would this work for 128 player server?
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nicaragua700
- Posts: 50
- Joined: 2009-03-04 22:30
Re: would this work for 128 player server?
yea dude look at MAG for PS3 its massive but the lag...would be prevented if the host is reliable if its processor and bandwidth can handle it you wont notice any difference from a 16 man server
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Conman51
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Re: would this work for 128 player server?
they should do it any way and let the admins decide wheather to keep it at max or not
i bet they havent even tested going passed 64 since they first released BF2
i bet they havent even tested going passed 64 since they first released BF2
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nicaragua700
- Posts: 50
- Joined: 2009-03-04 22:30
Re: would this work for 128 player server?
That too all server owners/mods should be able to control how much people they but usually they chose what they want when they rent the server from the host
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Cheditor
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Re: would this work for 128 player server?
They probaly did try, would be rather silly if they didnt.Conman51=US= wrote:they should do it any way and let the admins decide wheather to keep it at max or not
i bet they havent even tested going passed 64 since they first released BF2
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nicaragua700
- Posts: 50
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Re: would this work for 128 player server?
true true...... kinda dumb not to have control over your own server o well either way if the capacity for servers were to increase, it would own!
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Conman51
- Posts: 2628
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Re: would this work for 128 player server?
well tahts EA....silly[R-COM]Cheditor wrote:They probaly did try, would be rather silly if they didnt.
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Peeta
- Posts: 1204
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Re: would this work for 128 player server?
rofl.....Last edited by [R-DEV]tonnie15; 05-28-2009 at 04:15 AM.. Reason: Dont insult EA/DICE For the love of god!
I agree with the guy above me.
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Panem Forever.
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Panem Forever.
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master of the templars
- Posts: 598
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Re: would this work for 128 player server?
Tell that to the other developers who think its funny to hide thing like "EA suck balls" on objects through out the map, I wouldn't give you 128 players if you did that to me, no wonder EA wont.Last edited by [R-DEV]tonnie15; 05-28-2009 at 04:15 AM.. Reason: Dont insult EA/DICE For the love of god!
Make nukes, Not war
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Psyko
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Re: would this work for 128 player server?
its a typo 
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MrScruff
- Posts: 73
- Joined: 2009-03-24 18:40
Re: would this work for 128 player server?
Lol ive never even seen 64 players bunched up on one section of the map. I'd like to see a screeny of that.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: would this work for 128 player server?
If you wait until BF3 They have 60 players per side.. I think :S
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snooggums
- Posts: 1093
- Joined: 2008-01-26 06:33
Re: would this work for 128 player server?
More likely they will reduce the amount of layers so they can have lower network usage by players and more for the environmental effects.Dev1200 wrote:If you wait until BF3 They have 60 players per side.. I think :S
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Rangu
- Posts: 843
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Re: would this work for 128 player server?
+1, true story.snooggums wrote:More likely they will reduce the amount of layers so they can have lower network usage by players and more for the environmental effects.
Sadly this is what the gaming industry have come to;
GFX first, gameplay second...
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Acemantura
- Posts: 2463
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Re: would this work for 128 player server?
The next time the Devs have a juicy lan Party at Bovington, ask the server dudes to try this out. Based upon the post from the Halflife forum, this is really only feasible in a lan center.
Bovington..anyone?
@ Dev1200
Its more like 24 players...total.
Bovington..anyone?
@ Dev1200
Its more like 24 players...total.
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: would this work for 128 player server?
The LAN suite at Bovington only allowed for 24 ish players per side, unless they've upgraded, we wouldn't even be able to fill a 64 player server.acemantura wrote:The next time the Devs have a juicy lan Party at Bovington, ask the server dudes to try this out. Based upon the post from the Halflife forum, this is really only feasible in a lan center.
Bovington..anyone?
@ Dev1200
Its more like 24 players...total.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
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Acemantura
- Posts: 2463
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Re: would this work for 128 player server?
WHAT THE FLAGNOGG!!!
Meh, well how about Houston/Dallas '09. I'm sure there are more PR peeps in the U.S. then there are across the pond.
so yeah, DALLAS '09...anyone?
Meh, well how about Houston/Dallas '09. I'm sure there are more PR peeps in the U.S. then there are across the pond.
so yeah, DALLAS '09...anyone?
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: would this work for 128 player server?
well, i belive modders must alerdy put a option to put 128 players, i don't no how this will be suported by engine. but this is not dev problem!




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