Single infantry versus a tank..what the heck?

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phyte
Posts: 22
Joined: 2005-01-28 17:01

Single infantry versus a tank..what the heck?

Post by phyte »

I was very happy to discover your mod after a few searches with google. I am an avid war-simulator player and loved operation flashpoint for its realism.

When I discovered the initial screenshots for BattleField 2 I was blown away and checked the vendor site regularly for updates. To my disappointment some of the in-game videos showed a single infantry unit engaging a heavy armored unit with a 203-grenade launcher !. I was disappointed because this is one of the most retarded things that I have ever seen, the infantry unit destroyed the tank after popping out from behind cover a few times and blasting the tank with the 203. (This is a job for artillery/air-strike). It changed my opinion of the game and made me think that I would perhaps ignore it and wait for Operation flashpoint 2 or VBS2.

Finding your site gives me renewed faith in the potential of BF2. I hope that you guys can instill a proper respect of armored units into players of this game, no light infantry unit in their right mind (Without the proper equipment, and even then a grown man is likely to shit his pants) would engage a tank, no unit outside of what is shown in Hollywood movies that is, unless they want to commit suicide. I hate the way computer games constantly worry about armored units being overpowered... they _ARE_ overpowered in real-life, so in a simulation they should possess equal properties, no?

Anyways. Keep up the good work folks, I really truly hope that your mod will be a success and I will definitely be willing to support you all in any way that I can.

As for a suggestion: a command interface that included a map/gps that could be used to view waypoints and battle-plans that were distributed by a commander would be very useful.

Also I notice that exhaustion is something that is a part of a lot of games, but fear and stress is never a part, would it be possible to implment some sort of reduction of accuracy (By making the soldier tremble?)/strength (physical strength is totally zapped in the initial phases of shock, i.e. your best-friend/teammate looses his head to a piece of shrapnel, maybe you coould have shock as an injury that had to be treated by a medic before the unit again becomes operable..) and movement when the soldier is enduring an overwhelming enemy or force.. e.g. enduring supressing fire or artillery fire etc..as stress and fear have a large impact on the outcome of any realistic conflict.

Just one more thing, :( sorry about this, would there be any way to implement hand to hand unarmed combat, or would that be far too difficult? Anyways i am rambling now I should go.

Thank you all very much for all of your hard work,

All the best and good luck,

phyte
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

i agree too. but that's what this mod is for or not? :lol:
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Black Beret
Retired PR Developer
Posts: 2022
Joined: 2004-07-23 12:00

Post by Black Beret »

Your support is much appreciated, Phyte. :)
starwarsfan11
Posts: 110
Joined: 2005-02-05 02:40

Post by starwarsfan11 »

um what is the tank was heavly damaged becasue sometimes in the movies I see smoke...
snipurs
Posts: 373
Joined: 2005-01-27 13:59

Post by snipurs »

star wars, dude it a m203(even if the tank is dmg) should not be distroyed unless the two rounds magicily got into the window or somthing.
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
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Archangel
Posts: 202
Joined: 2004-09-24 22:50

Post by Archangel »

in terms of hand-to-hand i take it u want fist fights and not knife fights because every soldier has a knife, but its only good for stealth unless the guy u kill is stupid and cant aim
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Archangel
Posts: 202
Joined: 2004-09-24 22:50

Post by Archangel »

lol, if you were talking to me, sorry I was half asleep and that was my "yahoo" instant messenger typing skills.... I assume you were smart enough to understand what I said though.
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Malicious
Posts: 24
Joined: 2005-01-17 15:37

Post by Malicious »

I really like your ideas, on one note, though:

-The SF, Assault and Support classes should be harder to get spooked
-Only when you are surprised or soon to be overrun of a major enemy force should one get spooked, should also apply to being under heavy fire. I also don't want to be spooked everytime I see an enemy soldier :/. Balancing this good would be essential (sp)
-Getting charged by a helicopter/tank/arty attack earns you a big tremble
snipurs
Posts: 373
Joined: 2005-01-27 13:59

Post by snipurs »

solodude23 wrote:It still wouldn't blow the tank. It would just kil the crew.
not if it landing near the ammo inside ^^ badda bing badda boom

lol if i was in close combat i wouldnt sit there pulling out my knife it take the butt of my rifle and swing it like a bat , id bit, claw, kick in the grown, what ever it takes to kill the enemy cause its war kill or be killed
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
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snipurs
Posts: 373
Joined: 2005-01-27 13:59

Post by snipurs »

would be pretty cool though

press one key to drop all weapons then u go into servival mode, and you can bit,scearth,kick and swing the gun like a bad...lol i can imagine.."DEATH BY GROIN SHOT" lmao
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
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phyte
Posts: 22
Joined: 2005-01-28 17:01

Post by phyte »

Malicious wrote:I really like your ideas, on one note, though:

-The SF, Assault and Support classes should be harder to get spooked
-Only when you are surprised or soon to be overrun of a major enemy force should one get spooked, should also apply to being under heavy fire. I also don't want to be spooked everytime I see an enemy soldier :/. Balancing this good would be essential (sp)
-Getting charged by a helicopter/tank/arty attack earns you a big tremble
Yeah, I agree this would be difficult to balance. I think that perhaps the effect should only exist after a threshold has been reached in the ratio of enemy to friendly forces in a particular vacinity. Or the ratio of enemy fire to friendly fire in an area... Making covering fire actually worth something (A tactic that is used regularly in real life). The affect should be subtle, and not too extreme as to impede on playability, like a sniper experiences a little more scope shake, and a grunt experiences periodic cross-hair trembles and a sound effect of increased rate of breathing.

BTW: I really like your idea that SF would be more resillient to the spooked effects.

The shock effect would be a little more difficult, but could it be implmented for say: a single unit that survives a hit that kills all (Or majority) of the other members of their party? And even then the effect would be determined on a spot-check, the resulting shock would render the unit inorpoerable until treated?
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