ghosty wrote:You can only carry 2-rockets, when your out do you go back to base and leave your squad... hell no you drop it and pull out your M-4. GAME ON!!!!!!!
If my memory serves me well, you carry 3 rockets to start with (including the one in the launcher). And... no... of course you don't have to leave your squad once they are spent... in your squad, there is this friendly assault guy, who can give you these ammo bags...
sooo, if your squad stays in one spot, a single ammo pack can give you actually an insane amount of rockets. And if you have to move (more common) then you'll still get three refills from one assault guy. means if you are WITH YOUR SQUAD instead of lone-wolfing, you have 12 rockets to fire...
firing twelfe rockets takes quite some time, when you try to make every single one count...
and in the rare event that your squad is actually still alive after you've spent all the 12 rockets of the squad, you'r squad leader can still call in a supply drop....
Now I agree that an AT without an Assault guy backing him up is quite weak. but teamplay is the point of this mod, and assault + AT are just two people = very small team, who complement each other perfectly....
Oh yeah, I know no army who issues only pistols to their AT teams, think that should be changed also.
well the TEAM does not only include the AT guy himself. If I understood the people in the forum here correctly - then in AT teams using this heavy launchers that are moddeled in PR/BF2 the guy carring his launcher has just his launcher, they guy with the (single) backup rocket has a rifle.
Assault = guy with backup rocket + rifle
if anything, AT is vastly overpowered compared to the real thing - since the TEAM carries a whole load of rockets, instead of just two or three. (I would NOT change this though, for gameplay balance reasons)