Custom objects and vegitation

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Warpig-
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Re: Custom objects and vegitation

Post by Warpig- »

I may actually be able to fence off paddocks and stuff if you add a "collapsed or broken" section of the fence every so often on the model
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Tonnie
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Re: Custom objects and vegitation

Post by Tonnie »

Warpig- wrote:I may actually be able to fence off paddocks and stuff if you add a "collapsed or broken" section of the fence every so often on the model
sure is mate ;)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie
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Re: Custom objects and vegitation

Post by Tonnie »

A few signs i am working on ;)
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Custom objects and vegitation

Post by anglomanii »

would it be distasteful if someone where to model say recently deceased livestock and or native wildlife road fatalities, you know for the reason of pursuing a more realistically pertinent atmospheric license? all in the name of immersive game play right?

also can ye put stuff on those signs that will confuse Americans? :p lease:
Last edited by anglomanii on 2009-07-12 11:30, edited 1 time in total.
Reason: funny comment



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Rhino
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Re: Custom objects and vegitation

Post by Rhino »

nice tonnie, looks like your getting the hang of palettes now :D

Dont forget to also include a rear part of the sign texture, and also a little metal for the poll wouldn't hurt thou there are many other textures out there for that :)
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Tonnie
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Re: Custom objects and vegitation

Post by Tonnie »

ok so now i have learnt where the map will be i was able to add some more i guess location pacific signs, can any aussies guess where it is and what the road is??? come victoriens
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Last edited by Tonnie on 2009-07-12 12:06, edited 1 time in total.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: Custom objects and vegitation

Post by anglomanii »

bendigo?



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Warpig-
Posts: 1610
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Re: Custom objects and vegitation

Post by Warpig- »

It starts with H

But yeah we've picked a location for the map as you can see by the signs ;)
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: Custom objects and vegitation

Post by smee »

are you using 1 single image or seperate images. you could just use 1 _de for the detail and the colour be seperate so being able to have multiple coloured signs.
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Rhino
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Re: Custom objects and vegitation

Post by Rhino »

ye not a bad idea Smee but I think like the UK, signs are a generic colour for each type :)
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Tonnie
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Re: Custom objects and vegitation

Post by Tonnie »

yeah theres no other colors of these lol there very much like what rhino said generic for each type of sign, oh and btw dam you pommies who spell color "colour"

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Snazz
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Joined: 2009-02-11 08:00

Re: Custom objects and vegitation

Post by Snazz »

I thought "color" was American...
Rhino
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Re: Custom objects and vegitation

Post by Rhino »

Snazz wrote:I thought "color" was American...
it is, colour is the true English spelling and even I know that ;)
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smee
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Re: Custom objects and vegitation

Post by smee »

if you use your images as grey scale would allow you to use in different area and more flexibility. Greyscale would be a smaller
Origin:
1250–1300; ME col(o)ur < AF (F couleur) < L colōr- (s. of color) hue
wow old word.
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Rhino
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Re: Custom objects and vegitation

Post by Rhino »

smee wrote:if you use your images as grey scale would allow you to use in different area and more flexibility. Greyscale would be a smaller
I'm impressed :)
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Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: Custom objects and vegitation

Post by Mary.au »

Mary.au wrote:Yeah fair enough.

Would the best course of action be once the models are finalized, to send them off to you with a generic texture, and let you skin them?

Also, if I was to model a power pole, would I have to include the wires that would run between the poles as well, or are they added separately?
No answer? :-(
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: Custom objects and vegitation

Post by smee »

[R-DEV]Rhino wrote:I'm impressed :)
I do try to listen to your ear bashing, think it might actually getting through :)
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Rhino
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Re: Custom objects and vegitation

Post by Rhino »

Mary.au wrote:No answer? :-(
https://www.realitymod.com/forum/f189-m ... ettes.html

smee wrote:I do try to listen to your ear bashing, think it might actually getting through :)
hehe, but I was mainly impressed as I have not said that to you, something you had picked up on your own :)
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Mary.au
Posts: 131
Joined: 2009-02-05 23:30

Re: Custom objects and vegitation

Post by Mary.au »

Awesome, thanks.

Time to get learning!
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Custom objects and vegitation

Post by Snazz »

I overlooked the question about the highway sign earlier and don't see a full answer yet so:

Hume Highway

I used to live in Thurgoona just outside Albury, the hume-hovel trail went past my backyard.

I'm guessing the location itself is Holbrook.
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