Damn cockneys !'[R-MOD wrote:Mongolian_dude;1079540']Certainly.
To get something down means to accomplish, learn or finish something. If you learn to play a song on the guitar, you have got it down.
Clearer? What did you think I meant?
...mongol...
[Vehicle] AAVP7A1
-
Nickbond592
- Retired PR Developer
- Posts: 2713
- Joined: 2007-01-30 18:16
Re: [Vehicle] AAVP7A1

Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
-
smee
- Posts: 516
- Joined: 2007-11-15 10:43
Re: [Vehicle] AAVP7A1
[R-DEV]Nickbond592 wrote:Damn cockneys !
mind what you say bout cockney's sonny you know it could get you urt
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Vehicle] AAVP7A1
ok..... what do you think he's doing?'[R-MOD wrote:Mongolian_dude;1079540']Certainly.
To get something down means to accomplish, learn or finish something. If you learn to play a song on the guitar, you have got it down.
Clearer? What did you think I meant?
...mongol...
-
Aliblista
- Posts: 67
- Joined: 2009-01-21 23:18
Re: [Vehicle] AAVP7A1
he's all sixes and sevens the blighter[R-DEV]Rhino wrote:ok..... what do you think he's doing?![]()
=BTB=Aliblista Recruiter/Trainer/Pilot/SL http://www.bitingthebullet.co.uk
MBP 2.4ghz C2D,2gb RAM, 8600M GT 256MB
MBP 2.4ghz C2D,2gb RAM, 8600M GT 256MB
-
motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: [Vehicle] AAVP7A1
since some of you people have been worrying about me finishing it, here's some screens from the uvw mapping process that i have finally begun on.

and yes it is as boring as it looks

and yes it is as boring as it looks

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
-
charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: [Vehicle] AAVP7A1
I would so love a proper amphibious assault map with tons of these AAVPs being launched from the essex and cobras and hueys and harriers and maybe even ospreys and OMG I WANT IT
known in-game as BOOMSNAPP
'
'
-
Double Doppler
- Posts: 74
- Joined: 2009-07-19 15:33
Re: [Vehicle] AAVP7A1
what would the USMC be without good o'l AAVs
-
motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: [Vehicle] AAVP7A1
okay update coming up:

all the different parts of the vehicle have been uv'ed only thing that lacks still is the piping etc. and the tracks (which don't share the same texture anyway so won't share this uvw sheet)
progress is going okay but Tom if i see you on xfire or msn I hope that it's okay i send the files over for you to have a look at and to crit on. probably quite a few things that i still need to learn and that can be optimized.
motherdear out

all the different parts of the vehicle have been uv'ed only thing that lacks still is the piping etc. and the tracks (which don't share the same texture anyway so won't share this uvw sheet)
progress is going okay but Tom if i see you on xfire or msn I hope that it's okay i send the files over for you to have a look at and to crit on. probably quite a few things that i still need to learn and that can be optimized.
motherdear out

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
-
ratlover232
- Posts: 269
- Joined: 2007-01-18 00:40
Re: [Vehicle] AAVP7A1
Can't wait to see this sucker ingame, would take this to battle over a huey 9/10 times.

PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
-
motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: [Vehicle] AAVP7A1
another small thing i have been playing around with today, began work on it this morning and still needs slight tweaking, casings on the floor etc:

tri count: 2048
enjoy

tri count: 2048
enjoy

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
-
Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: [Vehicle] AAVP7A1
I perceive the little pieces of Win coming together, to achieve glory. This is a prime example.
...mongol...
...mongol...
Military lawyers engaged in fierce legal action.
[INDENT][INDENT]
[/INDENT][/INDENT]-
Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [Vehicle] AAVP7A1
MotherDear, you are on your way, to an A[R-MOD]Mongolian_dude wrote:I perceive the little pieces of Win coming together, to achieve glory. This is a prime example.
...mongol...
-
McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [Vehicle] AAVP7A1
McLuv wrote:I hope you'll make an interior all the same, though. I mean I prefer the BMP-3's crappy vBF2 interior to being stuck at looking through the periscope all the time. Besides, it can't be all that hard to do, can it?
YES!McLuv wrote:It looks expertly made, motherdear. I hope you bother to include an interior, however, as they add so much more to the overall experience, and you would get my all loving seal of approval![]()
<3 You motherdear



-
driver-ch-driver
- Posts: 820
- Joined: 2008-06-15 17:00
-
ratlover232
- Posts: 269
- Joined: 2007-01-18 00:40
Re: [Vehicle] AAVP7A1
Thanks for the xfire motherdear, that interior is legit. I can't wait to see this ingame. Provided the Mk 19 comes along, this next release is going to be the best since they remodeled all the American Weapons, and thats saying something! Excellent work! Keep it up!
Also, can't casings on the floor be done with textures, along with some of the other details? You want to keep the interior fairly low poly, completeing most of the small details through creative texture work. Unless, of course, you'll be using the high poly interior to make a low poly texture bake.
Also, can't casings on the floor be done with textures, along with some of the other details? You want to keep the interior fairly low poly, completeing most of the small details through creative texture work. Unless, of course, you'll be using the high poly interior to make a low poly texture bake.

PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
-
motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: [Vehicle] AAVP7A1
well rat still on xfire with ya as i am writing this, but if you look at the inside of the LAV-III you will see that the bullets have been imported and put on the floor, not sure if i will do this yet but aiming for a tri count of 3-4k depending on what i see on the ref pics, as i did with the aav i am going to make this have what it needs and then take stuff out or edit them if needed, as i stated in the start of this thread it's both for the experience and for the community that i am doing this. so i gain experience from making the props properly without to much compromise but still optimized for the engine of course and the community.

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
-
motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: [Vehicle] AAVP7A1
okay so began some huge constructive work inside the vehicle itself, i realised that it was one huge compartment with both crew and soldiers in the same area but it was hard to see on the ref pics i had that it had the depth that it did.
so i have added the slot for the turret gunner to be in and will begin adding the details over there at the moment and then i will move on to the driver/commander seats next (still need to add that section in)
update screen here:

as you can see i also made a jerry can for the scene and some other minor stuff.
so i have added the slot for the turret gunner to be in and will begin adding the details over there at the moment and then i will move on to the driver/commander seats next (still need to add that section in)
update screen here:

as you can see i also made a jerry can for the scene and some other minor stuff.

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
-
thedoombringer0
- Posts: 236
- Joined: 2008-02-10 03:10
Re: [Vehicle] AAVP7A1
I have to say looking sweet.
I love these things in games
I love these things in games
Known also as "Adamski"


-
Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
Re: [Vehicle] AAVP7A1
Nice work Motherdear 
Get some sexy textures and I'll export this bad boy for you
Get some sexy textures and I'll export this bad boy for you





