[PRSP] What the hell is Navmeshing?
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Gaz
- Posts: 9032
- Joined: 2004-09-23 10:19
Re: [PRSP] What the hell is Navmeshing?
Approved.
"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
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Scot
- Posts: 9270
- Joined: 2008-01-20 19:45
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marcoelnk
- Retired PR Developer
- Posts: 1581
- Joined: 2007-03-03 11:30
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Re: [PRSP] What the hell is Navmeshing?
Oh really[R-CON]creepin wrote:Funny thing, I didn't even post this lol, that's my post for the rcon showcase,
awesome now I get my own PR highlight!!!

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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: [PRSP] What the hell is Navmeshing?
Dang thats a lot of work! Respect for that. Its not the most fun work I can imagine.
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HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [PRSP] What the hell is Navmeshing?
good god.
on behalf of all mappers, were sorry for mixing and matching statics together. it looks like a nightmare for you.
on behalf of all mappers, were sorry for mixing and matching statics together. it looks like a nightmare for you.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: [PRSP] What the hell is Navmeshing?
Now you know why PR SP always comes months late after the MP releaseHughJass wrote: on behalf of all mappers, were sorry for mixing and matching statics together. it looks like a nightmare for you.

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MMad
- Posts: 190
- Joined: 2006-03-26 02:36
Re: [PRSP] What the hell is Navmeshing?
Looks like you PRSP people deserve a lot more cred then you get. 
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: [PRSP] What the hell is Navmeshing?
One thing you forgot to mention there creeps, is that there are two navmeshes, one for infantry and one for vehicles. So basically you need to go through the same nightmare twice 
Although the vehicle mesh is a lot smaller since it only gets generated on open spaces like plains and roads, obviously.
Although the vehicle mesh is a lot smaller since it only gets generated on open spaces like plains and roads, obviously.

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Hans Martin Slayer
- Retired PR Developer
- Posts: 4090
- Joined: 2007-01-21 02:20
Re: [PRSP] What the hell is Navmeshing?
Yep, that's what we're up against. 
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TY2D2
- Posts: 433
- Joined: 2007-06-07 05:21
Re: [PRSP] What the hell is Navmeshing?
I am not sorry for mixing and matching statics. 
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: [PRSP] What the hell is Navmeshing?
why can't you just make NEW statics?
It's not that har..*stabbed by a mysterious figure*
*dead*
It's not that har..*stabbed by a mysterious figure*
*dead*
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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Poi_Medic
- Posts: 222
- Joined: 2006-03-12 01:56
Re: [PRSP] What the hell is Navmeshing?
Nav meshing will take a lot of time t do, I remeber doing one for my assignment once. Hats off to you good sir!
Playing Since PR.3
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gomimin
- Posts: 201
- Joined: 2008-08-11 23:21
Re: [PRSP] What the hell is Navmeshing?
Great post creepin! I hope that a lot of "navmesh noobs" read it cuz it explains it in a short and rar but very understandable way - thank you
@LithiumFox - oops someone was already faster than me - knife was already in my hand - but too bad: now we can't expect that "How to just create new statics for easier navmeshing" post from you nomore
@LithiumFox - oops someone was already faster than me - knife was already in my hand - but too bad: now we can't expect that "How to just create new statics for easier navmeshing" post from you nomore
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strongbird
- Posts: 51
- Joined: 2009-03-14 22:25
Re: [PRSP] What the hell is Navmeshing?
jeeeeeeeez
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Claymore
- Posts: 340
- Joined: 2008-07-15 17:48
Re: [PRSP] What the hell is Navmeshing?
Holy ****, that seems to be one hell of a lot of work to do.




