[Weapon] SVD
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
re: [WEAPON] SVD
Do you know how to bake ambient occlusion maps? Cause I really think your rifle could use one.
- Moved to Community Modding
- Moved to Community Modding
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-kodiak-
- Posts: 162
- Joined: 2009-04-05 23:00
Re: [WEAPON] SVD
yeah i can but anytime i use the bake feature it makes a terrible outline around my UV seam edges.
These renders aren't anything advanced btw. It's just a very simple standard quick render. I'll try to do an AO bake and see how it turns out.
These renders aren't anything advanced btw. It's just a very simple standard quick render. I'll try to do an AO bake and see how it turns out.
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TayloR016
- Posts: 383
- Joined: 2007-03-11 13:55
Re: [WEAPON] SVD
woah well nice model but why have you copied the vbf2 textures? ive never seen a pic of an svd that colour in rl, lovin the wooden one though.
If you hit me at 40 miles and hour theres an 80% chance i'll die, hit me at 30 miles an hour and theres an 80% chance ill live. Ricky Gervais: "Isn't that just incouraging gambling?"
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-kodiak-
- Posts: 162
- Joined: 2009-04-05 23:00
Re: [WEAPON] SVD
If your talking about the plastic furniture i was aiming for a greenish brownish colour kinda like the g3's. I've seen so many different types of SVD furniture. I just chose a colour and went with it. I always use non destructive layer adjustments so i can change it in 5 seconds. But I think it adds contrast to the gun. Instead of the gun being a solid black. But all in all it's gonna be up to my military advisor contact.
Oh and Chuc the AObake went great. I've always had a problem with baking models but since i've had max 2009 i haven't had a problem with anything. Thanks for the suggestion man
Oh and Chuc the AObake went great. I've always had a problem with baking models but since i've had max 2009 i haven't had a problem with anything. Thanks for the suggestion man
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: [WEAPON] SVD
Very nice work, for the wooden texture I would say the scratches are too much, less more defined scratches would give it more depth/definition. Very nice on the metal though.

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-kodiak-
- Posts: 162
- Joined: 2009-04-05 23:00
Re: [WEAPON] SVD
The scratches don't actually stand out that much ingame. I made a note saying i turned up the contrast to exaggerate some of the details. You can see the scratches in game but they are a lot more subtle
but thank you
but thank you
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: [WEAPON] SVD
When you feel its ready we need to have it certified by Nosferatu (our Russian military advisor).
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-kodiak-
- Posts: 162
- Joined: 2009-04-05 23:00
Re: [WEAPON] SVD
I'm already in contact with him actually, im supposed to message him and afterdune in a day or two and show them exactly what they want to see.
ie. specific changes they requested
ie. specific changes they requested
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Chuc
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
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rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: [WEAPON] SVD
That's awesome! Hope your DEV trial turns out well.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
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WilsonPL
- Posts: 510
- Joined: 2008-03-27 17:32
Re: [WEAPON] SVD
can we have all wodden version for Chechens/Talibans/insurgents and version with plastic parts for Russians?

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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: [WEAPON] SVD
plastic version will require new buttstockWilsonPL wrote:can we have all wodden version for Chechens/Talibans/insurgents and version with plastic parts for Russians?

СВД-С

[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [WEAPON] SVD
well, when the avatar holds the weapon...you don't really see the stock do you?
It makes more sense just to retexture it in that case?
It makes more sense just to retexture it in that case?
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>para<
- Posts: 765
- Joined: 2008-07-04 18:15
Re: [WEAPON] SVD
Dragunov dot net - Dragunov and PSL Sniper Rifle Information
off topic: for now only russians and chinese(i think) make a SVD i hope i future bulgarian military manufacturers to begin make him too
off topic: for now only russians and chinese(i think) make a SVD i hope i future bulgarian military manufacturers to begin make him too
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TayloR016
- Posts: 383
- Joined: 2007-03-11 13:55
Re: [WEAPON] SVD
Yeh cool i see what you mean but i was just thinking along the lines of what is the most common and i'd say its the wooden type.-kodiak- wrote:If your talking about the plastic furniture i was aiming for a greenish brownish colour kinda like the g3's. I've seen so many different types of SVD furniture. I just chose a colour and went with it. I always use non destructive layer adjustments so i can change it in 5 seconds. But I think it adds contrast to the gun. Instead of the gun being a solid black. But all in all it's gonna be up to my military advisor contact.
Oh and Chuc the AObake went great. I've always had a problem with baking models but since i've had max 2009 i haven't had a problem with anything. Thanks for the suggestion man![]()
If you hit me at 40 miles and hour theres an 80% chance i'll die, hit me at 30 miles an hour and theres an 80% chance ill live. Ricky Gervais: "Isn't that just incouraging gambling?"
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-kodiak-
- Posts: 162
- Joined: 2009-04-05 23:00
Re: [WEAPON] SVD
true dat, the wooden SVD i think is the best lookin
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Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
Re: [WEAPON] SVD
well, it would be really cool to have the plastic version for the russian forces, while the insurgents would recive the wooden one
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: [WEAPON] SVD
i think so too. =/ its about realism, not what you think is right =/
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: [WEAPON] SVD
...btw... did i mention i love you?
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]


