Helmet/weapon when dying
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Leopardi
- Posts: 409
- Joined: 2007-10-16 21:14
Re: Helmet/weapon when dying
In this ingame video (no fancy trailer editing) you can see the better ragdoll and helmet/weapon flying... there are still the sounds for helmet dropping in the game files.
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STORM-Mama
- Posts: 735
- Joined: 2008-02-19 08:10
Re: Helmet/weapon when dying
Wow, the ingame physics in the video above really are superior to those of the finished game. Really; why is that?
And can't this be considered some kind of false or misleading advertising?
And can't this be considered some kind of false or misleading advertising?
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Tannhauser
- Posts: 1210
- Joined: 2007-11-22 03:06
Re: Helmet/weapon when dying
The stuff in the video seem to be real in-game stuff, no editing at all. I doubt they'd go as far as editing a full 3D animation to make it look like that.
This is one of the little things that could make the game feel much more immersive and refined.
This is one of the little things that could make the game feel much more immersive and refined.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
- [R-DEV]Masaq
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Helmet/weapon when dying
If it wasnt incoportated in the main Bf2 release there must have been something wrong with it
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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: Helmet/weapon when dying
Does someone know if sombody have taken the time to actually test and adjust the ragdoll-values to make it look more realistic, and posted it on the boards? link?
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Leopardi
- Posts: 409
- Joined: 2007-10-16 21:14
Re: Helmet/weapon when dying
Most likely just for optimizing purposes for those minimum requirement Pentium 4 1,7ghz processors.Redamare wrote:If it wasnt incoportated in the main Bf2 release there must have been something wrong with it
Last edited by Leopardi on 2009-03-20 10:10, edited 1 time in total.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Helmet/weapon when dying
EA really suck balls lol, they take out good stuff and refuse to let us have other good stuff...!Gskjgnsfkgn
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Incomplete Spork
- Posts: 436
- Joined: 2008-12-30 03:26
Re: Helmet/weapon when dying
I like how everyone blames EA but Dice made it. Its like calling someones mom a ***** because you don't like her son.Dr2B Rudd wrote:EA really suck balls lol, they take out good stuff and refuse to let us have other good stuff...!Gskjgnsfkgn
What you mean to say is Dice sucks balls

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Raegron
- Posts: 87
- Joined: 2007-05-27 12:56
Re: Helmet/weapon when dying
Well no. DICE made an alright game, but EA made them take a lot of stuff out (that wasn't finished yet, or EA didn't want it in) AND released it too early. There's just so much stuff that didn't make it into the game that I think could have, if they postponed its release.Incomplete Spork wrote:I like how everyone blames EA but Dice made it. Its like calling someones mom a ***** because you don't like her son.
What you mean to say is Dice sucks balls
Some examples:
- Ragdoll animations
- Dropkits (weapons falling, helmet, etc.)
- Fastroping (and thus a decent implementation of rotor blades collision)
- Tank HUDs (the original were different (better) than vanilla)
- Vehicle on vehicle collisions (should have been checked out)
- Etc...
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Helmet/weapon when dying
Well EA suck balls anyway for raping the CnC franchise instead of letting Westwood get on with it...
but yes, DICE suck balls too, but we can forgive them because EA control them.
but yes, DICE suck balls too, but we can forgive them because EA control them.
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{UK}Suzeran
- Posts: 126
- Joined: 2009-03-17 17:07
Re: Helmet/weapon when dying
dont get ure pantys in a twist we dont want to hear the ramblings of a drunken madman
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Vege
- Posts: 486
- Joined: 2008-06-26 23:12
Re: Helmet/weapon when dying
Imho 1.0 was allright, patches messed all up which were done by Canadians 
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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Leopardi
- Posts: 409
- Joined: 2007-10-16 21:14
Re: Helmet/weapon when dying
So... is this idea now completely scrapped or will we see this in next releases?
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WilsonPL
- Posts: 510
- Joined: 2008-03-27 17:32
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Darkkas
- Posts: 83
- Joined: 2009-06-26 20:42
Re: Helmet/weapon when dying
I need mah fastropes how i need to do my L33T roof operations without fastropes devs maybe u can add invisible ladder
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Helmet/weapon when dying
they are afaik, it was mentioned a while ago and got a DEV response.WilsonPL wrote:yeah Devs, you should look into ragdoll settings![]()
I need mah fastropes how i need to do my L33T roof operations without fastropes devs maybe u can add invisible ladder
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wookimonsta
- Posts: 681
- Joined: 2008-08-31 13:16
Re: Helmet/weapon when dying
goddamit, that video made me laugh out loud at work and made everyone look at me
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Helmet/weapon when dying
does anyone know if these trailers are like for the console versions?
do they happen in consoles?
do they happen in consoles?




