[Vehicle] Commander UAV
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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: [Vehicle] Commander UAV
2 questions:
How about a little Q Commo Rose menu for the commander markers? It would be beneficial not having to go back to the static map to place a marker. The few seconds away from the camera could mean missing valuable intel. Not that big of a deal but something to try I guess.
Will it be spawnable off of a squad leader's request? Kinda like fulfilling a supply drop in vBF2 or how arty for PR is now. This would cut down on the fly-in time from the command post. As I am sure you know, some smaller UAVs are launched in the field from a backpack and this would kinda simulate that aspect.
How about a little Q Commo Rose menu for the commander markers? It would be beneficial not having to go back to the static map to place a marker. The few seconds away from the camera could mean missing valuable intel. Not that big of a deal but something to try I guess.
Will it be spawnable off of a squad leader's request? Kinda like fulfilling a supply drop in vBF2 or how arty for PR is now. This would cut down on the fly-in time from the command post. As I am sure you know, some smaller UAVs are launched in the field from a backpack and this would kinda simulate that aspect.
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JDMT
- Posts: 322
- Joined: 2008-11-25 22:45
Re: [Vehicle] Commander UAV
I've got an idea for the INS/Taliban.
In real life, most of the civilian population is on their side, so if they see BLUFOR soldiers, they report it to the insurgents(Like in Blackhawk down). A good way to implement this into PR would be to give the Commander random intel about the enemy at random intervals.
In real life, most of the civilian population is on their side, so if they see BLUFOR soldiers, they report it to the insurgents(Like in Blackhawk down). A good way to implement this into PR would be to give the Commander random intel about the enemy at random intervals.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Vehicle] Commander UAV
would be interesting if you got messages if enemy were detected going near landmarks: Mosques, Bridges, specific villages etc.JDMT wrote:I've got an idea for the INS/Taliban.
In real life, most of the civilian population is on their side, so if they see BLUFOR soldiers, they report it to the insurgents(Like in Blackhawk down). A good way to implement this into PR would be to give the Commander random intel about the enemy at random intervals.
"The enemy are moving at X" or something.
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JDMT
- Posts: 322
- Joined: 2008-11-25 22:45
Re: [Vehicle] Commander UAV
Not 100% intel either, make it like the caches, where it's estimated.Dr2B Rudd wrote:would be interesting if you got messages if enemy were detected going near landmarks: Mosques, Bridges, specific villages etc.
"The enemy are moving at X" or something.
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JDMT
- Posts: 322
- Joined: 2008-11-25 22:45
Re: [Vehicle] Commander UAV
Read the original post:=RRF=Eversmann122 wrote:ok quick question can the UAV laze targets on kashan and qinling or is that not posible because from what i can recall in RL the UAV's can lase targets for the raptors or A10's and other air to grounds jets and also for the cobra or apahe on muttrah?
'[R-DEV wrote:dbzao;1089348']
Before anybody asks, NO, we can't make it lase anything or shoot anything. His job will be just recon. Also we couldn't make it fly in circles around a target, so you will have to fly through the area and come back, and so on.
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [Vehicle] Commander UAV
No, not with the current slow-laze box, but I think it might be possible if it were attached to a Q rose function, nay?



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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: [Vehicle] Commander UAV
o.o wait... why would the commander be UAV'ing... that doesn't make much sense..... *trying to be argumentative*
... i'm going to get an infraction for that comment arnt i.......
... i'm going to get an infraction for that comment arnt i.......
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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TeaTime
- Posts: 17
- Joined: 2008-09-03 08:15
Re: [Vehicle] Commander UAV
There should be at least 2 boats for everyone in the next version.
Anyway the UAV thing is a good idea.
Anyway the UAV thing is a good idea.
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: [Vehicle] Commander UAV
Maybe with some kind of time as well, to simulate the 'bush telegraph' way I imagine info is relayed.Dr2B Rudd wrote:would be interesting if you got messages if enemy were detected going near landmarks: Mosques, Bridges, specific villages etc.
"The enemy are moving at X" or something.



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Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Vehicle] Commander UAV
a more realistic thing would be :Dr2B Rudd wrote:would be interesting if you got messages if enemy were detected going near landmarks: Mosques, Bridges, specific villages etc.
"The enemy are moving at X" or something.
"infidels spotted at village X"
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
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sCobra
- Posts: 34
- Joined: 2009-03-13 06:25
Re: [Vehicle] Commander UAV
I don't think he was saying its impossible to make it lase things, it just wouldn't be good for game balance so they aren't going to do it.
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JoyRider
- Posts: 107
- Joined: 2009-04-15 03:51
Re: [Vehicle] Commander UAV
All the taliban got in real life is some AKs from russia and america and so big!, walkie takies
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Hawk01
- Posts: 10
- Joined: 2009-07-21 21:56
Re: [Vehicle] Commander UAV
This is cool only one down side the position of the uav on your map so you can put the markers on the map.
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EazyCurrE
- Posts: 182
- Joined: 2009-05-31 15:32
Re: [Vehicle] Commander UAV
awesome, I can see it now...
-"Guys! Hey guys!"
-"What?"
-"Theres a UAV in the sky."
-"Where? I don't see it."
-"Right THERE."
-"Where?"
...
*l33t ninja hax sneaks up from behind
-"Guys! Hey guys!"
-"What?"
-"Theres a UAV in the sky."
-"Where? I don't see it."
-"Right THERE."
-"Where?"
...
*l33t ninja hax sneaks up from behind
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CanuckCommander
- Posts: 431
- Joined: 2008-03-19 02:25
Re: [Vehicle] Commander UAV
Good job. Nice realistic changes. However, the BF2 default black and white looks awful. Perhaps ask Alex from CA to give you the CA FLIR..... or make your own (something to do with inverting the colors and post processing). Just anything other than the default black and white because it doesn't make anything stand out. It just makes it counterproductive to spot targets.
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driver-ch-driver
- Posts: 820
- Joined: 2008-06-15 17:00
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [Vehicle] Commander UAV
Yea, completely agree, though I'd have it only capable of having FLIR if day mode was also available.CanuckCommander wrote:Good job. Nice realistic changes. However, the BF2 default black and white looks awful. Perhaps ask Alex from CA to give you the CA FLIR..... or make your own (something to do with inverting the colors and post processing). Just anything other than the default black and white because it doesn't make anything stand out. It just makes it counterproductive to spot targets.
I really have no idea if it's possible, though, using the vBF2 missile system, but I wonder if the Q rose system could be useful in that way... that I'm interpreting from BF2142, though, and we all know how superior it is to BF2's engine... sooooo
But otherwise, if it's going to be B&W, make it FLIR imo.



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sCobra
- Posts: 34
- Joined: 2009-03-13 06:25
Re: [Vehicle] Commander UAV
I actually see it more likeEazyCurrE wrote:awesome, I can see it now...
-"Guys! Hey guys!"
-"What?"
-"Theres a UAV in the sky."
-"Where? I don't see it."
-"Right THERE."
-"Where?"
...
*l33t ninja hax sneaks up from behind
-"Guys! Hey guys!"
-"What?"
-"There's a UAV up there!"
-"Ok..."
-"Shouldn't we do something about it?"
-"No, the commander will give them a general coordinate and they will keep looking where we've just been. Then we kill them."
-"Oh... Ok."





