
wookimonsta
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Re: Indirect fire, what went wrong here?

Post by wookimonsta »

also, when I am on an insurgency map, and I see green smoke, I dont fire those are usually friendlies.
Secondly, you can't read everything in the chat, you miss some things
Oddsodz
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Re: Indirect fire, what went wrong here?

Post by Oddsodz »

People in PR can't grasp the concept on indirect fire.
That's all it is in a nut shell. Times I have been in a squad and I lay mark down and I say "FIRE THERE NOW" But nobody shoots. Why? Because they can't see the the kill. Lame frag rate hoes have no clue.
Rudd
Retired PR Developer
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Re: Indirect fire, what went wrong here?

Post by Rudd »

crAck_sh0t wrote:Go on the reality teamwrok server , use mumble and talk to other squad leaders.
If the APC had been on mumble I'd have had a good long chat with it :P

We did have commander on Kashan, but he couldn't talk to individual squads so he didn't use mic
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DankE_SPB
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Re: Indirect fire, what went wrong here?

Post by DankE_SPB »

What went wrong in these situations?
thats because that warrior wasnt driven by me :-P j/k
on a serious note i think they just missed chat message+ usual habit to shoot only at visible targets
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Tartantyco
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Re: Indirect fire, what went wrong here?

Post by Tartantyco »

-It's always hard to get stuff like this working on pub servers if you haven't planned it ahead of time. I had some good results with my Mech Inf squad on Fool's Road with the APC hidden in the forest SW of Militia Main, me and the rest of the squad at the tree line locating and marking targets that the APC would fire on through the foliage, untouchable by AT and the artillery pieces. This was with the APC in my squad and I still had to do some organizing beforehand, pulling this off on the go on public servers is hard to get away with.
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CyrusPI
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Re: Indirect fire, what went wrong here?

Post by CyrusPI »

People underestimate or don't even consider indirect fire worthwhile.

I can see where they're coming from, in at least one standpoint. It all boils down to ammo. People are afraid of seeing the dreaded zero on their screen, indicating their all out of rounds to hit the enemy with. You're in a bad place when things get too low for comfort.

Armor has to retreat to base to rearm, while soldiers have to rely on a logistics truck or an ammo box, and the small ammo bag riflemen carry. This takes time, and can be close to impossible to receive if you're a footman squad with no means of getting back to base or receiving ammo.

I condone suppression. It's almost all I do, seeing as I usually go ironsights and the enemies are farther from me. And I'm not too good with killing far off targets with irons. So this opens a new window for terrible aimers like me to support the team.

More players are starting to understand the abilities of their guns beyond aiming and maiming. But sometimes, a player unfamiliar with this may be more hesitant to start blowing away at a marked spot. Hopefully, those players can learn and get better. :thumbsup:
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Indirect fire, what went wrong here?

Post by Rudd »

Well, the thing is that the APC was driven by PRT members, I'm not gonna say which team :D
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Snazz
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Re: Indirect fire, what went wrong here?

Post by Snazz »

If they weren't just mistakes, other players can make choices you don't approve of.

It is more effective to work together and provide indirect fire, but in public matches where not everyone shares the same mindset my expectations aren't that high.

Imagine all the threads we could make about these occurances...
Solid Knight
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Re: Indirect fire, what went wrong here?

Post by Solid Knight »

Some people need to see their targets before they shoot. I find it's much better to just rain hell down on probable enemy locations. It makes them **** their pants and you score kills from hidden enemies who are covered by direct hits but not the splash.
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