Scoped rifles in CQB

General discussion of the Project Reality: BF2 modification.
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Scoped rifles in CQB

Post by Farks »

Why do people insist on using scoped rifles in CQB? Everytime I play maps like Muttrah, Ramiel, etc there's only two or three people in the whole team using the rifleman with iron sights (me included). If you think the scoped rifles are always the best - you're wrong. Either you're not used to iron sights, or you're fighting people who are not. I've many times seen on Muttrah, and other CQB maps, whole squads getting wiped out because they don't have the weapons for the situation. I myself once defended an entire building from a USMC squad as a medic on Muttrah, and on another ocassion cleared an entire alley from an enemy squad. Not to mention the quicker draw time, which gives you a chance to supress, if not shoot, enemies at long range before they even have you in their reticle.

Iron sights are simply underused and underesstimated. Even missunderstood.



(However, I do agree upon that a tiny zoom for the iron sights would be reasonable)
strima
Retired PR Developer
Posts: 2205
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Re: Scoped rifles in CQB

Post by strima »

Because people think scopes are better. I much prefer iron sights as you get better peripheral vision which gives you better situational awareness in game. Plus I learned to shoot with irons, I fear change!!!!

As you say 'a little zoom would be better' but not too much.
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Tomato-Rifle
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Joined: 2007-12-31 22:24

Re: Scoped rifles in CQB

Post by Tomato-Rifle »

In Muttrah, i dont see much close combat action, its more like being on a rooftop and shooting enemys on the other rooftops.

I also like to use the scopes because im often a medic, and i like to use the scopes for a change
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Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Scoped rifles in CQB

Post by Qaiex »

It's something about the BF2 engine that makes it difficult to see enemies with ironsights at times, all the jagged edges and how everything somehow seems very small.
When the map is really small I naturally go for the red dot or ironsights, (chinese jungle maps, insurgency mode etc.) but on maps like muttrah I need the scope to actually see what I'm shooting at.
Expendable Grunt
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Re: Scoped rifles in CQB

Post by Expendable Grunt »

Because I can always fire from the hip if I have to.

M.
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Jigsaw
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Re: Scoped rifles in CQB

Post by Jigsaw »

I love iron sights. Absolutely adore them in fact. However generally I try to take the weapon to suit the situation, for ex. on Ramiel or any insurgency map I take optics as the range advantage you have over the insurgents is significant.

Only one I dislike is the G3 irons, never been able to kill anything with it so I will always take a scoped G3 and engage at range where the vast majority of the time i'll win.
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Scoped rifles in CQB

Post by CAS_117 »

IRL you can shoot with both eye's open making the peripheral vision argument moot (which is why so many armies make magnified sights standard issue), but in PR its like looking through a straw while riding down a tunnel at midnight being towed by a horse with blinders on. If you held the rifle a few inches back and opened another eye then irons would be even worse. Its sort of a design feature in most combat sights.

But the main issue is that you can't focus on near/far objects so meh, I use an ACOG/SUSAT. Shoulder firing does the rest. To be honest with scopes you have a better view anyways cause there's no gun in the way.
Killer-Ape
Posts: 387
Joined: 2007-02-26 16:00

Re: Scoped rifles in CQB

Post by Killer-Ape »

To bad that the BF 2 engine cant support stuff like this on scopes. Red Orchestra is a infantryman’s wet dream. So may useful stuff in that engine.
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Silly_Savage
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Joined: 2007-08-05 19:23

Re: Scoped rifles in CQB

Post by Silly_Savage »

I try to love the iron sights, I really do, but I just can't.

I find them more of a burden than useful. I can do everything and more with a scoped rifle.

I choose optics because of those times when you can't effectively engage enemies with iron sights. You say iron sights are ideal for close quarters, and I agree. However, I can just as easily kill nearby combatants by firing from the hip.

Having a scope comes in handy at those times when you need to reach out and "touch" that individual on that adjacent rooftop or on top of that berm out in the distance, when an iron sight just wouldn't suffice.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
Spartan0189
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Re: Scoped rifles in CQB

Post by Spartan0189 »

Hm, I personally prefer a Red Dot Sight, Because I am usually a Combat Engineer, and if I'm not on the US/USMC side, I can work with the Iron Sights.

