RPG should have a minimum arm distance
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Zeppelin35
- Posts: 191
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RPG should have a minimum arm distance
With the new Light AT deviation has come a new problem with the weapon. A lot of times when the deviation is high the RPG will go so far off course that it will hit a nearby object and injure the operator (This usually happens when firing from windows/ledges or around corners).
This is more of a problem for the insurgent team because chances are they won't be able to find someone to heal them and slowly bleed out, losing a valuble kit in the process. What I propose is having a minimum arming distance for all rockets (Maybe about 10m) so that people don't accidently kill themselves trying to operate it.
This is more of a problem for the insurgent team because chances are they won't be able to find someone to heal them and slowly bleed out, losing a valuble kit in the process. What I propose is having a minimum arming distance for all rockets (Maybe about 10m) so that people don't accidently kill themselves trying to operate it.
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Rudd
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Expendable Grunt
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Re: RPG should have a minimum arm distance
+1
Though it is pretty funny to watch a window explode when you drive by
M.
Though it is pretty funny to watch a window explode when you drive by
M.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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Spartan0189
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Re: RPG should have a minimum arm distance
Actually, I would say +1 to this.. Once I had a jeep rolling down at me on Basrah, and it came like 30 meters within me, and I fired, and miraculously got a hit...

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calstifer
- Posts: 72
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Re: RPG should have a minimum arm distance
1+ as well. Lets just say fireing an RPG next to a cash and it curving through the door and blowing it up doesnt make many friends...
Sheep, seriously its all about the sheep.
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charliegrs
- Posts: 2027
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Re: RPG should have a minimum arm distance
i thought it did have a minimum distance? like 5m? it says so on the loading screen. however, just today i was standing on a roof right above an enemy US army soldier, and I hit him right on the head with an rpg and it blew up and killed him and hurt me lol
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Psyko
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Re: RPG should have a minimum arm distance
i do not agree with this. its not realistic, and the same kit is only given rocks and a knife for secondary defence.
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Conman51
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Re: RPG should have a minimum arm distance
or just reduce the deviation on them
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abbadon101
- Posts: 87
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Re: RPG should have a minimum arm distance
In RL it has a "safe" distance of 10-20 meters.Psykogundam wrote:i do not agree with this. its not realistic, and the same kit is only given rocks and a knife for secondary defence.
"Once grenade reaches safe distance from the shooter (about 10-20 meters), the built-in rocket booster engine ignites and further accelerates the grenade, greatly enhancing the effective range "
Modern Firearms - RPG-7 antitank grenade launcher
I would like to see this as it would be nice to be able to shoot out of a window and not worry as much about missing.
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Celestial1
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Re: RPG should have a minimum arm distance
Can it be made so that the rpg is actually fired (spawned) about a 'foot' in front of the player? This would kind of allow window-firing to be useful, as long as the player was right at the window 'sticking' the RPG out to fire.
And I'm also pretty sure that the minimum arming distance was unreliable last time I used an RPG... I recall blowing myself up pretty well one time aiming around a corner to fire a quick shot (to bait the vehicle) and then getting a nice RPG blast to my shoulder as it hit the wall to my side that I was strafing out from.
This arming distance is roughly 5 feet, which in no way relates to the function you are referring to.
And I'm also pretty sure that the minimum arming distance was unreliable last time I used an RPG... I recall blowing myself up pretty well one time aiming around a corner to fire a quick shot (to bait the vehicle) and then getting a nice RPG blast to my shoulder as it hit the wall to my side that I was strafing out from.
The minimum arming distance is the amount of time after firing that the trigger (the tip of the RPG) will actually cause an explosion. If you fire an RPG while it is literally touching a wall, it will not explode (it may still engage the rocket booster, but it will not explode)."Once grenade reaches safe distance from the shooter (about 10-20 meters), the built-in rocket booster engine ignites and further accelerates the grenade, greatly enhancing the effective range "
This arming distance is roughly 5 feet, which in no way relates to the function you are referring to.
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TomDackery
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Re: RPG should have a minimum arm distance
There could possibly be exploits of people being directly next to walls and firing through them, with the 1m spawn.Celestial1 wrote:Can it be made so that the rpg is actually fired (spawned) about a 'foot' in front of the player? This would kind of allow window-firing to be useful, as long as the player was right at the window 'sticking' the RPG out to fire.
I noticed though that the M203 and other GLs will not explode if fired at an object within 5-10 m from the player in PR. Perhaps this could be implicated with the RPG, if realistic enough to implicate?
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Ccharge
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Re: RPG should have a minimum arm distance
i say yes to this. I would laugh alot though if some guy fired a RPG at mah challenger 2 only to hear a loud metallic noise and piss me off.
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Smegburt_funkledink
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Re: RPG should have a minimum arm distance
That is the exact proposal put forward by the OP and the question being discussed in this thread...TomDackery wrote:I noticed though that the M203 and other GLs will not explode if fired at an object within 5-10 m from the player in PR. Perhaps this could be implicated with the RPG, if realistic enough to implicate?
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bloodthirsty_viking
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Re: RPG should have a minimum arm distance
but in real life shooting preatty much any rocket excluding the javilin inside of a building is suicide.
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DankE_SPB
- Retired PR Developer
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Re: RPG should have a minimum arm distance
depends on the room you're shooting from, if its quite big and door is opened it will be ok, other than that- you become a batman, for a whilebloodthirsty_viking wrote:but in real life shooting preatty much any rocket excluding the javilin inside of a building is suicide.
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Thermis
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Re: RPG should have a minimum arm distance
I have to agree that with the deviation making it harder to fire out of building is a good thing because you shouldn't be able to fire rocket propelled anything out of a enclosed space. I also think that good hide, run to roof/outside, shoot tactics add a level of skill that is needed to be effective with RPGs.
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Solid Knight
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Re: RPG should have a minimum arm distance
Or the SRAW which was designed to be fired from enclosed spaces.bloodthirsty_viking wrote:but in real life shooting preatty much any rocket excluding the javilin inside of a building is suicide.
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Celestial1
- Posts: 1124
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Re: RPG should have a minimum arm distance
Not 1m, about a third or even half of the meter ingame. It would allow the RPG to be fired out of a window only if standing DIRECTLY in front of them (like sticking the rpg out of the window).TomDackery wrote:There could possibly be exploits of people being directly next to walls and firing through them, with the 1m spawn.
With this small of a spawn it would be nearly impossible to fire an RPG from cover with more than a 5-10 degree angle past the wall (which would just kind of be like shooting with the RPG sticking around a corner anyway) not to mention that the deviation and an arming distance would often stop this from happening anyway.
Well, considering most of the buildings with windows have the staircase to the roof behind them, you would be firing at an angle in which the backblast would likely push out of the staircase and you'd be probably shook up a bit.but in real life shooting preatty much any rocket excluding the javilin inside of a building is suicide.
This video I had actually looked for just before posting. He was firing down an alley trying to peek out, fire, and then run back to cover, causing him to pull the shot into the side of the alley. The minimum arming distance is 5 feet, and it ended up hitting the wall just after that time.nick20404 wrote:
Also, if you pause at the right moments, you will notice that he in fact does not get blown up. Everyone was (mostly) safe, and you can see the guy who fired during the blast is running back still with the tube in his hands as the RPG hits the wall and explodes.
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burghUK
- Posts: 2376
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Re: RPG should have a minimum arm distance
If your stupid or impatient enough to blow yourself up with an RPG you shouldn't really use one.



