Not aiming all the time [+need more ideas]
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Not aiming all the time [+need more ideas]
Ah! Nice one. Didnt knew he mentioned that somewhere!
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Not aiming all the time [+need more ideas]
Meh...just make weapons unusable in vehicles, like lynx. When on foot, there is no point for holstering in PR.

Orgies beat masturbation hands down. - Staker
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SkaterCrush
- Posts: 1173
- Joined: 2009-04-13 19:07
Re: Not aiming all the time [+need more ideas]
I actually WANT to be able to shoot in Humvees. Sorta stupid if you see a bomb car coming side on and your not able to shoot it...
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: Not aiming all the time [+need more ideas]
Nvm... forgot... XD new humvee model...
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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lucky14
- Posts: 149
- Joined: 2008-06-20 17:28
Re: Not aiming all the time [+need more ideas]
About the lowered gun...maybe it could be included with a "walking" mode? I always wanted to move a little slower without tapping "W" when patrolling. . .
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Hellbrawler
- Posts: 264
- Joined: 2008-08-05 02:06
Re: Not aiming all the time [+need more ideas]
I'm for this suggestion because it IS Project Reality, something that simulates real life. In addition to that, I know this doesn't happen often but sometimes people mistakenly click the fire button unintentionally and end up killing or hurting whoever is in front of them. (happened to me). So having this weapon down could save frustrations and some ammo hehe 
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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
Re: Not aiming all the time [+need more ideas]
IMO, the size of most maps are just to small to walk around with lowered weapons.... but it may work for vehicles.
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
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Spaz
- Posts: 3957
- Joined: 2006-06-01 15:57
Re: Not aiming all the time [+need more ideas]
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/5IXrP8kDz1g&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5IXrP8kDz1g&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]

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Froggy
- Posts: 240
- Joined: 2008-06-08 21:15
Re: Not aiming all the time [+need more ideas]
I was just about to post that video...Spaz wrote:<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/5IXrP8kDz1g&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5IXrP8kDz1g&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]
"I looked down this scope every single day for 18 months. I swear if I close my eyes and concentrate, I can see the shadow of the reticle when I open my eyes again." - A US Marine on the ACOG reticle.
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Napoleon_TR
- Posts: 303
- Joined: 2008-03-18 13:10
Re: Not aiming all the time [+need more ideas]
thats the pointSpaz wrote:<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/5IXrP8kDz1g&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5IXrP8kDz1g&hl=en&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]


