[Map] Dragonfly [WIP]

Locked
SqnLdr
Posts: 180
Joined: 2008-08-01 15:40

Re: [Map]Dragonfly - WIP

Post by SqnLdr »

Yayy!!!!!!
Good one.
[T&T] SqnLdr

Tactics & Teamwork | All Maps: 217.146.85.30:16567
Helping to encourage Team-Level public play one round at a time
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: [Map]Dragonfly - WIP

Post by Farks »

Nickbond - porn is not allowed on the forum. I've reported your post.


;)
woefie
Posts: 13
Joined: 2009-04-27 16:28

Re: [Map]Dragonfly - WIP

Post by woefie »

nice , i like the city with the dark clouds 8-) :grin:
Mapping for DAF.

Current Projects;
-Raid At Dawn: optimizing and finalization
-Tarin Kowt
-Suprise Map ^^
Blade.3510
Posts: 152
Joined: 2009-03-07 15:22

Re: [Map]Dragonfly - WIP

Post by Blade.3510 »

looks sweet i love this sort of maps and the fact its brits!!! someone slap me im dribling :p
M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: [Map]Dragonfly - WIP

Post by M_Striker »

Looks very nice, but very, very, very similar to Iron Ridge.
nickshehan
Posts: 35
Joined: 2009-04-04 16:59

Re: [Map]Dragonfly - WIP

Post by nickshehan »

Brits vs Russians would fail...at least on this map, not saying that it wouldn't be cool its just the wrong map for it. We NEED Russians in Grozny!!!
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [Map]Dragonfly - WIP

Post by smee »

i like the look of the minimap but think it's looking bit milton keynes too clean roads needs some roughage has a very vbf2 feel needs some falujah magic added in there maybe some ambients. (smoke, lights, streetsigns )
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

Image
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: [Map]Dragonfly - WIP

Post by mp5punk »

i love the idea of ambushes in the city, sounds epic!
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map]Dragonfly - WIP

Post by Rudd »

My only problem that I can see is the city is just

THIS IS CITY < > THIS IS FOREST

there's no smaller buildings between the Forest and city.
Image
Lt Mic
Posts: 58
Joined: 2008-07-14 12:34

Re: [Map]Dragonfly - WIP

Post by Lt Mic »

Very nice :)
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map]Dragonfly - WIP

Post by Wilkinson »

$pyker wrote:says the guy with the avatar containing a man's arse in another man's face
PlatinumA1 wrote:so does my avatar make me a gay pervert?
Why don't you both Cut it out because this isn't the place to talk about this.



Nickbond, Excellent work mate. Is there a piping system running through the city and such. Would make it so much fun :D
Image
Image
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map]Dragonfly - WIP

Post by HughJass »

Dr2B Rudd wrote:My only problem that I can see is the city is just

THIS IS CITY < > THIS IS FOREST

there's no smaller buildings between the Forest and city.
disagreed, there is a right amount of buildings outside the city.
Image
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Re: [Map]Dragonfly - WIP

Post by Nickbond592 »

[R-COM]Wilkinson wrote:
Nickbond, Excellent work mate. Is there a piping system running through the city and such. Would make it so much fun :D

you mean like a sewer system? spanning the entire city, combining a underground netwrok, along with street level and enterable multistory buildings making 3 possible places in the same spot to have a firefight ?

you'll have to wait and see ;)
Image


Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Map]Dragonfly - WIP

Post by steve_06-07 »

What would be really awesome if there were storm drains where you could shoot from!
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: [Map]Dragonfly - WIP

Post by BlackwaterSaxon »

Map looks fantastic, looking forward to some room by room building clearance :)
nickshehan
Posts: 35
Joined: 2009-04-04 16:59

Re: [Map]Dragonfly - WIP

Post by nickshehan »

gay-no
perverted-maybe ;-)
observant-yes


Underground network FTW


Once again great map, keep up the awesome work-now how about some new screens :mrgreen:
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Re: [Map]Dragonfly - WIP

Post by IronTaxi »

steve_06-07 wrote:What would be really awesome if there were storm drains where you could shoot from!
;) well...just maybe
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Map]Dragonfly - WIP

Post by hiberNative »

[R-DEV]Nickbond592 wrote:you mean like a sewer system? spanning the entire city, combining a underground netwrok, along with street level and enterable multistory buildings making 3 possible places in the same spot to have a firefight ?

you'll have to wait and see ;)
i disagree. elevations are overrated.
-Image
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Re: [Map]Dragonfly - WIP

Post by Nickbond592 »

A few more SS's then :)


smee wrote:i like the look of the minimap but think it's looking bit milton keynes too clean roads needs some roughage has a very vbf2 feel needs some falujah magic added in there maybe some ambients. (smoke, lights, streetsigns )
Image

Image
Image


Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
nickshehan
Posts: 35
Joined: 2009-04-04 16:59

Re: [Map]Dragonfly - WIP

Post by nickshehan »

hiberNative wrote:i disagree. elevations are overrated.
Elevations are a crucial part of combat, being at a higher elevation than your enemy gives you the advantage in a firefight.

thats two DEV winks in a row...looking forward to the sewer system :grin:
Locked

Return to “2009”