[Weapon] SVD

Making or wanting help making your own asset? Check in here
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

re: [WEAPON] SVD

Post by Chuc »

Do you know how to bake ambient occlusion maps? Cause I really think your rifle could use one.

- Moved to Community Modding
Image
Personal Folio - http://www.studioash.net
-kodiak-
Posts: 162
Joined: 2009-04-05 23:00

Re: [WEAPON] SVD

Post by -kodiak- »

yeah i can but anytime i use the bake feature it makes a terrible outline around my UV seam edges.

These renders aren't anything advanced btw. It's just a very simple standard quick render. I'll try to do an AO bake and see how it turns out.
TayloR016
Posts: 383
Joined: 2007-03-11 13:55

Re: [WEAPON] SVD

Post by TayloR016 »

woah well nice model but why have you copied the vbf2 textures? ive never seen a pic of an svd that colour in rl, lovin the wooden one though.


If you hit me at 40 miles and hour theres an 80% chance i'll die, hit me at 30 miles an hour and theres an 80% chance ill live. Ricky Gervais: "Isn't that just incouraging gambling?"
-kodiak-
Posts: 162
Joined: 2009-04-05 23:00

Re: [WEAPON] SVD

Post by -kodiak- »

If your talking about the plastic furniture i was aiming for a greenish brownish colour kinda like the g3's. I've seen so many different types of SVD furniture. I just chose a colour and went with it. I always use non destructive layer adjustments so i can change it in 5 seconds. But I think it adds contrast to the gun. Instead of the gun being a solid black. But all in all it's gonna be up to my military advisor contact.

Oh and Chuc the AObake went great. I've always had a problem with baking models but since i've had max 2009 i haven't had a problem with anything. Thanks for the suggestion man :)
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [WEAPON] SVD

Post by Tim270 »

Very nice work, for the wooden texture I would say the scratches are too much, less more defined scratches would give it more depth/definition. Very nice on the metal though.
Image
-kodiak-
Posts: 162
Joined: 2009-04-05 23:00

Re: [WEAPON] SVD

Post by -kodiak- »

The scratches don't actually stand out that much ingame. I made a note saying i turned up the contrast to exaggerate some of the details. You can see the scratches in game but they are a lot more subtle

but thank you :)
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [WEAPON] SVD

Post by Chuc »

When you feel its ready we need to have it certified by Nosferatu (our Russian military advisor).
Image
Personal Folio - http://www.studioash.net
-kodiak-
Posts: 162
Joined: 2009-04-05 23:00

Re: [WEAPON] SVD

Post by -kodiak- »

I'm already in contact with him actually, im supposed to message him and afterdune in a day or two and show them exactly what they want to see.
ie. specific changes they requested
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [WEAPON] SVD

Post by Chuc »

Awesome.
Image
Personal Folio - http://www.studioash.net
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: [WEAPON] SVD

Post by Truism »

Nice modelling.
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [WEAPON] SVD

Post by rangedReCon »

That's awesome! Hope your DEV trial turns out well.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: [WEAPON] SVD

Post by WilsonPL »

can we have all wodden version for Chechens/Talibans/insurgents and version with plastic parts for Russians?
Image
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [WEAPON] SVD

Post by DankE_SPB »

WilsonPL wrote:can we have all wodden version for Chechens/Talibans/insurgents and version with plastic parts for Russians?
plastic version will require new buttstock
Image
Image
СВД-С
Image
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [WEAPON] SVD

Post by Rudd »

well, when the avatar holds the weapon...you don't really see the stock do you?

It makes more sense just to retexture it in that case?
Image
>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: [WEAPON] SVD

Post by >para< »

Dragunov dot net - Dragunov and PSL Sniper Rifle Information
off topic: for now only russians and chinese(i think) make a SVD i hope i future bulgarian military manufacturers to begin make him too
TayloR016
Posts: 383
Joined: 2007-03-11 13:55

Re: [WEAPON] SVD

Post by TayloR016 »

-kodiak- wrote:If your talking about the plastic furniture i was aiming for a greenish brownish colour kinda like the g3's. I've seen so many different types of SVD furniture. I just chose a colour and went with it. I always use non destructive layer adjustments so i can change it in 5 seconds. But I think it adds contrast to the gun. Instead of the gun being a solid black. But all in all it's gonna be up to my military advisor contact.

Oh and Chuc the AObake went great. I've always had a problem with baking models but since i've had max 2009 i haven't had a problem with anything. Thanks for the suggestion man :)
Yeh cool i see what you mean but i was just thinking along the lines of what is the most common and i'd say its the wooden type.


If you hit me at 40 miles and hour theres an 80% chance i'll die, hit me at 30 miles an hour and theres an 80% chance ill live. Ricky Gervais: "Isn't that just incouraging gambling?"
-kodiak-
Posts: 162
Joined: 2009-04-05 23:00

Re: [WEAPON] SVD

Post by -kodiak- »

true dat, the wooden SVD i think is the best lookin
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [WEAPON] SVD

Post by Maxfragg »

well, it would be really cool to have the plastic version for the russian forces, while the insurgents would recive the wooden one
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [WEAPON] SVD

Post by LithiumFox »

i think so too. =/ its about realism, not what you think is right =/

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [WEAPON] SVD

Post by LithiumFox »

...btw... did i mention i love you?

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Post Reply

Return to “PR:BF2 Community Modding”