[Map] Sangin - Update
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HughJass
- Posts: 2599
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AirborneForever
- Posts: 66
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Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Re: [Map] Sangin - Update
What you all talking about? Looks normal to me. I can't see anything wrong with them at all. You lot must be on some sort of drugs.
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driver-ch-driver
- Posts: 820
- Joined: 2008-06-15 17:00
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TeaTime
- Posts: 17
- Joined: 2008-09-03 08:15
Re: [Map] Sangin - Update
Hope they'll add the map as sonn as possible - and change the chopper-damage system 
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: [Map] Sangin - Update
those pictures made me feel like i was .... i was trippin BALLS!


[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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RHYS4190
- Posts: 959
- Joined: 2007-08-30 10:27
Re: [Map] Sangin - Update
You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.
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gazzthompson
- Posts: 8012
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Re: [Map] Sangin - Update
view the various screenshots in the thread.RHYS4190 wrote:You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.
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Rhino
- Retired PR Developer
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Re: [Map] Sangin - Update
https://www.realitymod.com/forum/f316-2 ... ields.htmlRHYS4190 wrote:You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.
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MAINERROR
- Retired PR Developer
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- Joined: 2007-07-22 17:54
Re: [Map] Sangin - Update
RHYS4190 wrote:You mentioned that we can hide in the grass, Is this special grass that does not disappear at range. Like the grass that is on Karangi valley in the top corner of the map, the kind we can safely hide in.

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TheOldBreed
- Posts: 637
- Joined: 2009-05-08 23:03
Re: [Map] Sangin - Update
i honestly dream of playing this map haha. great work guys, it's gunna be insane when its finished
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RHYS4190
- Posts: 959
- Joined: 2007-08-30 10:27
Re: [Map] Sangin - Update
'[R-CON wrote:MAINERROR;1095324']
Sweet!!!!!!!!!!!!!!!
I look forward to seeing how this map play's out.
Last edited by RHYS4190 on 2009-07-28 12:02, edited 1 time in total.
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thundakat647
- Posts: 3
- Joined: 2009-08-01 02:47
Re: [Map] Sangin - Update
Indeed great job can't believe all the accuracy keep up the good work 
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SWIZZ=kettcar=
- Posts: 167
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Bringerof_D
- Posts: 2142
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Re: [Map] Sangin - Update
i can totally imagine myself having my shovel out and my Squad leader yelling at me and i reply "what? we're building a fire base OOOH, that makes sense. i thought we were watering the crops."
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Bringerof_D
- Posts: 2142
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Re: [Map] Sangin - Update
sry for the double post but, hiding in grass at long range? has god finally allowed us this privilege?!'[R-DEV wrote:MAINERROR;1095324']
on another note would this affect my computers ability to run PR?
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master of the templars
- Posts: 598
- Joined: 2007-06-26 21:37
Re: [Map] Sangin - Update
well its been in the last two versions of PR, can you run them?Bringerof_D wrote:sry for the double post but, hiding in grass at long range? has god finally allowed us this privilege?!
on another note would this affect my computers ability to run PR?
Make nukes, Not war
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Dr Rank
- PR:BF2 Developer
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