[Vehicle] AAVP7A1

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Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Re: [Vehicle] AAVP7A1

Post by Nickbond592 »

'[R-MOD wrote:Mongolian_dude;1079540']Certainly.
To get something down means to accomplish, learn or finish something. If you learn to play a song on the guitar, you have got it down.
Clearer? What did you think I meant?

...mongol...
Damn cockneys !
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [Vehicle] AAVP7A1

Post by smee »

[R-DEV]Nickbond592 wrote:Damn cockneys !


mind what you say bout cockney's sonny you know it could get you urt :)
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Vehicle] AAVP7A1

Post by Rhino »

'[R-MOD wrote:Mongolian_dude;1079540']Certainly.
To get something down means to accomplish, learn or finish something. If you learn to play a song on the guitar, you have got it down.
Clearer? What did you think I meant?

...mongol...
ok..... what do you think he's doing? :p
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Aliblista
Posts: 67
Joined: 2009-01-21 23:18

Re: [Vehicle] AAVP7A1

Post by Aliblista »

[R-DEV]Rhino wrote:ok..... what do you think he's doing? :p
he's all sixes and sevens the blighter

=BTB=Aliblista Recruiter/Trainer/Pilot/SL http://www.bitingthebullet.co.uk
MBP 2.4ghz C2D,2gb RAM, 8600M GT 256MB
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Vehicle] AAVP7A1

Post by motherdear »

since some of you people have been worrying about me finishing it, here's some screens from the uvw mapping process that i have finally begun on.
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and yes it is as boring as it looks
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: [Vehicle] AAVP7A1

Post by charliegrs »

I would so love a proper amphibious assault map with tons of these AAVPs being launched from the essex and cobras and hueys and harriers and maybe even ospreys and OMG I WANT IT
known in-game as BOOMSNAPP
'
Double Doppler
Posts: 74
Joined: 2009-07-19 15:33

Re: [Vehicle] AAVP7A1

Post by Double Doppler »

what would the USMC be without good o'l AAVs
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Vehicle] AAVP7A1

Post by motherdear »

okay update coming up:
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all the different parts of the vehicle have been uv'ed only thing that lacks still is the piping etc. and the tracks (which don't share the same texture anyway so won't share this uvw sheet)

progress is going okay but Tom if i see you on xfire or msn I hope that it's okay i send the files over for you to have a look at and to crit on. probably quite a few things that i still need to learn and that can be optimized.

motherdear out
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Re: [Vehicle] AAVP7A1

Post by ratlover232 »

Can't wait to see this sucker ingame, would take this to battle over a huey 9/10 times.
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Vehicle] AAVP7A1

Post by motherdear »

another small thing i have been playing around with today, began work on it this morning and still needs slight tweaking, casings on the floor etc:

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tri count: 2048

enjoy
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: [Vehicle] AAVP7A1

Post by Mongolian_dude »

I perceive the little pieces of Win coming together, to achieve glory. This is a prime example.

...mongol...
Military lawyers engaged in fierce legal action.

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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Vehicle] AAVP7A1

Post by Wilkinson »

[R-MOD]Mongolian_dude wrote:I perceive the little pieces of Win coming together, to achieve glory. This is a prime example.

...mongol...
MotherDear, you are on your way, to an A

:D
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Vehicle] AAVP7A1

Post by McBumLuv »

McLuv wrote:I hope you'll make an interior all the same, though. I mean I prefer the BMP-3's crappy vBF2 interior to being stuck at looking through the periscope all the time. Besides, it can't be all that hard to do, can it?
McLuv wrote:It looks expertly made, motherdear. I hope you bother to include an interior, however, as they add so much more to the overall experience, and you would get my all loving seal of approval :D
YES!

<3 You motherdear :15_cheers
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driver-ch-driver
Posts: 820
Joined: 2008-06-15 17:00

Re: [Vehicle] AAVP7A1

Post by driver-ch-driver »

ive always liked these things :mrgreen:

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ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Re: [Vehicle] AAVP7A1

Post by ratlover232 »

Thanks for the xfire motherdear, that interior is legit. I can't wait to see this ingame. Provided the Mk 19 comes along, this next release is going to be the best since they remodeled all the American Weapons, and thats saying something! Excellent work! Keep it up!

Also, can't casings on the floor be done with textures, along with some of the other details? You want to keep the interior fairly low poly, completeing most of the small details through creative texture work. Unless, of course, you'll be using the high poly interior to make a low poly texture bake.
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PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Vehicle] AAVP7A1

Post by motherdear »

well rat still on xfire with ya as i am writing this, but if you look at the inside of the LAV-III you will see that the bullets have been imported and put on the floor, not sure if i will do this yet but aiming for a tri count of 3-4k depending on what i see on the ref pics, as i did with the aav i am going to make this have what it needs and then take stuff out or edit them if needed, as i stated in the start of this thread it's both for the experience and for the community that i am doing this. so i gain experience from making the props properly without to much compromise but still optimized for the engine of course and the community.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Vehicle] AAVP7A1

Post by motherdear »

okay so began some huge constructive work inside the vehicle itself, i realised that it was one huge compartment with both crew and soldiers in the same area but it was hard to see on the ref pics i had that it had the depth that it did.
so i have added the slot for the turret gunner to be in and will begin adding the details over there at the moment and then i will move on to the driver/commander seats next (still need to add that section in)

update screen here:
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as you can see i also made a jerry can for the scene and some other minor stuff.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
thedoombringer0
Posts: 236
Joined: 2008-02-10 03:10

Re: [Vehicle] AAVP7A1

Post by thedoombringer0 »

I have to say looking sweet.

I love these things in games :mrgreen:
Known also as "Adamski"

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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Vehicle] AAVP7A1

Post by Wilkinson »

Nice work Motherdear :D

Get some sexy textures and I'll export this bad boy for you
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