Not aiming all the time [+need more ideas]

Suggestions from our community members for PR:BF2. Read the stickies before posting.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Not aiming all the time [+need more ideas]

Post by cyberzomby »

Ah! Nice one. Didnt knew he mentioned that somewhere!
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Not aiming all the time [+need more ideas]

Post by Arnoldio »

Meh...just make weapons unusable in vehicles, like lynx. When on foot, there is no point for holstering in PR.
Image


Orgies beat masturbation hands down. - Staker
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Not aiming all the time [+need more ideas]

Post by SkaterCrush »

I actually WANT to be able to shoot in Humvees. Sorta stupid if you see a bomb car coming side on and your not able to shoot it...
Image
Image
Image
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Not aiming all the time [+need more ideas]

Post by LithiumFox »

Nvm... forgot... XD new humvee model...

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
lucky14
Posts: 149
Joined: 2008-06-20 17:28

Re: Not aiming all the time [+need more ideas]

Post by lucky14 »

About the lowered gun...maybe it could be included with a "walking" mode? I always wanted to move a little slower without tapping "W" when patrolling. . .
Hellbrawler
Posts: 264
Joined: 2008-08-05 02:06

Re: Not aiming all the time [+need more ideas]

Post by Hellbrawler »

I'm for this suggestion because it IS Project Reality, something that simulates real life. In addition to that, I know this doesn't happen often but sometimes people mistakenly click the fire button unintentionally and end up killing or hurting whoever is in front of them. (happened to me). So having this weapon down could save frustrations and some ammo hehe :D
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Not aiming all the time [+need more ideas]

Post by Ragni<RangersPL> »

IMO, the size of most maps are just to small to walk around with lowered weapons.... but it may work for vehicles.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: Not aiming all the time [+need more ideas]

Post by Spaz »

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/5IXrP8kDz1g&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5IXrP8kDz1g&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]
Image
Froggy
Posts: 240
Joined: 2008-06-08 21:15

Re: Not aiming all the time [+need more ideas]

Post by Froggy »

Spaz wrote:<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/5IXrP8kDz1g&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5IXrP8kDz1g&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]
I was just about to post that video...
Image
"I looked down this scope every single day for 18 months. I swear if I close my eyes and concentrate, I can see the shadow of the reticle when I open my eyes again." - A US Marine on the ACOG reticle.
Napoleon_TR
Posts: 303
Joined: 2008-03-18 13:10

Re: Not aiming all the time [+need more ideas]

Post by Napoleon_TR »

Spaz wrote:<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/5IXrP8kDz1g&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5IXrP8kDz1g&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]
thats the point :)
Post Reply

Return to “PR:BF2 Suggestions”