There are a couple of minor drop points in the north which you only really notice when you're flying. It doesn't completely destroy your fps, you just notice it drop a bit when you're looking a couple directions, similar to some of the fps drops on say Fallujah West. I'll try to work them out, but at the end of the day if it only has a minor impact on people who are flying then I'm not too worried, its worth it for the realistic look.Noobofthenight wrote:VERY nice, is the FPS still ok, even with that much foliage?
[Map] Sangin - Update
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [Map] Sangin - Update
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UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Re: [Map] Sangin - Update
You should really make a night version of this =) That would be... Sick.
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Gu^n3r
- Posts: 248
- Joined: 2008-08-15 01:12
Re: [Map] Sangin - Update
sounds dangerous, you might trip over in the dark as an insurgentP2KK wrote:You should really make a night version of this =) That would be... Sick.

Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
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JDMT
- Posts: 322
- Joined: 2008-11-25 22:45
Re: [Map] Sangin - Update
Then Trip Flares would actually work!P2KK wrote:You should really make a night version of this =) That would be... Sick.
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: [Map] Sangin - Update
agreed. Night versions of all maps should be made. =)
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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Duc
- Posts: 13
- Joined: 2009-06-02 21:26
Re: [Map] Sangin - Update
Sexy. Give me that Chinook!
This map great Rank, amazing work. I agree with the other comments, if it's not too much trouble, a night version would be spectacular.
Great work!
This map great Rank, amazing work. I agree with the other comments, if it's not too much trouble, a night version would be spectacular.
Great work!
___________________________________________
Transport Pilots kick ***.
Transport Pilots kick ***.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
Re: [Map] Sangin - Update
Guys, making a night map in BF2 isn't as simple as entering a command which turns the sky dark, and everything looks awesome
If it is made into a night map, it will probably be for an R-COM event, in the meanwhile, lets just hope for the regular day release 

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antiiraq
- Posts: 16
- Joined: 2008-08-02 20:29
Re: [Map] Sangin - Update
It is the view distance that gives you the realistic feeling!
more view distance = more realistic and more ArmA 2
I wouldnt worry about the fps a lot of PR Players have new powerfull PCs
more view distance = more realistic and more ArmA 2
I wouldnt worry about the fps a lot of PR Players have new powerfull PCs
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shephart11
- Posts: 29
- Joined: 2009-06-26 17:17
Re: [Map] Sangin - Update
nice ! cant wait to play this map ! very good work !
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: [Map] Sangin - Update
this map going to be good, if we have 2 coalition armys, and, large groups of Armored Targuets. that my opnion
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Blade.3510
- Posts: 152
- Joined: 2009-03-07 15:22
Re: [Map] Sangin - Update
cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant waitcant wait sorry i just really excited about ur work . if i had money or a card i would donate to the site 
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Megagoth1702
- Posts: 510
- Joined: 2009-01-31 20:19
Re: [Map] Sangin - Update
Hell yeah because lots of the bad-PC PR players try to run arma2 now, fail and get themselves a new system.antiiraq wrote:It is the view distance that gives you the realistic feeling!
more view distance = more realistic and more ArmA 2
I wouldnt worry about the fps a lot of PR Players have new powerfull PCs
Then they realize that ArmA2 is not what they expected, with all the bugs, and go back to PR which they now can play at ultra highest detail level.
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [Map] Sangin - Update
PR =/= Arma 2 in CPU/GPU hoging, it's like comparing a baby suckling on it's mother's teet to a fat, chubby man trying to get enough milk out of a hamster to drink with his meal.

High VD for the Win! I'm sure this map with a VD of 1500 would still be less demanding than Fools Road is
High VD for the Win! I'm sure this map with a VD of 1500 would still be less demanding than Fools Road is



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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Map] Sangin - Update
thank you for that image....fat, chubby man trying to get enough milk out of a hamster to drink with his meal.
I hope this map will have apacheness
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [Map] Sangin - Update
https://www.realitymod.com/forum/f196-p ... ost1003950Dr2B Rudd wrote:I hope this map will have apacheness
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Re: [Map] Sangin - Update
For the 16 Insurgency layer replace the Apache with an A-10
Any specific reason why
?
Any specific reason why
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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
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Dr Rank
- PR:BF2 Developer
- Posts: 2765
- Joined: 2006-11-11 15:05
Re: [Map] Sangin - Update
Each INS layer will be the same apart from a different type of CAS. Although A-10's are obviously not flown by British pilots, they are of course used to provide air support to British troops, depending on what CAS is available at the time. In preliminary testing the A-10 worked really well in terms of gameplay; there's nothing like the sound of a A-10 to scare the **** out of you when you're playing as the Taliban...Brummy wrote:For the 16 Insurgency layer replace the Apache with an A-10
Any specific reason why?
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joethepro36
- Posts: 471
- Joined: 2007-12-28 23:57
Re: [Map] Sangin - Update
This looks like it's going to be an awesome map. Screw the inclusion of air support, I'm just loving the authentic look of the foliage and huge view distance.
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DrugKoala
- Posts: 285
- Joined: 2008-08-20 14:23
Re: [Map] Sangin - Update
Dear Lord, McLuv. What did world did wrong on your sorry arse to get those pictures out of your head?McLuv wrote:PR =/= Arma 2 in CPU/GPU hoging, it's like comparing a baby suckling on it's mother's teet to a fat, chubby man trying to get enough milk out of a hamster to drink with his meal.
On topic, will there be any river transportation? It surely would add some depth into the gameplay.







