Map coordinates

General discussion of the Project Reality: BF2 modification.
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kumade
Posts: 130
Joined: 2009-04-05 21:17

Map coordinates

Post by kumade »

Which way are you, people, prefer to determine maps coordinates? Are you counting so-called key-pads from top-left to bottom-right or vice versa?
Why developers prefer to start kp from bottom left corner? Don't you think, this is unnatural, because larger map sectors starts from top left corner? People always confusing with this :)
CyC_AnD
Posts: 59
Joined: 2006-11-12 11:47

Re: Map coordinates

Post by CyC_AnD »

Look at your keypad on the keyboard and it will be obvious. ;)
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Map coordinates

Post by Smegburt_funkledink »

This question has been asked before. More commonly, the 'numpad' on a keyboard starts in the bottom left corner. Using that is the easiest reference that most people have right infront of them.

789
456
123

Found the thread I was thinking of.

After searching, I found half a dozen threads discussing the same subject.
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Robbi
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Joined: 2008-07-05 14:53

Re: Map coordinates

Post by Robbi »

Also, it has it at the top of most mini maps ingame too.

hope that helps
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Map coordinates

Post by badmojo420 »

Yeah, look in A1, it' has all the keypads listed.(small and blurry, but they're there) I really hate this confusion as there is no reason for it, we all should have a keyboard with the exact keypad layout in front of us.

Question, is the same keypad system used in vbf2? I can't remember.
Smegburt_funkledink
Posts: 4080
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Re: Map coordinates

Post by Smegburt_funkledink »

badmojo420 wrote:Question, is the same keypad system used in vbf2? I can't remember.
I don't think so, I don't think there's even grid squares, never mind keypad squares.
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scope
Posts: 133
Joined: 2009-02-19 14:26

Re: Map coordinates

Post by scope »

yep, look in A1 for the answer
IAJTHOMAS
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Re: Map coordinates

Post by IAJTHOMAS »

Just a side note, is this keypad system based on the numbered keypad on your keyboard the opposite from the way they would be number in actual map reading?

I'm sure I've a had a few guys talking about opposite corners of the grid because of this.
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Masterbake
Posts: 363
Joined: 2009-03-13 16:34

Re: Map coordinates

Post by Masterbake »

But who knows what the keypad is like in Russia...


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Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: Map coordinates

Post by Orford »

Not sure what RW way things are done but look at the grid squares on the screen look at the KEYPAD on your keyboard simples job done. Thats how it works for me. Although in voip ive come across it may times "I though it was the same as a phone" ppl are just so used to the number pad on there mobiles.
smart_boy00
Posts: 153
Joined: 2009-08-05 17:47

Re: Map coordinates

Post by smart_boy00 »

what is the more acceptable reply to a pilot?

A1.2?

or

A1 keypad 2?
AnimalMother.
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Re: Map coordinates

Post by AnimalMother. »

smart_boy00 wrote:what is the more acceptable reply to a pilot?

A1.2?

or

A1 keypad 2?
i think A1kp2 / A1np2 is more common practice though you do get alot of variations


as for the discussion of the logic of the keypad, i never really though of a phone keypad, mostly coz when i go to give a kp i briefly look at my keyboard to get the numbers.
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RedSparrow
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Joined: 2008-11-03 12:46

Re: Map coordinates

Post by RedSparrow »

I usually use A1-2

Or when speaking it to them I leave a short gap before the keypad number
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smart_boy00
Posts: 153
Joined: 2009-08-05 17:47

Re: Map coordinates

Post by smart_boy00 »

Ok, sounds easy enough. most the time Im looking at the map when I just get in the chopper and get yelled at for taking a long time :(

Its something I need towork on. finding a spot on the map before getting inthe chopper.
kumade
Posts: 130
Joined: 2009-04-05 21:17

Re: Map coordinates

Post by kumade »

Thanks for Your opinions.
I know all about numpad keys and A1 tip and so on. But i wanted to know why developers (or community) choosed this way of specifying second coordinate. In my opinion, it's more natural to specify second coordinate in same way as first. Other words, if we specify large map squares from top left, why we need to revert this system on smaller squares? I doubt that on real military maps people use this way (with keyboard numpad) :) because it's unnatural.
And i saw many peoples which misunderstood each other, because they use different coordinate systems.
smart_boy00
Posts: 153
Joined: 2009-08-05 17:47

Re: Map coordinates

Post by smart_boy00 »

kumade wrote:Thanks for Your opinions.
I know all about numpad keys and A1 tip and so on. But i wanted to know why developers (or community) choosed this way of specifying second coordinate. In my opinion, it's more natural to specify second coordinate in same way as first. Other words, if we specify large map squares from top left, why we need to revert this system on smaller squares? I doubt that on real military maps people use this way (with keyboard numpad) :) because it's unnatural.
And i saw many peoples which misunderstood each other, because they use different coordinate systems.
What about a GPS Number Quadrant on the map when you put your mouse over it? So you can call out numbers and the chopper will go to them? Maybe a GPS handheld?
Ironfist7997
Posts: 176
Joined: 2009-03-27 20:40

Re: Map coordinates

Post by Ironfist7997 »

the current map cords if feel keep the game relatively simple and allow the majority to express their intention to each other.

do we really want full topographical maps, phase lines and all the other associated stuff?
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Map coordinates

Post by Bringerof_D »

Masterbake wrote:But who knows what the keypad is like in Russia...
lol in soviet russia, key pads you!
Masterbake
Posts: 363
Joined: 2009-03-13 16:34

Re: Map coordinates

Post by Masterbake »

A1k7 is where I hide. Ever come in there and I'll kidnap you.


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