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I'm wondering if it is EVEN possible to add this to PR. If it is we could use this on Kashan, one or two off them for Artillery, while the MEC have the Russian equivalent.
What do you guys think?
I checked the *** Thread. Wasn't in there.
Multiple Launch Rocket System(MLRS)
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JDMT
- Posts: 322
- Joined: 2008-11-25 22:45
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Multiple Launch Rocket System(MLRS)
Resuggestion, falls under mobile artillery
PR maps = 4k max
Range of this thing is like 16k isn't it?
Bit overkill
offmap support might not be doable either, I'm not sure, but spawning rockets to arrive on target might only be doable in local.
PR maps = 4k max
Range of this thing is like 16k isn't it?
Bit overkill
offmap support might not be doable either, I'm not sure, but spawning rockets to arrive on target might only be doable in local.
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abbadon101
- Posts: 87
- Joined: 2008-12-30 13:17
Re: Multiple Launch Rocket System(MLRS)
I'm pretty sure it has been mentioned before, even though its not in the *** thread.
And I hope you know that the effective range of the MLRS is around 30km-45km, so they would be off map by at least 26km.
Damb you Ninja Rudd
And I hope you know that the effective range of the MLRS is around 30km-45km, so they would be off map by at least 26km.
Damb you Ninja Rudd
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Multiple Launch Rocket System(MLRS)
Range isn´t a good example, cos hellfires have 8km range irl and the AIM 120 around 60km. However while it would be cool it might be a little overkill.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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DNAz5646
- Posts: 73
- Joined: 2009-04-11 08:09
Re: Multiple Launch Rocket System(MLRS)
isnt this in a mod??
its in the 21st cen mod
its in the 21st cen mod
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Jazz
- Posts: 128
- Joined: 2009-04-19 17:45
Re: Multiple Launch Rocket System(MLRS)
If the range is that long, I can see these things being abused. I remember in FH people "pixle aiming" the artillery to that it would land hits on enemy assets at the main base. It was annoying as hell.
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Cp
- Posts: 2225
- Joined: 2006-04-17 18:21
Re: Multiple Launch Rocket System(MLRS)
You are supposed to search too before submitting a new suggestion, not only look in the *** thread.JDMT wrote:I checked the *** Thread. Wasn't in there.
Heres a quick search for MLRS:
https://www.realitymod.com/forum/f18-pr-suggestions/1965-would-cool-have-mlrs.html
https://www.realitymod.com/forum/f18-pr-suggestions/379-missle-arty.html
https://www.realitymod.com/forum/f18-pr-suggestions/30442-missle-artillery.html
https://www.realitymod.com/forum/f18-pr-suggestions/33319-where-artillery-vehicles.html
https://www.realitymod.com/forum/f18-pr-suggestions/47682-mobile-artillery.html
https://www.realitymod.com/forum/f18-pr-suggestions/49685-mlrs-co-strikes-equivalents.html
https://www.realitymod.com/forum/f18-pr-suggestions/50345-vehicle-katyusha-launcher.html
https://www.realitymod.com/forum/f18-pr-suggestions/50148-artillery.html
Theres no room in PR for a player driven M270 MLRS, Coding the best part of it, the cluster rockets, is impossible, hard coded.
Whats the point of a MLRS if you cant cover half the map in bomblets?

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SkaterCrush
- Posts: 1173
- Joined: 2009-04-13 19:07
Re: Multiple Launch Rocket System(MLRS)
You can (almost?)do that with the old Anti-Air things on the hill next to the Chinese main on Qwai.Jazz wrote:If the range is that long, I can see these things being abused. I remember in FH people "pixle aiming" the artillery to that it would land hits on enemy assets at the main base. It was annoying as hell.
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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: Multiple Launch Rocket System(MLRS)
Locked for resuggestion.

You miss 100% of the shots you don't take.- Wayne Gretzky




