[Vehicle] Bushmaster

Discussion pertaining to the PR Dutch Forces faction.
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Kapt. Kroon
Posts: 122
Joined: 2009-03-30 03:03

Re: [Vehicle] Bushmaster

Post by Kapt. Kroon »

[R-DEV]Tonnie wrote:same pattern i just moved it over abit so it wouldnt be the same as the aussie version.
We bought the aussie one dude, it should be the same I guess. I checked some pics.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] Bushmaster

Post by Glimmerman »

Kapt. Kroon wrote:We bought the aussie one dude, it should be the same I guess. I checked some pics.
Its the same Kroon, he just shifted the texture a bit when applying the camo to the model so the 2 vehicles are not identical.
MCI
Posts: 431
Joined: 2007-08-28 21:47

Re: [Vehicle] Bushmaster

Post by MCI »

Guys its just the pattern and it is still WIP cmon
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] Bushmaster

Post by Tonnie »

Kapt. Kroon wrote:We bought the aussie one dude, it should be the same I guess. I checked some pics.
the reason its diffrent is coz every bushmaster IRL has a diffrent pattern on them (well same pattern but diffrent position) so then all the bushmasters IRL dont all look the same

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Kapt. Kroon
Posts: 122
Joined: 2009-03-30 03:03

Re: [Vehicle] Bushmaster

Post by Kapt. Kroon »

[R-DEV]Tonnie wrote:the reason its diffrent is coz every bushmaster IRL has a diffrent pattern on them (well same pattern but diffrent position) so then all the bushmasters IRL dont all look the same
Okay, thanks for the info. :)
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] Bushmaster

Post by Glimmerman »

We finaly got the Bushmaster ingame :)

A lot of thanx to [R-DEV]Tonnie for the model and texture and [R-CON]J.F.Leusch69 for the coding and everyone else who helped for this awesome model.

Image

Image

Image

Image

The skin is stil very much WIP so you dont need to point it out, we have someone working on it.
Last edited by Glimmerman on 2009-08-14 07:46, edited 1 time in total.
Rudd
Retired PR Developer
Posts: 21225
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Re: [Vehicle] Bushmaster

Post by Rudd »

bushmaster + fennek = epic win :)
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Vehicle] Bushmaster

Post by Tonnie »

lol your welcome mate urrm all model,texture and some coding work is by me but most coding is by [R-CON]J.F.Leusch69 so dont forget to credit him for coding side

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] Bushmaster

Post by Glimmerman »

I added his name to the list, also in the design plan.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Vehicle] Bushmaster

Post by AfterDune »

Do some things float? (flag, antenna, etc) Could be a 'bad image', but looks like it's not attached to the vehicle.

Anyhow, as Rudd said: Fennek + Bushmaster = epic win :D
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Vehicle] Bushmaster

Post by cyberzomby »

Good for you guys! Looks nice
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] Bushmaster

Post by Glimmerman »

It think its a bad image AfterDune.
Sluismaster1
Posts: 90
Joined: 2008-10-12 11:20

Re: [Vehicle] Bushmaster

Post by Sluismaster1 »

it looks cool, cant wait to check it out..
but i think the skin could use a bit more mud on it..
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Vehicle] Bushmaster

Post by Scot »

Sluismaster1 wrote:it looks cool, cant wait to check it out..
but i think the skin could use a bit more mud on it..
[R-COM]Glimmerman wrote: The skin is stil very much WIP so you dont need to point it out, we have someone working on it.
;)

77777
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Sluismaster1
Posts: 90
Joined: 2008-10-12 11:20

Re: [Vehicle] Bushmaster

Post by Sluismaster1 »

[R-COM]Scot wrote: ;)
aha, thats what glimmer just told me :p
NemeanHavoc
Posts: 128
Joined: 2008-01-16 19:54

Re: [Vehicle] Bushmaster

Post by NemeanHavoc »

I is Confused :roll:
DAF supporter/Skinner
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] Bushmaster

Post by Glimmerman »

Confused about what m8?
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: [Vehicle] Bushmaster

Post by NyteMyre »

Don't know if it has been answered before in this topic, but what vehicle is the counterpart of the bushmaster ingame? (i.e. Vodnik or BRDM2 or Stryker)

And do you need crewman kit to operate it?
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] Bushmaster

Post by Glimmerman »

Yes you need a crewman kit to operate it.

I think the best counterpart would be the vodnik, but on the otherhand like the Fennek it should be a class of its own because its armoured and has a remote weapon station.
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Vehicle] Bushmaster

Post by anglomanii »

[R-COM]Glimmerman is right, IRL there is no real counterpart to the bushmaster, and i am not being a Bushmaster fan-boy here, i am simply putting the facts out there.
the BM has unequaled terrain crossing capability for a vehicle of its size, it is also the most protected vehicle in the MRAPII class. it carries more personal than equivalent vehicles, is capable of carrying more armaments than equivalent vehicles, and has NEVER suffered a casualty in a roll over event yet. it is also not possible to be trapped inside a BM in a emergency event, as there are built in fail safes to prevent this.
IMHO the dutch armed forces have equipped them selves with the best option for the job they seek to perform, and one i believe to be the best vehicle in its class.

p.s. feed back from NLD has been instrumental for the development of the global bushmaster variant, which is the latest version to take to the roads.

cheers
anglo



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
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