RPG should have a minimum arm distance

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Zeppelin35
Posts: 191
Joined: 2008-01-13 02:55

RPG should have a minimum arm distance

Post by Zeppelin35 »

With the new Light AT deviation has come a new problem with the weapon. A lot of times when the deviation is high the RPG will go so far off course that it will hit a nearby object and injure the operator (This usually happens when firing from windows/ledges or around corners).

This is more of a problem for the insurgent team because chances are they won't be able to find someone to heal them and slowly bleed out, losing a valuble kit in the process. What I propose is having a minimum arming distance for all rockets (Maybe about 10m) so that people don't accidently kill themselves trying to operate it.
Rudd
Retired PR Developer
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Re: RPG should have a minimum arm distance

Post by Rudd »

reasonable given game limitations.
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Expendable Grunt
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Re: RPG should have a minimum arm distance

Post by Expendable Grunt »

+1

Though it is pretty funny to watch a window explode when you drive by :lol:

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Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: RPG should have a minimum arm distance

Post by Spartan0189 »

Actually, I would say +1 to this.. Once I had a jeep rolling down at me on Basrah, and it came like 30 meters within me, and I fired, and miraculously got a hit...
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calstifer
Posts: 72
Joined: 2009-02-23 07:58

Re: RPG should have a minimum arm distance

Post by calstifer »

1+ as well. Lets just say fireing an RPG next to a cash and it curving through the door and blowing it up doesnt make many friends...
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: RPG should have a minimum arm distance

Post by charliegrs »

i thought it did have a minimum distance? like 5m? it says so on the loading screen. however, just today i was standing on a roof right above an enemy US army soldier, and I hit him right on the head with an rpg and it blew up and killed him and hurt me lol
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: RPG should have a minimum arm distance

Post by Psyko »

i do not agree with this. its not realistic, and the same kit is only given rocks and a knife for secondary defence.
Conman51
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Re: RPG should have a minimum arm distance

Post by Conman51 »

or just reduce the deviation on them
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abbadon101
Posts: 87
Joined: 2008-12-30 13:17

Re: RPG should have a minimum arm distance

Post by abbadon101 »

Psykogundam wrote:i do not agree with this. its not realistic, and the same kit is only given rocks and a knife for secondary defence.
In RL it has a "safe" distance of 10-20 meters.

"Once grenade reaches safe distance from the shooter (about 10-20 meters), the built-in rocket booster engine ignites and further accelerates the grenade, greatly enhancing the effective range "

Modern Firearms - RPG-7 antitank grenade launcher

I would like to see this as it would be nice to be able to shoot out of a window and not worry as much about missing.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: RPG should have a minimum arm distance

Post by Celestial1 »

Can it be made so that the rpg is actually fired (spawned) about a 'foot' in front of the player? This would kind of allow window-firing to be useful, as long as the player was right at the window 'sticking' the RPG out to fire.

And I'm also pretty sure that the minimum arming distance was unreliable last time I used an RPG... I recall blowing myself up pretty well one time aiming around a corner to fire a quick shot (to bait the vehicle) and then getting a nice RPG blast to my shoulder as it hit the wall to my side that I was strafing out from.
"Once grenade reaches safe distance from the shooter (about 10-20 meters), the built-in rocket booster engine ignites and further accelerates the grenade, greatly enhancing the effective range "
The minimum arming distance is the amount of time after firing that the trigger (the tip of the RPG) will actually cause an explosion. If you fire an RPG while it is literally touching a wall, it will not explode (it may still engage the rocket booster, but it will not explode).

This arming distance is roughly 5 feet, which in no way relates to the function you are referring to.
nick20404
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Joined: 2007-06-30 23:36

Re: RPG should have a minimum arm distance

Post by nick20404 »

TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: RPG should have a minimum arm distance

Post by TomDackery »

Celestial1 wrote:Can it be made so that the rpg is actually fired (spawned) about a 'foot' in front of the player? This would kind of allow window-firing to be useful, as long as the player was right at the window 'sticking' the RPG out to fire.
There could possibly be exploits of people being directly next to walls and firing through them, with the 1m spawn.

I noticed though that the M203 and other GLs will not explode if fired at an object within 5-10 m from the player in PR. Perhaps this could be implicated with the RPG, if realistic enough to implicate?
Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: RPG should have a minimum arm distance

Post by Ccharge »

i say yes to this. I would laugh alot though if some guy fired a RPG at mah challenger 2 only to hear a loud metallic noise and piss me off.
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Smegburt_funkledink
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Re: RPG should have a minimum arm distance

Post by Smegburt_funkledink »

TomDackery wrote:I noticed though that the M203 and other GLs will not explode if fired at an object within 5-10 m from the player in PR. Perhaps this could be implicated with the RPG, if realistic enough to implicate?
That is the exact proposal put forward by the OP and the question being discussed in this thread...
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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: RPG should have a minimum arm distance

Post by bloodthirsty_viking »

but in real life shooting preatty much any rocket excluding the javilin inside of a building is suicide.
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DankE_SPB
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Re: RPG should have a minimum arm distance

Post by DankE_SPB »

bloodthirsty_viking wrote:but in real life shooting preatty much any rocket excluding the javilin inside of a building is suicide.
depends on the room you're shooting from, if its quite big and door is opened it will be ok, other than that- you become a batman, for a while :lol:
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Thermis
Retired PR Developer
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Re: RPG should have a minimum arm distance

Post by Thermis »

I have to agree that with the deviation making it harder to fire out of building is a good thing because you shouldn't be able to fire rocket propelled anything out of a enclosed space. I also think that good hide, run to roof/outside, shoot tactics add a level of skill that is needed to be effective with RPGs.
Solid Knight
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Re: RPG should have a minimum arm distance

Post by Solid Knight »

bloodthirsty_viking wrote:but in real life shooting preatty much any rocket excluding the javilin inside of a building is suicide.
Or the SRAW which was designed to be fired from enclosed spaces.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: RPG should have a minimum arm distance

Post by Celestial1 »

TomDackery wrote:There could possibly be exploits of people being directly next to walls and firing through them, with the 1m spawn.
Not 1m, about a third or even half of the meter ingame. It would allow the RPG to be fired out of a window only if standing DIRECTLY in front of them (like sticking the rpg out of the window).

With this small of a spawn it would be nearly impossible to fire an RPG from cover with more than a 5-10 degree angle past the wall (which would just kind of be like shooting with the RPG sticking around a corner anyway) not to mention that the deviation and an arming distance would often stop this from happening anyway.
but in real life shooting preatty much any rocket excluding the javilin inside of a building is suicide.
Well, considering most of the buildings with windows have the staircase to the roof behind them, you would be firing at an angle in which the backblast would likely push out of the staircase and you'd be probably shook up a bit.
nick20404 wrote:
This video I had actually looked for just before posting. He was firing down an alley trying to peek out, fire, and then run back to cover, causing him to pull the shot into the side of the alley. The minimum arming distance is 5 feet, and it ended up hitting the wall just after that time.

Also, if you pause at the right moments, you will notice that he in fact does not get blown up. Everyone was (mostly) safe, and you can see the guy who fired during the blast is running back still with the tube in his hands as the RPG hits the wall and explodes.
burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: RPG should have a minimum arm distance

Post by burghUK »

If your stupid or impatient enough to blow yourself up with an RPG you shouldn't really use one.
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