[Map] Sangin - Update

Locked
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: [Map] Sangin - Update

Post by FuzzySquirrel »

Its......ART! :p
Image
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Sangin - Update

Post by HughJass »

too much opium or some kind of auroras over afghanistan?
Image
AirborneForever
Posts: 66
Joined: 2009-05-17 19:00

Re: [Map] Sangin - Update

Post by AirborneForever »

I take it you were a taliban fighter when you took those SS's?
Image
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: [Map] Sangin - Update

Post by Oddsodz »

What you all talking about? Looks normal to me. I can't see anything wrong with them at all. You lot must be on some sort of drugs.
driver-ch-driver
Posts: 820
Joined: 2008-06-15 17:00

Re: [Map] Sangin - Update

Post by driver-ch-driver »

this all looks great-especially the chinook :-D cant wait for it 8)

Image
TeaTime
Posts: 17
Joined: 2008-09-03 08:15

Re: [Map] Sangin - Update

Post by TeaTime »

Hope they'll add the map as sonn as possible - and change the chopper-damage system :P
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [Map] Sangin - Update

Post by LithiumFox »

those pictures made me feel like i was .... i was trippin BALLS!

Image

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: [Map] Sangin - Update

Post by RHYS4190 »

You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Map] Sangin - Update

Post by gazzthompson »

RHYS4190 wrote:You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.
view the various screenshots in the thread.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Sangin - Update

Post by Rhino »

RHYS4190 wrote:You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.
https://www.realitymod.com/forum/f316-2 ... ields.html
Image
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Re: [Map] Sangin - Update

Post by MAINERROR »

RHYS4190 wrote:You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.
Image
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: [Map] Sangin - Update

Post by TheOldBreed »

i honestly dream of playing this map haha. great work guys, it's gunna be insane when its finished
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: [Map] Sangin - Update

Post by RHYS4190 »

'[R-CON wrote:MAINERROR;1095324']Image





Sweet!!!!!!!!!!!!!!!

I look forward to seeing how this map play's out.
Last edited by RHYS4190 on 2009-07-28 12:02, edited 1 time in total.
thundakat647
Posts: 3
Joined: 2009-08-01 02:47

Re: [Map] Sangin - Update

Post by thundakat647 »

Indeed great job can't believe all the accuracy keep up the good work :wink:
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: [Map] Sangin - Update

Post by SWIZZ=kettcar= »

whats about new pics? its time :-)
Image
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: [Map] Sangin - Update

Post by Bringerof_D »

i can totally imagine myself having my shovel out and my Squad leader yelling at me and i reply "what? we're building a fire base OOOH, that makes sense. i thought we were watering the crops."
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: [Map] Sangin - Update

Post by Bringerof_D »

'[R-DEV wrote:MAINERROR;1095324']Image
sry for the double post but, hiding in grass at long range? has god finally allowed us this privilege?!

on another note would this affect my computers ability to run PR?
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: [Map] Sangin - Update

Post by master of the templars »

Bringerof_D wrote:sry for the double post but, hiding in grass at long range? has god finally allowed us this privilege?!

on another note would this affect my computers ability to run PR?
well its been in the last two versions of PR, can you run them?
Make nukes, Not war
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Re: [Map] Sangin - Update

Post by Dr Rank »

A few more screenshots:

Image

Image

Image

Image

Lastest minimap:

Image
Image
Image
Image
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Map] Sangin - Update

Post by arjan »

sweety, real nice
Locked

Return to “2009”