Custom objects and vegitation
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Warpig-
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Re: Custom objects and vegitation
I may actually be able to fence off paddocks and stuff if you add a "collapsed or broken" section of the fence every so often on the model

Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
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Tonnie
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Re: Custom objects and vegitation
sure is mateWarpig- wrote:I may actually be able to fence off paddocks and stuff if you add a "collapsed or broken" section of the fence every so often on the model
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Tonnie
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Re: Custom objects and vegitation
A few signs i am working on 


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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anglomanii
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Re: Custom objects and vegitation
would it be distasteful if someone where to model say recently deceased livestock and or native wildlife road fatalities, you know for the reason of pursuing a more realistically pertinent atmospheric license? all in the name of immersive game play right?
also can ye put stuff on those signs that will confuse Americans?
lease:
also can ye put stuff on those signs that will confuse Americans?
Last edited by anglomanii on 2009-07-12 11:30, edited 1 time in total.
Reason: funny comment
Reason: funny comment
<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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Rhino
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Re: Custom objects and vegitation
nice tonnie, looks like your getting the hang of palettes now 
Dont forget to also include a rear part of the sign texture, and also a little metal for the poll wouldn't hurt thou there are many other textures out there for that
Dont forget to also include a rear part of the sign texture, and also a little metal for the poll wouldn't hurt thou there are many other textures out there for that
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Tonnie
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Re: Custom objects and vegitation
ok so now i have learnt where the map will be i was able to add some more i guess location pacific signs, can any aussies guess where it is and what the road is??? come victoriens


Last edited by Tonnie on 2009-07-12 12:06, edited 1 time in total.
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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anglomanii
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Re: Custom objects and vegitation
bendigo?
<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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Warpig-
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Re: Custom objects and vegitation
It starts with H
But yeah we've picked a location for the map as you can see by the signs
But yeah we've picked a location for the map as you can see by the signs

Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
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smee
- Posts: 516
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Re: Custom objects and vegitation
are you using 1 single image or seperate images. you could just use 1 _de for the detail and the colour be seperate so being able to have multiple coloured signs.
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Rhino
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Re: Custom objects and vegitation
ye not a bad idea Smee but I think like the UK, signs are a generic colour for each type 
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Tonnie
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Re: Custom objects and vegitation
yeah theres no other colors of these lol there very much like what rhino said generic for each type of sign, oh and btw dam you pommies who spell color "colour"
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Snazz
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Re: Custom objects and vegitation
I thought "color" was American...
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Rhino
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Re: Custom objects and vegitation
it is, colour is the true English spelling and even I know thatSnazz wrote:I thought "color" was American...
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smee
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Re: Custom objects and vegitation
if you use your images as grey scale would allow you to use in different area and more flexibility. Greyscale would be a smaller
wow old word.Origin:
1250–1300; ME col(o)ur < AF (F couleur) < L colōr- (s. of color) hue
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Rhino
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Re: Custom objects and vegitation
I'm impressedsmee wrote:if you use your images as grey scale would allow you to use in different area and more flexibility. Greyscale would be a smaller
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Mary.au
- Posts: 131
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Re: Custom objects and vegitation
No answer?Mary.au wrote:Yeah fair enough.
Would the best course of action be once the models are finalized, to send them off to you with a generic texture, and let you skin them?
Also, if I was to model a power pole, would I have to include the wires that would run between the poles as well, or are they added separately?
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smee
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Re: Custom objects and vegitation
I do try to listen to your ear bashing, think it might actually getting through[R-DEV]Rhino wrote:I'm impressed![]()
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Rhino
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Re: Custom objects and vegitation
https://www.realitymod.com/forum/f189-m ... ettes.htmlMary.au wrote:No answer?![]()
hehe, but I was mainly impressed as I have not said that to you, something you had picked up on your ownsmee wrote:I do try to listen to your ear bashing, think it might actually getting through![]()
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Mary.au
- Posts: 131
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Re: Custom objects and vegitation
Awesome, thanks.
Time to get learning!
Time to get learning!
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Snazz
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Re: Custom objects and vegitation
I overlooked the question about the highway sign earlier and don't see a full answer yet so:
Hume Highway
I used to live in Thurgoona just outside Albury, the hume-hovel trail went past my backyard.
I'm guessing the location itself is Holbrook.
Hume Highway
I used to live in Thurgoona just outside Albury, the hume-hovel trail went past my backyard.
I'm guessing the location itself is Holbrook.


