Combined Arms Ver .98 Released
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
Re: Combined Arms Ver .98 Released
Nobody of the CA Devs contacted me due to the new release so I did not update the Swiss Reality.
I havent realized the new release and I even thought they dont need my server anymore.
But if you need it ones again just ask.
I havent realized the new release and I even thought they dont need my server anymore.
But if you need it ones again just ask.

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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: Combined Arms Ver .98 Released
We didn't really schedule one this week. But yeah, idk I think Snipers internets is failing so its corrupting the files on upload.CanuckCommander wrote:I've got a good question. Why bother posting about test sessions testing functionality when there's always a problem with even running the build itself?
I understand that you've got to work with what you got. But lately, it's gotten ridiculous.
So that's where we are.CAS_117: "Sniper wtf?"
Sniper: "?"
CAS_117: "Muttrah and Something else is ctding"
Sniper: "On local or dedicated?"
CAS_117: "Local and both I guess."
Sniper: "It works fine for me."
CAS_117: "did you use downloaded files?"
Sniper: "Yes."
CAS_117: "Can you take a look maybe?"
Sniper: "Ok. Try reinstalling re-dling"
CAS_117: "I did. 3 times."
Sniper: "FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU"
3 Hours later...
CAS_117: "Ok wats up is it working?"
Sniper: "K dl from filefront"
CAS_117: "Ok"
*ctd
Sniper: "did it work?"
CAS_117: "No"
Sniper: "FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU"
...
Sniper: "F this im going to camp".![]()
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foxxravin
- Posts: 344
- Joined: 2007-06-25 16:37
Re: Combined Arms Ver .98 Released
when i create "Seven Gates" on local there is no ground? its just a white ground with flickering :S
Last edited by foxxravin on 2009-06-29 20:01, edited 1 time in total.
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masterceo
- Posts: 1914
- Joined: 2008-08-25 23:00
Re: Combined Arms Ver .98 Released
sometimes when i load seethed waters both me and my mate get CTD and memory.dll releated error
Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
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CanuckCommander
- Posts: 431
- Joined: 2008-03-19 02:25
Re: Combined Arms Ver .98 Released
Sniper broke CA and ran away to camp. 
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sharpshooter
- Posts: 24
- Joined: 2008-07-17 01:44
Re: Combined Arms Ver .98 Released
I've been trying to play since yesterday, but no servers come up.
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isopharius
- Posts: 7
- Joined: 2008-01-14 10:23
Re: Combined Arms Ver .98 Released
On behalf of the tactiQc community and server, i'd like to invite anyone familiar with or curious about Combined Arms for a test night this saturday(july 11th)
bring your friends and help promote this wonderful addition to the PR world!
Admins will come on around 1800GMT-5, no maplist has been determined yet, feel free to bring suggestions and votes
if the recent mumblePR update is stable enough we will be using it for intersquad comms, so make sure you have it on for full immersion
bring your friends and help promote this wonderful addition to the PR world!
Admins will come on around 1800GMT-5, no maplist has been determined yet, feel free to bring suggestions and votes
if the recent mumblePR update is stable enough we will be using it for intersquad comms, so make sure you have it on for full immersion
Last edited by isopharius on 2009-07-07 20:50, edited 4 times in total.
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503
- Posts: 679
- Joined: 2008-08-30 02:53
Re: Combined Arms Ver .98 Released
Alright. More Combined Arms. Server has been empty for a while.isopharius wrote:On behalf of the tactiQc community and server, i'd like to invite anyone familiar with or curious about Combined Arms for a test night this saturday(june 11th)
bring your friends and help promote this wonderful addition to the PR world!
Admins will come on around 1800GMT-5, no maplist has been determined yet, feel free to bring suggestions and votes
if the recent mumblePR update is stable enough we will be using it for intersquad comms, so make sure you have it on for full immersion
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isopharius
- Posts: 7
- Joined: 2008-01-14 10:23
Re: Combined Arms Ver .98 Released
i hear ya bro, I couldn't maintain the server properly up to now due to a lack of available admins from my clan(its a seasonal thing) but seeing as we're grouping up this week-end for CA tryouts we might as well try and fill it up for some pubbing goodness
if the interest is there, we'll organize more regular and somewhat structured events(with admins), it all depends on the attendance and feedback of you, the players
if the interest is there, we'll organize more regular and somewhat structured events(with admins), it all depends on the attendance and feedback of you, the players
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bazza_1964
- Posts: 251
- Joined: 2008-09-12 21:18
Re: Combined Arms Ver .98 Released
Whole lotta CTD goin' on....bah.......all local attempts to run "SEETHED WATERS" end in CTD. The DAM server, ATM running seethed, failed and BF2.exe was terminated. And whats with the Humvees in Seven Gates? They roll on when you leave the driver's position unattended(after driving) like they have no parking brakes!....lol...WIP... 
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OldGoat5
- Posts: 150
- Joined: 2007-08-24 02:54
Re: Combined Arms Ver .98 Released
you have to stop the apc by pressing sbazza_1964 wrote:Whole lotta CTD goin' on....bah.......all local attempts to run "SEETHED WATERS" end in CTD. The DAM server, ATM running seethed, failed and BF2.exe was terminated. And whats with the Humvees in Seven Gates? They roll on when you leave the driver's position unattended(after driving) like they have no parking brakes!....lol...WIP...![]()
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: Combined Arms Ver .98 Released
Well you have to stop the car before getting out of the drivers seat lol.
Bazza are you running on 0.98?
Bazza are you running on 0.98?
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bazza_1964
- Posts: 251
- Joined: 2008-09-12 21:18
Re: Combined Arms Ver .98 Released
Was running .98 at the time of my last post, subsequently found a link to a test of .99, running Seven Gates on it now......but yeah, lol, stopping is good, it's just that the stopping effect is heightened in this version( by the way, I actually really dig the dual power optic rifles, and the movement animation when scoped and moving is quite realistic)CAS_117 wrote:Well you have to stop the car before getting out of the drivers seat lol.
Bazza are you running on 0.98?
See forums:
https://www.realitymod.com/forum/f11-of ... day-2.html
I haven't tried that yet, kinda flying by the seat of my pants, just took the Humvee in a local for a run, when I switched to the gunner's position, the vehicle continued to silently roll on for a while, but this may be an added "rain effect"(slippery mud/slush/ice?) as when I'm WALKING, I seem to be slipping or skidding a tiny bit....if so, that's REALLY COOL!OldGoat5 wrote:you have to stop the apc by pressing s
Back to my experiments(muahahahaha!)
Bazza
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
Re: Combined Arms Ver .98 Released
Locked by request of CAS_117.
Last edited by Eddiereyes909 on 2009-07-12 01:55, edited 1 time in total.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
