crits incoming take cover
Upper body:
Make the lats less wide at the shoulder area (no need to draw in the shoulders)
Make the head wider (look at the back angle and you can see that it doesn’t fit to the rest of the upper body.
Next make the elbow joint a bit bigger to make it flow better and give him that muscular look a bit more.
Lower body:
Make the hips wider (compare the butt checks to the shoulders and you can see that the upper part of the body is muscular and the lower part of the body is athletic)
try and get a medium between these two by making the lower body more bulky (thighs seem fine but needs fine tuning when widening the hips obviously)
A few other things I noticed was that the stomach area needs to be a bit wider above the hips (if you look at anatomy pictures you can see that the sides of the stomach is almost flat on males but that around the stomach it curves in slightly
http://static.bigstockphoto.com/thumbs/ ... 411004.jpg
The 2 last things are regarding two of the joints, specifically the hip to leg joint and the knee joint.
The knee joint needs mass width wise to make it stand less out (stand up and look down you leg and you will notice that it is almost straight because of fat/muscle etc) and from
what I can see from these pics is that you should consider looking at the bottom of the knee itself because there seems to be a rather large jump in the pictures
Regarding the hip joint just add a bit more mass on the side of it (can be seen near the butt cheeks where it’s too muscular (looks like he is flexing constantly or that it’s just bone)
Hope you like the crits m8, and btw another thing I would advice you to do is to head over to game-artist.net and make a [wip] thread because they are simply amazing at spotting these things. (or take a look in their daily sculpts to see other anatomy)
hope you can use the crits m8 for future projects or this one.