new ammo bag idea

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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

new ammo bag idea

Post by killonsight95 »

i'm just wondering would it be possible to have a ammo bag that rearms certain wepons first?
like in order of priority eg medic.
epipens
gun ammo
smoke
and anything i've forgotten
that would then stop me ferom getting like 3 smokes and 2 epipens
Last edited by killonsight95 on 2009-08-14 19:51, edited 1 time in total.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: new ammo bag idea

Post by Dev1200 »

I don't think the dev team can make mind reading ammo bags..

I like how it is now, where you get an even distribution of ammo.
smart_boy00
Posts: 153
Joined: 2009-08-05 17:47

Re: new ammo bag idea

Post by smart_boy00 »

So thier is no current order of re-arm? does it matter if you have a gun out? would it re-arm that first?
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: new ammo bag idea

Post by DankE_SPB »

smart_boy00 wrote:So thier is no current order of re-arm? does it matter if you have a gun out? would it re-arm that first?
nope, it refills everything, as a result if you shot LAT(lets take it ofr example) one bag will be enough to refill it, but if you also used your field dressing, you wont get anything from it
if you go outside of refilling radius before you gained LAT you lose "rearm points", so even you come back into refilling radius you wont get it
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HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: new ammo bag idea

Post by HAAN4 »

DankE_SPB wrote:nope, it refills everything, as a result if you shot LAT(lets take it ofr example) one bag will be enough to refill it, but if you also used your field dressing, you wont get anything from it
if you go outside of refilling radius before you gained LAT you lose "rearm points", so even you come back into refilling radius you wont get it
you got the point, ammo bags are more usefull when used whicht anti tank equipement,

that's is the matter.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: new ammo bag idea

Post by killonsight95 »

well at the moment the ammo bag gives back ammo evenly so i would suggest that insted of that things which actualy u need more than others for example you will need amunition for your gun rather than smoke grenades if you catch my drift so i would rather have an ammo bag give you ammo that you need rather than a bit of everything
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: new ammo bag idea

Post by Rudd »

Its not quite even, since each weapon has its own number of reload points required for each projectile etc

but I don't think it can be made to reload ur AT first, then ur other stuff, or anything like that
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: new ammo bag idea

Post by Dev1200 »

I've never been able to refill a LAT with infantry ammo bags.. =[
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: new ammo bag idea

Post by McBumLuv »

Dr2B Rudd wrote:Its not quite even, since each weapon has its own number of reload points required for each projectile etc

but I don't think it can be made to reload ur AT first, then ur other stuff, or anything like that

It's even. each weapon slot takes up (IIRC) 100 points, but if you stop reloading and go back to it you go back to 0 reload "points" (or something similar).

Anyways, all you questions answered: https://www.realitymod.com/forum/f138-i ... ealed.html
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