Combined Arms Ver .98 Released

General discussion of the Project Reality: BF2 modification.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Combined Arms Ver .98 Released

Post by BloodyDeed »

Nobody of the CA Devs contacted me due to the new release so I did not update the Swiss Reality.
I havent realized the new release and I even thought they dont need my server anymore.
But if you need it ones again just ask.
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Combined Arms Ver .98 Released

Post by CAS_117 »

CanuckCommander wrote:I've got a good question. Why bother posting about test sessions testing functionality when there's always a problem with even running the build itself?

I understand that you've got to work with what you got. But lately, it's gotten ridiculous.
We didn't really schedule one this week. But yeah, idk I think Snipers internets is failing so its corrupting the files on upload.
CAS_117: "Sniper wtf?"

Sniper: "?"

CAS_117: "Muttrah and Something else is ctding"

Sniper: "On local or dedicated?"

CAS_117: "Local and both I guess."

Sniper: "It works fine for me."

CAS_117: "did you use downloaded files?"

Sniper: "Yes."

CAS_117: "Can you take a look maybe?"

Sniper: "Ok. Try reinstalling re-dling"

CAS_117: "I did. 3 times."

Sniper: "FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU"

3 Hours later...

CAS_117: "Ok wats up is it working?"

Sniper: "K dl from filefront"

CAS_117: "Ok"

*ctd

Sniper: "did it work?"

CAS_117: "No"

Sniper: "FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU"

...

Sniper: "F this im going to camp". :26_suicid
So that's where we are.
foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: Combined Arms Ver .98 Released

Post by foxxravin »

when i create "Seven Gates" on local there is no ground? its just a white ground with flickering :S
Last edited by foxxravin on 2009-06-29 20:01, edited 1 time in total.
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Combined Arms Ver .98 Released

Post by masterceo »

sometimes when i load seethed waters both me and my mate get CTD and memory.dll releated error

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: Combined Arms Ver .98 Released

Post by CanuckCommander »

Sniper broke CA and ran away to camp. :P
sharpshooter
Posts: 24
Joined: 2008-07-17 01:44

Re: Combined Arms Ver .98 Released

Post by sharpshooter »

I've been trying to play since yesterday, but no servers come up.
isopharius
Posts: 7
Joined: 2008-01-14 10:23

Re: Combined Arms Ver .98 Released

Post by isopharius »

On behalf of the tactiQc community and server, i'd like to invite anyone familiar with or curious about Combined Arms for a test night this saturday(july 11th)

bring your friends and help promote this wonderful addition to the PR world!

Admins will come on around 1800GMT-5, no maplist has been determined yet, feel free to bring suggestions and votes

if the recent mumblePR update is stable enough we will be using it for intersquad comms, so make sure you have it on for full immersion
Last edited by isopharius on 2009-07-07 20:50, edited 4 times in total.
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503
Posts: 679
Joined: 2008-08-30 02:53

Re: Combined Arms Ver .98 Released

Post by 503 »

isopharius wrote:On behalf of the tactiQc community and server, i'd like to invite anyone familiar with or curious about Combined Arms for a test night this saturday(june 11th)

bring your friends and help promote this wonderful addition to the PR world!

Admins will come on around 1800GMT-5, no maplist has been determined yet, feel free to bring suggestions and votes

if the recent mumblePR update is stable enough we will be using it for intersquad comms, so make sure you have it on for full immersion
Alright. More Combined Arms. Server has been empty for a while.
isopharius
Posts: 7
Joined: 2008-01-14 10:23

Re: Combined Arms Ver .98 Released

Post by isopharius »

i hear ya bro, I couldn't maintain the server properly up to now due to a lack of available admins from my clan(its a seasonal thing) but seeing as we're grouping up this week-end for CA tryouts we might as well try and fill it up for some pubbing goodness

if the interest is there, we'll organize more regular and somewhat structured events(with admins), it all depends on the attendance and feedback of you, the players
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bazza_1964
Posts: 251
Joined: 2008-09-12 21:18

Re: Combined Arms Ver .98 Released

Post by bazza_1964 »

Whole lotta CTD goin' on....bah.......all local attempts to run "SEETHED WATERS" end in CTD. The DAM server, ATM running seethed, failed and BF2.exe was terminated. And whats with the Humvees in Seven Gates? They roll on when you leave the driver's position unattended(after driving) like they have no parking brakes!....lol...WIP... :shocked:
OldGoat5
Posts: 150
Joined: 2007-08-24 02:54

Re: Combined Arms Ver .98 Released

Post by OldGoat5 »

bazza_1964 wrote:Whole lotta CTD goin' on....bah.......all local attempts to run "SEETHED WATERS" end in CTD. The DAM server, ATM running seethed, failed and BF2.exe was terminated. And whats with the Humvees in Seven Gates? They roll on when you leave the driver's position unattended(after driving) like they have no parking brakes!....lol...WIP... :shocked:
you have to stop the apc by pressing s
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Combined Arms Ver .98 Released

Post by CAS_117 »

Well you have to stop the car before getting out of the drivers seat lol.

Bazza are you running on 0.98?
bazza_1964
Posts: 251
Joined: 2008-09-12 21:18

Re: Combined Arms Ver .98 Released

Post by bazza_1964 »

CAS_117 wrote:Well you have to stop the car before getting out of the drivers seat lol.

Bazza are you running on 0.98?
Was running .98 at the time of my last post, subsequently found a link to a test of .99, running Seven Gates on it now......but yeah, lol, stopping is good, it's just that the stopping effect is heightened in this version( by the way, I actually really dig the dual power optic rifles, and the movement animation when scoped and moving is quite realistic)


See forums:

https://www.realitymod.com/forum/f11-of ... day-2.html
OldGoat5 wrote:you have to stop the apc by pressing s
I haven't tried that yet, kinda flying by the seat of my pants, just took the Humvee in a local for a run, when I switched to the gunner's position, the vehicle continued to silently roll on for a while, but this may be an added "rain effect"(slippery mud/slush/ice?) as when I'm WALKING, I seem to be slipping or skidding a tiny bit....if so, that's REALLY COOL!

Back to my experiments(muahahahaha!)

Bazza
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Re: Combined Arms Ver .98 Released

Post by Eddiereyes909 »

Locked by request of CAS_117.
Last edited by Eddiereyes909 on 2009-07-12 01:55, edited 1 time in total.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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