[Vehicle] Commander UAV

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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: [Vehicle] Commander UAV

Post by DesmoLocke »

2 questions:

How about a little Q Commo Rose menu for the commander markers? It would be beneficial not having to go back to the static map to place a marker. The few seconds away from the camera could mean missing valuable intel. Not that big of a deal but something to try I guess.

Will it be spawnable off of a squad leader's request? Kinda like fulfilling a supply drop in vBF2 or how arty for PR is now. This would cut down on the fly-in time from the command post. As I am sure you know, some smaller UAVs are launched in the field from a backpack and this would kinda simulate that aspect.
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PR player since 0.5 (Feb 2007)

JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: [Vehicle] Commander UAV

Post by JDMT »

I've got an idea for the INS/Taliban.

In real life, most of the civilian population is on their side, so if they see BLUFOR soldiers, they report it to the insurgents(Like in Blackhawk down). A good way to implement this into PR would be to give the Commander random intel about the enemy at random intervals.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Vehicle] Commander UAV

Post by Rudd »

JDMT wrote:I've got an idea for the INS/Taliban.

In real life, most of the civilian population is on their side, so if they see BLUFOR soldiers, they report it to the insurgents(Like in Blackhawk down). A good way to implement this into PR would be to give the Commander random intel about the enemy at random intervals.
would be interesting if you got messages if enemy were detected going near landmarks: Mosques, Bridges, specific villages etc.

"The enemy are moving at X" or something.
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JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: [Vehicle] Commander UAV

Post by JDMT »

Dr2B Rudd wrote:would be interesting if you got messages if enemy were detected going near landmarks: Mosques, Bridges, specific villages etc.

"The enemy are moving at X" or something.
Not 100% intel either, make it like the caches, where it's estimated.
LittleFoX
Posts: 45
Joined: 2008-10-25 12:05

Re: [Vehicle] Commander UAV

Post by LittleFoX »

I love it
JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: [Vehicle] Commander UAV

Post by JDMT »

=RRF=Eversmann122 wrote:ok quick question can the UAV laze targets on kashan and qinling or is that not posible because from what i can recall in RL the UAV's can lase targets for the raptors or A10's and other air to grounds jets and also for the cobra or apahe on muttrah?
Read the original post:
'[R-DEV wrote:dbzao;1089348']
Before anybody asks, NO, we can't make it lase anything or shoot anything. His job will be just recon. Also we couldn't make it fly in circles around a target, so you will have to fly through the area and come back, and so on.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Vehicle] Commander UAV

Post by McBumLuv »

No, not with the current slow-laze box, but I think it might be possible if it were attached to a Q rose function, nay?
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [Vehicle] Commander UAV

Post by LithiumFox »

o.o wait... why would the commander be UAV'ing... that doesn't make much sense..... *trying to be argumentative*

... i'm going to get an infraction for that comment arnt i.......

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
TeaTime
Posts: 17
Joined: 2008-09-03 08:15

Re: [Vehicle] Commander UAV

Post by TeaTime »

There should be at least 2 boats for everyone in the next version.

Anyway the UAV thing is a good idea.
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: [Vehicle] Commander UAV

Post by IAJTHOMAS »

Dr2B Rudd wrote:would be interesting if you got messages if enemy were detected going near landmarks: Mosques, Bridges, specific villages etc.

"The enemy are moving at X" or something.
Maybe with some kind of time as well, to simulate the 'bush telegraph' way I imagine info is relayed.
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Vehicle] Commander UAV

Post by Zeno »

Dr2B Rudd wrote:would be interesting if you got messages if enemy were detected going near landmarks: Mosques, Bridges, specific villages etc.

"The enemy are moving at X" or something.
a more realistic thing would be :

"infidels spotted at village X"
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
sCobra
Posts: 34
Joined: 2009-03-13 06:25

Re: [Vehicle] Commander UAV

Post by sCobra »

I don't think he was saying its impossible to make it lase things, it just wouldn't be good for game balance so they aren't going to do it.
JoyRider
Posts: 107
Joined: 2009-04-15 03:51

Re: [Vehicle] Commander UAV

Post by JoyRider »

All the taliban got in real life is some AKs from russia and america and so big!, walkie takies
Hawk01
Posts: 10
Joined: 2009-07-21 21:56

Re: [Vehicle] Commander UAV

Post by Hawk01 »

This is cool only one down side the position of the uav on your map so you can put the markers on the map.
EazyCurrE
Posts: 182
Joined: 2009-05-31 15:32

Re: [Vehicle] Commander UAV

Post by EazyCurrE »

awesome, I can see it now...

-"Guys! Hey guys!"
-"What?"
-"Theres a UAV in the sky."
-"Where? I don't see it."
-"Right THERE."
-"Where?"
...
*l33t ninja hax sneaks up from behind
CanuckCommander
Posts: 431
Joined: 2008-03-19 02:25

Re: [Vehicle] Commander UAV

Post by CanuckCommander »

Good job. Nice realistic changes. However, the BF2 default black and white looks awful. Perhaps ask Alex from CA to give you the CA FLIR..... or make your own (something to do with inverting the colors and post processing). Just anything other than the default black and white because it doesn't make anything stand out. It just makes it counterproductive to spot targets.
driver-ch-driver
Posts: 820
Joined: 2008-06-15 17:00

Re: [Vehicle] Commander UAV

Post by driver-ch-driver »

this looks gr8, i look forward to using it :mrgreen:

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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Vehicle] Commander UAV

Post by McBumLuv »

CanuckCommander wrote:Good job. Nice realistic changes. However, the BF2 default black and white looks awful. Perhaps ask Alex from CA to give you the CA FLIR..... or make your own (something to do with inverting the colors and post processing). Just anything other than the default black and white because it doesn't make anything stand out. It just makes it counterproductive to spot targets.
Yea, completely agree, though I'd have it only capable of having FLIR if day mode was also available.

I really have no idea if it's possible, though, using the vBF2 missile system, but I wonder if the Q rose system could be useful in that way... that I'm interpreting from BF2142, though, and we all know how superior it is to BF2's engine... sooooo :p

But otherwise, if it's going to be B&W, make it FLIR imo.
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sCobra
Posts: 34
Joined: 2009-03-13 06:25

Re: [Vehicle] Commander UAV

Post by sCobra »

EazyCurrE wrote:awesome, I can see it now...

-"Guys! Hey guys!"
-"What?"
-"Theres a UAV in the sky."
-"Where? I don't see it."
-"Right THERE."
-"Where?"
...
*l33t ninja hax sneaks up from behind
I actually see it more like

-"Guys! Hey guys!"
-"What?"
-"There's a UAV up there!"
-"Ok..."
-"Shouldn't we do something about it?"
-"No, the commander will give them a general coordinate and they will keep looking where we've just been. Then we kill them."
-"Oh... Ok."
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