[Map] Sangin - Update

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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: [Map] Sangin - Update

Post by Dr Rank »

Noobofthenight wrote:VERY nice, is the FPS still ok, even with that much foliage?
There are a couple of minor drop points in the north which you only really notice when you're flying. It doesn't completely destroy your fps, you just notice it drop a bit when you're looking a couple directions, similar to some of the fps drops on say Fallujah West. I'll try to work them out, but at the end of the day if it only has a minor impact on people who are flying then I'm not too worried, its worth it for the realistic look.
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UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: [Map] Sangin - Update

Post by UncleSmek »

You should really make a night version of this =) That would be... Sick.
Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Re: [Map] Sangin - Update

Post by Gu^n3r »

P2KK wrote:You should really make a night version of this =) That would be... Sick.
sounds dangerous, you might trip over in the dark as an insurgent :-|
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Translator: "He's not a bad man.."
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JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: [Map] Sangin - Update

Post by JDMT »

P2KK wrote:You should really make a night version of this =) That would be... Sick.
Then Trip Flares would actually work!
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [Map] Sangin - Update

Post by LithiumFox »

agreed. Night versions of all maps should be made. =)

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Duc
Posts: 13
Joined: 2009-06-02 21:26

Re: [Map] Sangin - Update

Post by Duc »

Sexy. Give me that Chinook!

This map great Rank, amazing work. I agree with the other comments, if it's not too much trouble, a night version would be spectacular.

Great work!
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Transport Pilots kick ***.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Sangin - Update

Post by Scot »

Guys, making a night map in BF2 isn't as simple as entering a command which turns the sky dark, and everything looks awesome ;) If it is made into a night map, it will probably be for an R-COM event, in the meanwhile, lets just hope for the regular day release :)
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antiiraq
Posts: 16
Joined: 2008-08-02 20:29

Re: [Map] Sangin - Update

Post by antiiraq »

It is the view distance that gives you the realistic feeling!
more view distance = more realistic and more ArmA 2
I wouldnt worry about the fps a lot of PR Players have new powerfull PCs
shephart11
Posts: 29
Joined: 2009-06-26 17:17

Re: [Map] Sangin - Update

Post by shephart11 »

nice ! cant wait to play this map ! very good work !
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: [Map] Sangin - Update

Post by HAAN4 »

this map going to be good, if we have 2 coalition armys, and, large groups of Armored Targuets. that my opnion
Blade.3510
Posts: 152
Joined: 2009-03-07 15:22

Re: [Map] Sangin - Update

Post by Blade.3510 »

cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant wait cant waitcant wait sorry i just really excited about ur work . if i had money or a card i would donate to the site :)
Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: [Map] Sangin - Update

Post by Megagoth1702 »

antiiraq wrote:It is the view distance that gives you the realistic feeling!
more view distance = more realistic and more ArmA 2
I wouldnt worry about the fps a lot of PR Players have new powerfull PCs
Hell yeah because lots of the bad-PC PR players try to run arma2 now, fail and get themselves a new system.

Then they realize that ArmA2 is not what they expected, with all the bugs, and go back to PR which they now can play at ultra highest detail level. :p
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Map] Sangin - Update

Post by McBumLuv »

PR =/= Arma 2 in CPU/GPU hoging, it's like comparing a baby suckling on it's mother's teet to a fat, chubby man trying to get enough milk out of a hamster to drink with his meal.

:p

High VD for the Win! I'm sure this map with a VD of 1500 would still be less demanding than Fools Road is :(
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Sangin - Update

Post by Rudd »

fat, chubby man trying to get enough milk out of a hamster to drink with his meal.
thank you for that image....

I hope this map will have apacheness
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Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: [Map] Sangin - Update

Post by Dr Rank »

Dr2B Rudd wrote:I hope this map will have apacheness
https://www.realitymod.com/forum/f196-p ... ost1003950
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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [Map] Sangin - Update

Post by Brummy »

For the 16 Insurgency layer replace the Apache with an A-10

Any specific reason why :p ?
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: [Map] Sangin - Update

Post by Brummy »

Hm I haven't seen that post yet :D
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: [Map] Sangin - Update

Post by Dr Rank »

Brummy wrote:For the 16 Insurgency layer replace the Apache with an A-10

Any specific reason why :p ?
Each INS layer will be the same apart from a different type of CAS. Although A-10's are obviously not flown by British pilots, they are of course used to provide air support to British troops, depending on what CAS is available at the time. In preliminary testing the A-10 worked really well in terms of gameplay; there's nothing like the sound of a A-10 to scare the **** out of you when you're playing as the Taliban...
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joethepro36
Posts: 471
Joined: 2007-12-28 23:57

Re: [Map] Sangin - Update

Post by joethepro36 »

This looks like it's going to be an awesome map. Screw the inclusion of air support, I'm just loving the authentic look of the foliage and huge view distance.
DrugKoala
Posts: 285
Joined: 2008-08-20 14:23

Re: [Map] Sangin - Update

Post by DrugKoala »

McLuv wrote:PR =/= Arma 2 in CPU/GPU hoging, it's like comparing a baby suckling on it's mother's teet to a fat, chubby man trying to get enough milk out of a hamster to drink with his meal.
Dear Lord, McLuv. What did world did wrong on your sorry arse to get those pictures out of your head?

On topic, will there be any river transportation? It surely would add some depth into the gameplay.
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