Helmet/weapon when dying

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Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Re: Helmet/weapon when dying

Post by Leopardi »



In this ingame video (no fancy trailer editing) you can see the better ragdoll and helmet/weapon flying... there are still the sounds for helmet dropping in the game files.
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: Helmet/weapon when dying

Post by STORM-Mama »

Wow, the ingame physics in the video above really are superior to those of the finished game. Really; why is that?

And can't this be considered some kind of false or misleading advertising?
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: Helmet/weapon when dying

Post by Tannhauser »

The stuff in the video seem to be real in-game stuff, no editing at all. I doubt they'd go as far as editing a full 3D animation to make it look like that.

This is one of the little things that could make the game feel much more immersive and refined. 8)
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Helmet/weapon when dying

Post by Redamare »

If it wasnt incoportated in the main Bf2 release there must have been something wrong with it
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Helmet/weapon when dying

Post by Mora »

Its a beta version of bf2
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: Helmet/weapon when dying

Post by Rangu »

Does someone know if sombody have taken the time to actually test and adjust the ragdoll-values to make it look more realistic, and posted it on the boards? link?
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Re: Helmet/weapon when dying

Post by Leopardi »

Redamare wrote:If it wasnt incoportated in the main Bf2 release there must have been something wrong with it
Most likely just for optimizing purposes for those minimum requirement Pentium 4 1,7ghz processors.
Last edited by Leopardi on 2009-03-20 10:10, edited 1 time in total.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Helmet/weapon when dying

Post by Rudd »

EA really suck balls lol, they take out good stuff and refuse to let us have other good stuff...!Gskjgnsfkgn
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Incomplete Spork
Posts: 436
Joined: 2008-12-30 03:26

Re: Helmet/weapon when dying

Post by Incomplete Spork »

Dr2B Rudd wrote:EA really suck balls lol, they take out good stuff and refuse to let us have other good stuff...!Gskjgnsfkgn
I like how everyone blames EA but Dice made it. Its like calling someones mom a ***** because you don't like her son.

What you mean to say is Dice sucks balls
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Raegron
Posts: 87
Joined: 2007-05-27 12:56

Re: Helmet/weapon when dying

Post by Raegron »

Incomplete Spork wrote:I like how everyone blames EA but Dice made it. Its like calling someones mom a ***** because you don't like her son.

What you mean to say is Dice sucks balls
Well no. DICE made an alright game, but EA made them take a lot of stuff out (that wasn't finished yet, or EA didn't want it in) AND released it too early. There's just so much stuff that didn't make it into the game that I think could have, if they postponed its release.

Some examples:
- Ragdoll animations
- Dropkits (weapons falling, helmet, etc.)
- Fastroping (and thus a decent implementation of rotor blades collision)
- Tank HUDs (the original were different (better) than vanilla)
- Vehicle on vehicle collisions (should have been checked out)
- Etc...
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Helmet/weapon when dying

Post by Rudd »

Well EA suck balls anyway for raping the CnC franchise instead of letting Westwood get on with it...

but yes, DICE suck balls too, but we can forgive them because EA control them.
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{UK}Suzeran
Posts: 126
Joined: 2009-03-17 17:07

Re: Helmet/weapon when dying

Post by {UK}Suzeran »

dont get ure pantys in a twist we dont want to hear the ramblings of a drunken madman
Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: Helmet/weapon when dying

Post by Vege »

Imho 1.0 was allright, patches messed all up which were done by Canadians :)
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Re: Helmet/weapon when dying

Post by Leopardi »

So... is this idea now completely scrapped or will we see this in next releases?
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: Helmet/weapon when dying

Post by WilsonPL »

yeah Devs, you should look into ragdoll settings ;)
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Darkkas
Posts: 83
Joined: 2009-06-26 20:42

Re: Helmet/weapon when dying

Post by Darkkas »

I need mah fastropes how i need to do my L33T roof operations without fastropes devs maybe u can add invisible ladder
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Helmet/weapon when dying

Post by Rudd »

WilsonPL wrote:yeah Devs, you should look into ragdoll settings ;)
they are afaik, it was mentioned a while ago and got a DEV response.
I need mah fastropes how i need to do my L33T roof operations without fastropes devs maybe u can add invisible ladder
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wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: Helmet/weapon when dying

Post by wookimonsta »

goddamit, that video made me laugh out loud at work and made everyone look at me
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Helmet/weapon when dying

Post by killonsight95 »

omg he's right
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Helmet/weapon when dying

Post by Conman51 »

does anyone know if these trailers are like for the console versions?

do they happen in consoles?
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