Without regard, use the different fire modes for CQB, such as Burst or Full Auto.
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Rudd
Retired PR Developer
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Re: Scoped rifles in CQB

Post by Rudd »

I Loooooooooooooove irons

G3, M16, Ak, SA80! GIVE EM TOO MEEEE!

I don't think either should do the other's job for gameplay reasons, I like that I can go "scopes, hole, Irons with me we're gonna assault"

But I do think Scopes CQB capabilities aren't adequately represented ingame, but to me eye there are only 2 ways to fix this:

1) have an undepoyed mode like LMGs. (I'd vote for removeal of binos.

2) Change how teh scope works completely, kinda like CA but not quite.

Basically, you'd have a view just like the Aimpoints but with the scope, click again and you're now in X4 zoom. its not perfect....but it might do.
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Conman51
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Re: Scoped rifles in CQB

Post by Conman51 »

Dr2B Rudd wrote:I Loooooooooooooove irons

G3, M16, Ak, SA80! GIVE EM TOO MEEEE!

I don't think either should do the other's job for gameplay reasons, I like that I can go "scopes, hole, Irons with me we're gonna assault"

But I do think Scopes CQB capabilities aren't adequately represented ingame, but to me eye there are only 2 ways to fix this:

1) have an undepoyed mode like LMGs. (I'd vote for removeal of binos.

2) Change how teh scope works completely, kinda like CA but not quite.

Basically, you'd have a view just like the Aimpoints but with the scope, click again and you're now in X4 zoom. its not perfect....but it might do.


Both those suggestions sound good!

Right now i can already fight ok with scopes in CQB, but it should be better.

i like to use iron sights more in a suppresive role
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
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gazzthompson
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Joined: 2007-01-12 19:05

Re: Scoped rifles in CQB

Post by gazzthompson »

i vote for undeployed mode. "shoulder" the weapon and look down the side or what ever, would be good and yes remove binos. got a scope anyways.
Conman51
Posts: 2628
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Re: Scoped rifles in CQB

Post by Conman51 »

Or another thing we can do is remove the ammo bag, inceidenary grenade, or even frag grenades. but i say the binos or incidenary should be removed
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: Scoped rifles in CQB

Post by Farks »

Silly_Savage wrote:I try to love the iron sights, I really do, but I just can't.

I find them more of a burden than useful. I can do everything and more with a scoped rifle.

I choose optics because of those times when you can't effectively engage enemies with iron sights. You say iron sights are ideal for close quarters, and I agree. However, I can just as easily kill nearby combatants by firing from the hip.

Having a scope comes in handy at those times when you need to reach out and "touch" that individual on that adjacent rooftop or on top of that berm out in the distance, when an iron sight just wouldn't suffice.
CQB isn't only face-to-face combat. It's very hard to shoot from the hip and hit at, let's say, 50m.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Scoped rifles in CQB

Post by CAS_117 »

Yeah but then what's the point? You have an extra 0.35 seconds on them, but there's a settle time anyways so speed is completely irrelevant. May as well just wait them out.
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Scoped rifles in CQB

Post by Silly_Savage »

Farks wrote:CQB isn't only face-to-face combat. It's very hard to shoot from the hip and hit at, let's say, 50m.
On the contrary, I find it relatively easy. For anything at a greater range, I'd just pull up my scope.

And thus, I prove my point.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: Scoped rifles in CQB

Post by [uBp]Irish »

I use scopes because my usual engagement distance is greater than what I could achieve with an Iron Sight.

CQC is a no brainer... but that doesnt happen very often. If I have any idea an enemy is around a corner/room... i'd be going in with a grenade first and shoot from the hip. Shooting from the hip + the deviation actually makes it pretty easy to score some hits on a close end fight. I also don't have to wait to pull a weapon up AND the deviation.

I also support the idea of a "undeployed" mode, since i never saw the reason for giving regular grunts bino's anyway.
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Rissien
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Joined: 2008-11-07 22:40

Re: Scoped rifles in CQB

Post by Rissien »

alf the maps out there I use Irons sights with except the MEC, I'm just not very fond of them.
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Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Scoped rifles in CQB

Post by Qaiex »

Some of the scopes have the backup sights, like the SUSAT, Elcan (just saying) and the Red Dot for some reason.. those could be the "deployed" mode.
Unfortunately the ACOG model is not featuring ironsights.
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