Commander Discussion.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Commander Discussion.
Give SLs the power and the incentive to spot targets and place service markers (transport, CAS) on their maps. These targets are transmitted directly to the Commander, but only to the Commander. He can then relay them to other squads on the universal map and his VOIP channel.
Also, allow the CO to manage resupply by turning Forward Outpost radios into field Command Posts. Instead of driving all the way back to base in the supply truck to accept a request or operate the map, the CO can drive to a FO, use the map, and drive back before the enemy can find and kill him.
Also, allow the CO to manage resupply by turning Forward Outpost radios into field Command Posts. Instead of driving all the way back to base in the supply truck to accept a request or operate the map, the CO can drive to a FO, use the map, and drive back before the enemy can find and kill him.
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Robert-The-Bruce
- Posts: 150
- Joined: 2009-04-13 00:34
Re: Commander Discussion.
i guess the commander has just got a whole lot more interesting. Now that he can see stuff:
https://www.realitymod.com/forum/f196-p ... r-uav.html

https://www.realitymod.com/forum/f196-p ... r-uav.html
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: Commander Discussion.
Off the wall suggestion:
The CO commands a squad of Bots which can be used for base or flag defense...once a flag is turned a certain amount of time a bot squad can defend.
Perhaps a silly suggestion but worth a few lines on the thread.
The CO commands a squad of Bots which can be used for base or flag defense...once a flag is turned a certain amount of time a bot squad can defend.
Perhaps a silly suggestion but worth a few lines on the thread.
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: Commander Discussion.
i think the reason that doesn't happen is because the bots would take up server slots for players.PLODDITHANLEY wrote:Off the wall suggestion:
The CO commands a squad of Bots which can be used for base or flag defense...once a flag is turned a certain amount of time a bot squad can defend.
Perhaps a silly suggestion but worth a few lines on the thread.
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
ops:"
Arte et Marte
for example I thought AnimalMother was a girl
Arte et Marte
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Raegron
- Posts: 87
- Joined: 2007-05-27 12:56
Re: Commander Discussion.
No, they don't. It's a matter of how you configure your server. There's this serveroption which can be "0" or "1", and means if bots should take up serverslots. Of course you'd set that value to "0", so you have 64 players + x bots.Sars99 wrote:i think the reason that doesn't happen is because the bots would take up server slots for players.
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: Commander Discussion.
well that i didn't know, though without that tweak i was rightRaegron wrote:No, they don't. It's a matter of how you configure your server. There's this serveroption which can be "0" or "1", and means if bots should take up serverslots. Of course you'd set that value to "0", so you have 64 players + x bots.
has anyone tried a full 64 player server with some extra bots to see how it performs?
ex |TG-31st|
AnimalMotherUK - YouTube
AnimalMotherUK - YouTube
vistamaster01: "I just dont get people with girl usernames/pics/sigs lol,
for example I thought AnimalMother was a girl
ops:"
Arte et Marte
for example I thought AnimalMother was a girl
Arte et Marte
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drs79
- Posts: 401
- Joined: 2008-07-07 15:40
Re: Commander Discussion.
I have very much enjoyed being a CO since I first stepped up to the plate and tried it out around .5, and more so in the .6/.7 realm. No matter the size (not including skirmish) of the player base or size fo the map a CO is vital for many reasons, not only marking targets and updating Squad leaders, but also being able to coordinate team movement and plan assaults etc.
Having mumble installed also gives the CO a chance to communicate with SL's via mumble, and is a great addition to PR in this respect (i have jumped on the mumble bandwagon as a SL/squad member and really love it).
Its not a hack or a exploit as others have stated, its an extra way to talk, and relay information.
In game the CO IMHO has control of the battlefield, he has the right to assign assets to squads and even take away those assets if he feels another squad might utilize them more effectively. He also can allow squads to use certain assets/kits if they are needed.
However this does not give the CO the right to be a a-hole, or does it give him the right to berate squad leaders and the team itself. Being a CO can teach you how to properly communicate to SL's, and doing so you have to be able to be level headed and you have to explain CLEARLY what it is that you would like a squad(s) to do.
As others have stated it would be nice if the CO could go mobile, or if there could be a Helo that is designated as a moble CP (a patient and willing pilot would have to be operating it), but if a mobile CP was allocated it could help the CO command from the front line on certain maps or instances, however it would have to be stressed and the penalty would have to be large if the vehicle was used in combat/to capture an objective and destroyed.
In the preview for .87, the UAV is a great add on, and can help the CO feel more apart of the game.
Having mumble installed also gives the CO a chance to communicate with SL's via mumble, and is a great addition to PR in this respect (i have jumped on the mumble bandwagon as a SL/squad member and really love it).
Its not a hack or a exploit as others have stated, its an extra way to talk, and relay information.
In game the CO IMHO has control of the battlefield, he has the right to assign assets to squads and even take away those assets if he feels another squad might utilize them more effectively. He also can allow squads to use certain assets/kits if they are needed.
However this does not give the CO the right to be a a-hole, or does it give him the right to berate squad leaders and the team itself. Being a CO can teach you how to properly communicate to SL's, and doing so you have to be able to be level headed and you have to explain CLEARLY what it is that you would like a squad(s) to do.
As others have stated it would be nice if the CO could go mobile, or if there could be a Helo that is designated as a moble CP (a patient and willing pilot would have to be operating it), but if a mobile CP was allocated it could help the CO command from the front line on certain maps or instances, however it would have to be stressed and the penalty would have to be large if the vehicle was used in combat/to capture an objective and destroyed.
In the preview for .87, the UAV is a great add on, and can help the CO feel more apart of the game.
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Re: Commander Discussion.
having squad leaders place their own markers is not possible with the current system, since the current system is a hack of the supply drop system (basically requesting supply drops which instead of dropping supplies, place invisible object with an icon attached).
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Commander Discussion.
It's still possible. Treat the SL markers like those extract icons: each one is placed by the SL and visible on the map, but the squad number is visible on each marker.
For example, if Squad 2 is moving to defend a point, the SL of squad 2 sets a defend marker on the map. The defend icon bears the number "2", solving the problem of identifying the marker.
I imagine you've already tried this...
For example, if Squad 2 is moving to defend a point, the SL of squad 2 sets a defend marker on the map. The defend icon bears the number "2", solving the problem of identifying the marker.
I imagine you've already tried this...
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Commander Discussion.
This thread is too good to die.
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Stokes52
- Posts: 37
- Joined: 2009-05-20 20:13
Re: Commander Discussion.
Looks like at least one of our suggestions might find its way into .87, check out the new UAV they made!
https://www.realitymod.com/forum/f196-p ... r-uav.html
https://www.realitymod.com/forum/f196-p ... r-uav.html

