Securing injured enemies.

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Astromici
Posts: 130
Joined: 2008-11-21 03:53

Securing injured enemies.

Post by Astromici »

I think it'd be a good idea if you could secure incapacitated enemies to make sure they can't be revived by knifing the body three times, like in RL. This would enhance the realism of the game, and we could put in other benifits too, such as giving one team or the other tickets, having a longer spawn time, or other such things like that.
him_j
Posts: 187
Joined: 2007-02-09 18:27

Re: Securing injured enemies.

Post by him_j »

I could swear you can kill them after critically wounding them, by shooting them or a greande?
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: Securing injured enemies.

Post by Rangu »

Already suggested, check the *** thread next time ;)

- also
you could secure incapacitated enemies to make sure they can't be revived by knifing the body three times, like in RL.
lol, you can finish them off now with explosions/bigger caliber.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Securing injured enemies.

Post by bosco_ »

Did you play Americas Army 3?
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Securing injured enemies.

Post by Cheditor »

A while back, someone made exact same idea, was rejected, guess this will be too.
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Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: Securing injured enemies.

Post by Rangu »

[R-DEV]bosco wrote:Did you play Americas Army 3?
Bosco, say what?
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: Securing injured enemies.

Post by bosco_ »

You can 'secure' incapacitated enemies in AA3, and I'm sure the OP played it and got the idea from it...
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: Securing injured enemies.

Post by Rangu »

Aaah probably, I havn't played it, obviously ;)
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
AppyUntinx
Posts: 71
Joined: 2009-07-02 00:10

Re: Securing injured enemies.

Post by AppyUntinx »

Isent this already in PR because i died and nobody could revive me, might have just been the newby medic though
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Securing injured enemies.

Post by gazzthompson »

well there are a few reasons for that appyuntinx.

glitched into ground/tree/staircases
noob medic
shot in head with 50.cal or above
shot after being revived
knifed

and a few others im sure.


ontopic, i agree with the OP (if possible) would add more empathsis on securing down soldiers rather than just leaving them to spawn on RP ect.
AppyUntinx
Posts: 71
Joined: 2009-07-02 00:10

Re: Securing injured enemies.

Post by AppyUntinx »

lol thanks for that gazz
Jjjootjohn
Posts: 52
Joined: 2007-07-22 01:37

Re: Securing injured enemies.

Post by Jjjootjohn »

I heard that you could throw a molotov on a wounded body and it will go instantly dead.
Proff3ssorXman
Posts: 383
Joined: 2008-03-23 08:07

Re: Securing injured enemies.

Post by Proff3ssorXman »

Or grenades will kill critically wounded players.
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