PR as a base for other BF2 mods
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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
PR as a base for other BF2 mods
This is just a random Idea I had after seeing new BF2 mods come out, the thing about new BF2 mods are they are BF2 mods, after playing PR for so long no one really wants to go back to Vbf2 gameplay, and now there is Combined arms, its pretty much a new mod on the base of PR if you haven't played it yet.
So that makes me think why not other mods? I seen that new Omnicide mod that came out for BF2 and I was thinking how much better the mod would be if it was built over the PR and other mods like AIX etc.
What do you think about this idea?
So that makes me think why not other mods? I seen that new Omnicide mod that came out for BF2 and I was thinking how much better the mod would be if it was built over the PR and other mods like AIX etc.
What do you think about this idea?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: PR as a base for other BF2 mods
well combined arms is hopefully a testbed for things that might not ordinarily be considered for PR,
but there is a 'cold war' mod around here somewhere, but I don't think it really took off.
if this was to be done, it would be community made, not the DEV's primary concern since they have enough to do to get PR to 1.0
but there is a 'cold war' mod around here somewhere, but I don't think it really took off.
if this was to be done, it would be community made, not the DEV's primary concern since they have enough to do to get PR to 1.0
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: PR as a base for other BF2 mods
Personally... it'd be kinda cool 
A mod for a mod? Makes things a little more uniform, allowing access to more PR related items easier than ever....
We really need PR for BF2142.... =3
.... > > and how the hell do you have a cold war mod? Did any fighting take place? XD
A mod for a mod? Makes things a little more uniform, allowing access to more PR related items easier than ever....
.... > > and how the hell do you have a cold war mod? Did any fighting take place? XD
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Re: PR as a base for other BF2 mods
More like a "what if" scenario really (IRC was the point), like World In Conflict.LithiumFox wrote: .... > > and how the hell do you have a cold war mod? Did any fighting take place? XD

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: PR as a base for other BF2 mods
proxy wars?.... > > and how the hell do you have a cold war mod? Did any fighting take place? XD
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: PR as a base for other BF2 mods
Already got EoD and US:I on that one, wasn't there an issue in particular with that cold war mod when they hoped for US:I models?Dr2B Rudd wrote:proxy wars?

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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: PR as a base for other BF2 mods
...o.o then make a metal gear mod... > >
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: PR as a base for other BF2 mods
Yeah there are a few out there. As explained before like Combined Arms and a Cold War MiniMod I haven't heard on much.
The concept sounds good but the DEVs have to worry about PR before the other mods.
The concept sounds good but the DEVs have to worry about PR before the other mods.
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: PR as a base for other BF2 mods
Well I agree to an extent, I think it would be awesome to have FH2, EoD, USI on pr's game play, but thats just not going to happen as they can do what they want with their mods. The thing it comes down to for me is how much PR differs from 'nilla, probably the mod with the most changed and unique, so when playing other mods (no disrespect) you just dont get that feeling of something different. ( Although I am a big pirates fan
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Rangu
- Posts: 843
- Joined: 2007-02-08 14:34
Re: PR as a base for other BF2 mods
I my self would love to see EoD based on PR's realism... 
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BlackwaterSaxon
- Posts: 361
- Joined: 2009-07-11 00:02
Re: PR as a base for other BF2 mods
Just blowing up stuff?Rangu wrote:I my self would love to see EoD based on PR's realism...![]()
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: PR as a base for other BF2 mods
Omnicide (Or any Zombie mod) with PR weapons/deviation/animations/HUD/overall infantry mechanics...
Epiiiiiiiiic
Epiiiiiiiiic



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charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: PR as a base for other BF2 mods
this is a good idea and something ive thought about for a long time now.
its reminds me alot of the WGL {wargamers league mod} for the original operation flashpoint. The WGL mod was a realism mod for ofp, and it really improved everything about the game. The beauty of the flashpoint engine was that you could basically have an unlimited amount of add-ons and they would all work with each other. so other mods were made on top of the wgl mod.
also I agree EOD would be insane if it was built on top of PR
its reminds me alot of the WGL {wargamers league mod} for the original operation flashpoint. The WGL mod was a realism mod for ofp, and it really improved everything about the game. The beauty of the flashpoint engine was that you could basically have an unlimited amount of add-ons and they would all work with each other. so other mods were made on top of the wgl mod.
also I agree EOD would be insane if it was built on top of PR
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IronTaxi
- Retired PR Developer
- Posts: 4925
- Joined: 2006-05-31 12:56
Re: PR as a base for other BF2 mods
this has already been considered by alot of devs and is in our scrap book of wily ideas for the future...
good for you guys for finally coming up with it...
good for you guys for finally coming up with it...

